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Old 06-17-2011, 02:44 AM   #1
condorzai
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Default A new era for werewolf has come! Show them, Lycan!



Lycanthrope
Banehallow


Background Story : Banehallow is an avatar of bestial fury created by the scourge. For years he has dwelled in the dark forests of the world, hunting those that are wander therein. Now he is called to aid his masters. He revels in blood and battle, using his wolfish persona to draw the feral beasts to his side and imbue them with his flesh-shredding strength. The story of werewolves are never fake, everytime Banehallow releases a terrible curse on any innocent beings, the next full moon will curve the blood of the unfortunate one, transforming them into werewolves which are only commanded by the Lycanthrope himself. He is unnaturally quick and agile. Some said Lycanthrope was cursed by some sort of demonic magic that are so powerful even a blazing noon can be instantly turn into full moon, transforming him into a giant wolf which granted more durability and the speed to gouge and maim with near impunity.




Type: Active
Targeting: Self(Instant)
Hotkey: E
Banehallow splits his own essence into 2 equal strength wolves which are prohibited from using item but do not share cooldown on their spells. If any of them die, Banehallow will return to its Eredar form with only 60% current hp of the living wolf and takes its position. The wolves are chained by a deadly curse which prohibited them from leaving each other more than 1000 range.


 ManaCooldownRangeAoEDurationEffects
15040sec--Until 1 of them die / Rebond / Last 30sec
50% current HP/mana is split between 2 wolf.
Each wolf has 13-18 CHAOS attack.
Each wolf has 2hp/1mp regen per sec and 320ms.
25040sec--Until 1 of them die / Rebond / Last 40sec
60% current HP/mana is split between 2 wolf.
Each wolf has 23-28 CHAOS attack.
Each wolf has 4hp/2mp regen per sec and 340ms.
35040sec--Until 1 of them die / Rebond / Last 50sec
70% current HP/mana is split between 2 wolf.
Each wolf has 33-38 CHAOS attack.
Each wolf has 6hp/3mp regen per sec and 360ms.
45040sec--Until 1 of them die / Rebond / Last 60sec
80% current HP/mana is split between 2 wolf.
Each wolf has 43-48 CHAOS attack.
Each wolf has 8hp/4mp regen per sec and 380ms.
  • Lycanthrope can choose to rebond its essence if and only if 2 wolves are close to each other (within 400aoe at least).
  • If they rebond, HP is restore with the ratio of 1:1.
  • If 2 wolves die together, so does the Lycanthrope himself.
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Last edited by condorzai; 05-05-2013 at 01:34 AM.
Old 06-17-2011, 06:02 AM   #2
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Default Re: A new era for werewolf has come! Show them, Ly

Time to review!

Notice : This is somehow complicated but once you understand it's actually synergy which each other very well and themetically fit better =)
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Old 06-17-2011, 07:40 AM   #3
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Default Re: A new era for werewolf has come! Show them, Ly

T-D for reviving as werewolf :P
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Old 06-17-2011, 07:48 AM   #4
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Default Re: A new era for werewolf has come! Show them, Ly

you gave him another imba escape mech: Cast wolves, run with one of them, by the time enemy kills the first, the second is far far away in some woods, farming
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Old 06-17-2011, 09:00 AM   #5
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Default Re: A new era for werewolf has come! Show them, Ly

T-Down, I like Lycan as he is now. oh wai-
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Old 06-17-2011, 09:14 AM   #6
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Default Re: A new era for werewolf has come! Show them, Ly

Shouldn't you give more stats about the reviving werewolves?

So you actually limit his jungle, scouting, and partially affect pushing capabilities. Also
Each wolf has 8hp/4mp regen per sec and 380ms.
I think that such regen considering the skill has no duration, just the condition to stay alive, it is a bit overpowered. Also, Lycan was VERY dependant on his ultimate, which is the reason he was given 40 seconds cooldown on it. Either reduce the cooldown (not to 40 seconds of course since it will be overpowered as hell with the new buff), or increase the duration.

T-null for me. IMO it needs some balance.
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Old 06-17-2011, 09:35 AM   #7
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Default Re: A new era for werewolf has come! Show them, Ly

T-d for 1st skill IMO don like it if he splits into 2 wolves ... Epic panda style
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Old 06-17-2011, 10:27 AM   #8
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Default Re: A new era for werewolf has come! Show them, Ly

T-null, I think the current one is more balanced than this

The First is quite a good concept as an improvised escape mech, let's say that you're being ganked
to do:
1. use 1st skill
2. split the two wolves into different path
3. if either one dies, you'll replace the living one

Epic Puck Illusion Orb-like skill
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Old 06-17-2011, 11:24 AM   #9
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Default Re: A new era for werewolf has come! Show them, Ly

Too imba, nerf the numbers.
Or even better remake it into Vampire and suggest it in suggestion forums.
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Old 06-17-2011, 12:38 PM   #10
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Default Re: A new era for werewolf has come! Show them, Ly

T-down on everything

Yes i read everything
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Old 06-17-2011, 12:38 PM   #11
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Default Re: A new era for werewolf has come! Show them, Ly

This is actually rather interesting!!
Would turn a mediocre summon/transformer hero into something much more fun to play!!

People just can't manage to think out of the box, sure he'll gain a nifty escape mech, but that can be balanced in another region like stats..

I do have a great idea for though!
In Lycan lore, people bitten by a werewolf don't die and then become a werewolf, they become werewolves while still very much alive.
So I suggest you make the Curse work on living creeps: any creeps afflicted with the curse transform into werewolves during the full moon.
After its duration, they simply transform back to normal creeps!!

Also, rename Shapeshift to ''Full Moon'' would be great IMO!!

Massive t-up on concept!!
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Old 06-17-2011, 12:48 PM   #12
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Default Re: A new era for werewolf has come! Show them, Ly

the only thing I liked was the reviving as wolves thing, but T-D anyways.

seriously, supports have been buffed like 20 times already, while these unplayable heroes have always been nerfed.
now you want to change one fun and easy hero into something complicated just for the sake of it?
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Old 06-17-2011, 01:56 PM   #13
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Default Re: A new era for werewolf has come! Show them, Ly

First Skill is uncodable.

There's no way to accurately get a units base damage in DotA, so there's no way to know what the wolves attack damage should be set to.
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Old 06-17-2011, 03:39 PM   #14
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Default Re: A new era for werewolf has come! Show them, Ly

interesting as a concept, numbers need reworking and in light of the comment above the first skill need to be changed entirely
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Old 06-17-2011, 04:14 PM   #15
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Default Re: A new era for werewolf has come! Show them, Ly

The ressurection as werewolf theme is not bad...
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Old 06-17-2011, 05:12 PM   #16
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Default Re: A new era for werewolf has come! Show them, Ly

Essence Split - T-down!
This skill doesn't fit him in any possible way actually (when did you see a werewolf that splits himself in two, it also has anti-synergy with the ultimate).

Howl - T-down!
Nukes are not his stuff.
He is physical DPS hero, not nuker.
Also, this skill reminds me too much of Whirling Axes (melee).
Only different part (except numbers) is that it has synergy with other wolves.

Feral Curse - This skill is OK, T-null.
I would like if something like this replaces his current 1st skill, only that it's active.
For example, name skill Infection Bite (or something like that), make it deal some physical damage and maim, but if target dies while under the effect of that skill, it will actually turn into a werewolf.
Werewolves will not have duration, but he has only a limited number of them he can control.

Shapeshift - T-up!

Overall, it's T-down.
I just think that he should get more werewolf-like skill to replace his current 1st skill and that's that (I think that Infection Bite would be a good one).
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Old 06-17-2011, 05:15 PM   #17
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Default Re: A new era for werewolf has come! Show them, Ly

How will Essence split interact with exp gain?
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Old 06-17-2011, 06:15 PM   #18
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Default Re: A new era for werewolf has come! Show them, Ly

Needs nerf. T-up on concept.
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Old 06-18-2011, 01:21 AM   #19
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Default Re: A new era for werewolf has come! Show them, Ly

change first skill, uncodable as snow said, t-null, bit i love the synergy <3
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Old 06-18-2011, 01:56 AM   #20
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Default Re: A new era for werewolf has come! Show them, Ly

I thnk it is better for Lycanthrope have no summoning at all. Do you ever see on movies or storybook a werewolf summoning wolves? Even in Harry potter you will not find that.

So, after reviewing yours, i think it i better to remove the summoning.
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Old 06-18-2011, 02:04 AM   #21
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Default Re: A new era for werewolf has come! Show them, Ly

Essence Split - An invisble wolf is better at jungling,roshan killing and scouting than a scale-able wolf that is uncodable.

Howl - Too much Whirling Axe variation and he doesn't need a nuke but instead more on physical dps.

Feral Curse - This is much weaker in late game than this as the damage increase of current is percent.

Shapeshift - You make him focusing to kill creeps rather than heroes?
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Old 06-18-2011, 02:23 AM   #22
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Default Re: A new era for werewolf has come! Show them, Ly

lots of interesting spells.. why not make a new hero out of it..?
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Old 06-18-2011, 10:16 AM   #23
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Default Re: A new era for werewolf has come! Show them, Ly

lolz the feedback is actually much much more more better than what i expected thx all, i'll try to nerf the number and maybe remake some ability again o.o ?
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Old 06-18-2011, 10:30 AM   #24
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Default Re: A new era for werewolf has come! Show them, Ly

Quote:
Originally Posted by D-REZ View Post
Shouldn't you give more stats about the reviving werewolves?
Actually, I just mainly focus on the concept. The number/stats of the reviving werewolves can be determine later if IceFrog really decided to use them :P

Quote:
Originally Posted by cairnebloodhoof View Post
seriously, supports have been buffed like 20 times already, while these unplayable heroes have always been nerfed.
now you want to change one fun and easy hero into something complicated just for the sake of it?
Contradic much ? Btw Lycan is just another boring farmer that rely on feral impulse to farm and hope he can get zomfgimbabbqwtf item while proceed to end them within 3min or drag until the host leave game.

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T-down on everything

Yes i read everything
Reject due to lack of constructive criticsm.

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Originally Posted by Lithary View Post
Essence Split - T-down!
This skill doesn't fit him in any possible way actually (when did you see a werewolf that splits himself in two, it also has anti-synergy with the ultimate).
So does OD's Astral Imprisonment and Sanity Eclipse, but they works perfectly fine and no ppl ever complain it at all You do understand the 2 wolves actually get Feral Curse right ? Imo, the impact for 2xFeral Curse is definetely more deadly than 1xFeral Curse only but in order to strike Feral Curse twice, both your wolf need to stay near right? That's the timing for you to use Rebond and morph back into Eredar Form while pressing F again to transform into a badass purple wolf.
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Last edited by condorzai; 06-18-2011 at 10:55 AM.
Old 06-18-2011, 10:42 AM   #25
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Default Re: A new era for werewolf has come! Show them, Ly

I like the idea a lot. However, since LEM0NS your first skill is uncodable, I believe you should ask in programming before remaking it. ^^ Otherwise I love the idea, Lycan (for me) is boring at the moment.
If people don't like remaking Lycan, look at the bright side - this hero idea could be remade to fit another hero theme (but I leave that to you).
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Old 06-18-2011, 12:49 PM   #26
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Default Re: A new era for werewolf has come! Show them, Ly

Quote:
Originally Posted by condorzai View Post
So does OD's Astral Imprisonment and Sanity Eclipse, but they works perfectly fine and no ppl ever complain it at all You do understand the 2 wolves actually get Feral Curse right ? Imo, the impact for 2xFeral Curse is definetely more deadly than 1xFeral Curse only but in order to strike Feral Curse twice, both your wolf need to stay near right? That's the timing for you to use Rebond and morph back into Eredar Form while pressing F again to transform into a badass purple wolf.
Since when do they have an anti-synergy. I remember instagibbing clinkz with like 600 damage in mid lane.
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Old 06-18-2011, 06:03 PM   #27
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Default Re: A new era for werewolf has come! Show them, Ly

though i like old lycan, changing is good

t-up
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Old 06-20-2011, 12:16 PM   #28
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Default Re: A new era for werewolf has come! Show them, Ly

Quote:
Originally Posted by D-REZ View Post
Since when do they have an anti-synergy. I remember instagibbing clinkz with like 600 damage in mid lane.
u din't get wat i mean. When u imprison an enemy and casted Sanity Eclipse, it will not be hitted unlike Disruption+Shadow Poison on Shadow Demon.
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Old 06-20-2011, 12:33 PM   #29
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Default Re: A new era for werewolf has come! Show them, Ly

Quote:
Originally Posted by condorzai View Post
u din't get wat i mean. When u imprison an enemy and casted Sanity Eclipse, it will not be hitted unlike Disruption+Shadow Poison on Shadow Demon.
That is not called anti-synergy. That is called stupidity. A Clockwerk that traps himself alone in his cogs is anti-synergy since he won't be able to hit anyone with Battery assault.
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Old 06-20-2011, 12:35 PM   #30
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Default Re: A new era for werewolf has come! Show them, Ly

Too much changes for a hero that doesn't need a change.. You should suggest this for a new hero instead.. btw it's nice.. Vampire :-)
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Old 06-20-2011, 12:44 PM   #31
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Default Re: A new era for werewolf has come! Show them, Ly

Although so, being able to morph into 2 wolf or 1 giant wolf still unconsider as anti-synergy amiright?

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Originally Posted by D-REZ View Post
That is not called anti-synergy. That is called stupidity. A Clockwerk that traps himself alone in his cogs is anti-synergy since he won't be able to hit anyone with Battery assault.
They do have their own synergy although some of them might bring disadvantages if casted in a wrong combo, it's just how a player control and play on that particular hero.
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Old 06-20-2011, 01:07 PM   #32
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Default Re: A new era for werewolf has come! Show them, Ly

Quote:
Originally Posted by condorzai View Post
They do have their own synergy although some of them might bring disadvantages if casted in a wrong combo, it's just how a player control and play on that particular hero.
Yeap. This is exactly what is done with OD. If he misuses it he will deal no damage. If he uses it correctly he adds +16 INT diffirence between him and his target.
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Old 06-22-2011, 10:44 AM   #34
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Default Re: A new era for werewolf has come! Show them, Ly

Quote:
Originally Posted by †André† View Post
lots of interesting spells.. why not make a new hero out of it..?
T-Up on this one, imo. I like lycan as he is now.
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Old 06-22-2011, 12:11 PM   #35
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Default Re: A new era for werewolf has come! Show them, Ly

Quote:
Originally Posted by †André† View Post
lots of interesting spells.. why not make a new hero out of it..?
This.

Anyway, T-down.
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Old 06-22-2011, 04:58 PM   #36
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Default Re: A new era for werewolf has come! Show them, Ly

Quote:
Originally Posted by SpadeS_ View Post
T-null, I think the current one is more balanced than this

The First is quite a good concept as an improvised escape mech, let's say that you're being ganked
to do:
1. use 1st skill
2. split the two wolves into different path
3. if either one dies, you'll replace the living one

Epic Puck Illusion Orb-like skill
This
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Old 06-24-2011, 03:23 AM   #37
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Default Re: A new era for werewolf has come! Show them, Ly

tdown on everything
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Old 07-17-2011, 07:39 AM   #40
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Default Re: A new era for werewolf has come! Show them, Ly

Quote:
Originally Posted by condorzai View Post
i love rabbit .
And I lol'd.
I'll give a T-NullThere're buffs and nerfs with several notices :
1. Remade Howl to +dmg. He shouldn't can deal magical damage, IMO. Ghost Scepter should always be Lycan's counter.
2. I don't understand the description of Feral Curse. Made it a bit clearer.

BTW actually I'm quite curious why condorzai and Nizaris never ever entered the sacred land of Dota Chat again. Flamed hard?
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