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#1 |
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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| Last edited by HamsterXD; 10-05-2012 at 11:01 AM. | |
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#2 |
Member
Join Date: Jan 2011
Posts: 45
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Mighty punch could be interesting. That will work for competitive play.
Force Blow is too basic. Think of something else. (i do see the synergy with 1st skill, but meh) Iron Knuckles is boring its basically a stronger headshot. Armor pass is an interesting skill. Very weak imo, except for that 60% ms. The concept however seems contradicting... You don't want to buff up your enemy's armor, and you don't want to reduce your ally's speed. this needs to be fixed. general comment: too much knuckle/punch/fist based abilities, one is enough (Mighty Punch) change the other 2. |
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#3 | |
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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Quote:
![]() Well tbh, I have an ultimate that is something like Force Blow up in the Ability suggestion section, but mayb it just seems to b abit force synergy between 1st and 2nd skill. Mayb i'll tweak the ultimate and make it as a normal skill instead. All in all thx for the feedback, but lets see other feedbck 1st before i make any changes |
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#4 |
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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bump for feedback!
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#5 |
Member
Join Date: Dec 2010
Posts: 163
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Hello, i am still new here but i will give some comments on your hero...
Skill 1, an AoE force staff? or leshrac additional skill when ult? but that's not a big problem.. Skill 2, it has similarity with mirana arrow but different way to use and shorter range.. Skill 3, this is boring, u use skill 1 and there is ministun, then u use skill 2 and there are stun and ministun, why there are so much stuns? this skill useless if u use skill 2 ... and if u target your ally with your ult, there is only 1 active skills, so this skill have many effect but don't have a purpose Ultimate, this skill just silly, there are no use for buff enemy armor and reduce your ally MS, besides your skill 1 is to push enemy then your ulti make your allies MS reduced, this way he cant hit the enemy. if target enemy, you will be the first one that hit the enemy with increased MS, but your armor is reduced and your target enemy gain armor, you most likely will not win the hit contest or maybe you will be targeted by whole gang with so low armor... your skills can't synergy well, only skill 1 and 2 have some synergy, but it's still too simple, make it more complex so ppl need some skills to play this hero remake the skills, make it synergy with other skills.. give us pros and cons of this hero, and tell his role on the game...
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#6 |
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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^ thx for feedback
![]() Just to make sure, skill 1 is not an AoE Force Staff, but it does act like a force staff, only it needs to be in melee range and it does damage to an area before pushing the target unit away. But its true about the 3rd and ultimate, so it will be changed! thank you for pointing that out
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#7 |
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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Reworked! bump for feedbacks!
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#8 |
Member
Join Date: Dec 2010
Posts: 163
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So, to get 5 charges he need to get 5x300 = 1500 damage? the charge can be accumulated and there is no interval time before the charge lost? that would work but need some time to gather the charge...
get 1500 damage is not an easy task, and will be easier if u are a tanker, but this hero has a skill to reduce his own armor greatly, he cant be a tank with skill like that... The 3th skill contradict with his ulti, i know you want to make skill like that, but it just doesn't fit his ulti, change the -armor skill, in fact this guy need +armor and -MS instead (don't reduce the AS, cause your ulti give additional damage, and it will be for nothing if u reduce the AS)... the other thing that come into my mind is, lets say u don't have time to gather the charges( u being pushed over and over, or u push them over and over), the only way for you to get the charges is from a clash between your team and enemy team, they could just ignore you and go after your team, and u without shining armor is pretty much useless.. your 1st skill and 2nd skill have synergy if u change the 3th skill like i suggest then it will be synergy with his current ulti but his 1st and 2nd skills don't have synergy with his ulti, why a tanker want enemy heroes to be pushed away from him?
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#9 |
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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^ agreed about the part where u stated when the enemy is pushing, so I changed it
thx
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#10 |
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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bump
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#11 |
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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bump again
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#12 |
Member
Join Date: Dec 2010
Posts: 163
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Like i Said, please tell us his Pros, cons, role and Item suggestion...
it help us to know what are u are trying to make with him
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#13 | |
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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Quote:
Pros : Has early ganking potential with Force Blow + Mighty Punch combo , has a escape/chase skill , teamwork oriented. Cons : very mana/item dependent , needs communication to use , can be bullied by -mana heroes Role : Ganker / Support Item S. : force staff
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#14 |
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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need feedbacks
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#15 |
Member
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I like your hero dude, but the thing that bothers me is synergy, you have only 2 synergies.
I think your synergy is using 1st skill then 2nd skill. Then 3rd skill to 4th skill Maybe make all your spells synergizes ALL each other. Anyway, here, take this icons if you want to: Here, I also made a background story with proper storyline
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#16 | |
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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Quote:
![]() Actually , this hero's role is gank/support. There is actually synergy with the 1,2,3 skill as well. Punch away, force blow, and run over there with extra MS + AS. Cant chase? Ulti Before this my hero had too much synergy it seemed forced. Not all heroes must have all four skills that synergizes.but thx for the review really appreciate it and thx for the story and icons! |
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#17 |
Member
Join Date: Feb 2011
Posts: 45
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uh, can you add a passive skill or something?
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#18 |
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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Why? Passives are boring
I used to have a passive that works like MKB + Aftershock but people said its boring and so forth. + this makes him more mana dependable
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#19 |
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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bump D:
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#20 |
Member
Join Date: Jun 2010
Posts: 3
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very nice suggestion i can really imagine this hero in the game very nice idea ! gz!
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