Celestial Elemental
Ability Concept: 50/100
Star River : Mini Dark Rift, Limited Cast Range, Deals damage and stun. Overall decent (17/25)
Eridanus : Ice Vortex, Immolation, Speed Aura (12/25)
Tranquility : lolwut, silencing rain, with 360degree difference effect to ally (Regen?) Rather Out of Concept (13/25)
Diffusion : Er... Death Pulse... Ultimate Version (Only the difference is this is AOE Based) (8/25)
Synergy: 45/100
Real synergy here might just be the Star River and Diffusion (aka better positioning) Other than that, It's just a random mix of skills that connects the Water and Astrology Theme.
Originality: 48/100
Hero : Morphling (0/20)
Star River : A Pit Lord's Dark Rift/Tuskarr's Snowball, tweaked version (10/20)
Eridanus : Rather Original (17/20)
Tranquility : Rather Original (16/20)
Diffusion : As told above (5/20)
Balance: 77/100
Star River : Compacts too much versatility within a skill, can be support, nuke, stun, positioning, etc etc. (13/25)
Eridanus : Fair (22/25)
Tranquility : Regeneration seems to be way too high(20/25)
Diffusion : Fair (22/25)
Cosmetic: 63/100
Model : (10/15)
Star River : Not Fitting (8/15)
Eridanus : Fair (13/15)
Tranquility : Ladder Spell (14/15)
Diffusion : Ugly (5/15)
Presentation : Fair (10/15)
Neatness : Just No (3/10)
BONUS POINTS
Veil as Core (18/25)
Three points you gave are all acceptable, but not wholly. Mainly only the outer rings are considerable. Such As Armor (Everyone needs that, your hero just lack it more) INT (Essential to any INT Heroes) and Spell Amplification (Cuz you are Spellcaster?)
Connection (10/25)
Given due to only the Similarity of Regen Manipulation (Tether) and Dynamic AoE Change (Spirits).
TOTAL : 311/550
VERDICT : B-
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Astrologist
Ability Concept: 70/100
Level 1 : (1/1)
Cardinal : (24/33)
Aries is the carbon copy of Cold Snap
Cancer is a good and dependable shield, may seem rather OP since it's passive
Libra is Deafening Blast from behind, with redundant buffs
Capricorn is conceptually based from Berserker's Blood
Fixed : (20/33)
Leo is straightforward Nuke + Heal
Scorpio is Torrent + Typhoon
Aquarius is Mini Black Hole
Taurus' Summon similar to Rain Of Chaos (both are golems)
Mutable : (25/33)
Sagitarius is an awesome concept you brought. I like the idea, although it may bring out false impression of Powershot at the beginning (I do)
Pisces' ability is rather Obscure. Can't give actual comment.
Gemini is Blink + Mirror Image
Virgo is gradual Grave Chill, which has more precautions
Synergy: 25/100
Literally no synergy inbetween Constellation Group. You might need to consider moving some skill to a right path.
Originality: 63/100
Hero : Furion (0/25)
Cardinal : Pretty good originality except for Aries (23/25)
Fixed : Less original due to Leo, Scorpio, and Aquarius (18/25)
Mutable : Well made, I love Sagitarius and Virgo (22/25)
Balance: 77/100
Cardinal : Pretty good originality except for Aries (23/33)
Fixed : Less original due to Leo, Scorpio, and Aquarius (18/33)
Mutable : Well made, I love Sagitarius and Virgo (22/33)
Cosmetic: 83/100
Model : Again? (5/15)
Icons : (55/60)
Presentation : Nice (13/15)
Neatness : Good (10/10)
BONUS POINTS
Veil as Core (10/25)
You already need a quick hand to cast barrage of spells.. Still, veil? Point given on the Magic Based Spell Manipulation
Connection (13/25)
Model = Furion, Skillset = Invoker? Not connected, more to a carbon copy
TOTAL : 341/550
VERDICT : B
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Vindicator
Ability Concept: 61/100
Ram : Something like Nether Strike + Ensnare, still, very well made. (18/25)
Trip : Dream Coil... (5/25)
Nerve : Counterpart of Backstab, well, most of the 1v1 case would prove this skill useful (16/25)
Awe : Jinada Concept, The Debuff is very nicely made, conceptually and thematically (22/25)
Synergy: 80/100
Strong concept, torture enemy for not attacking you, but deal more damage when enemy tries to attack you. A little too strong, because two skills cause movement disable..?
Originality: 58/100
Hero : Satyr Hellcaller (5/20)
Ram : Half Original (13/20)
Trip : Good (17/25)
Nerve : A Counterpart? (13/20)
Awe : Half of the concept is in Gondar (10/20)
Balance: 62/100
Ram : Rather Strong (14/25)
Trip : Rather Strong stun (12/25)
Nerve : Good (21/25)
Awe : Rather Strong (15/25)
Cosmetic: 63/100
Model : (15/15)
Ram : Good (15/15)
Trip : Good (15/15)
Nerve : Not Fitting, imo (8/15)
Awe : Half Fitting (10/15)
Presentation : Nice (12/15)
Neatness : Good (10/10)
BONUS POINTS
Veil as Core (16/25)
Don't really like the Veil as Core for him thematically, He is a badass hitter, yet deal magical damage... Just.. awkward
Connection (20/25)
A counterpart of Rikimaru, strong indeed.
TOTAL : 360/550
VERDICT : B+
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Brazen Bull
Ability Concept: 77/100
Bull Rush : Like Skewer, with more added effects (16/25)
Hulk Smash! : Vengeful Pawnch! Nicely made (21/25)
Cogs Of War : Whoa, what an idea there! Alas you made something like Berserker's Call.. (20/25)
Outrage : Basically it's cool chaosmaker. Scale well lategame, too. I just don't like that you put too many taunt based skills (20/25)
Synergy: 85/100
Very good. Taunt and bulk Vengeful Pawnch, Wreak Havoc, and profit. Pretty straightforward
Originality: 77/100
Hero : Iron Golem (20/20)
Bull Rush : So-so (15/20)
Hulk Smash! : Partially Original (15/20)
Cogs Of War : There's berserker call.. (11/20)
Outrage : Good (16/20)
Balance: 58/100
Bull Rush : : The Pathmaking is purely useless in his role. (14/25)
Hulk Smash! : Rather.. OP (13/25)
Cogs Of War : Good (17/25)
Outrage : Damage might be too high later on (14/25)
Cosmetic: 79/100
Model : (15/15)
Bull Rush : (13/15)
Hulk Smash! : (5/15)
Cogs Of War : (10/15)
Outrage : (13/15)
Presentation : Nice (13/15)
Neatness : Good (10/10)
BONUS POINTS
Veil as Core (16/25)
Don't really like the Veil as Core for him thematically, He looks like a badass hitter, yet deal magical damage... Just.. awkward.. (Same with Krios there)
Connection (16/25)
A connection with Earthshaker, silly me. You made some skills to connect with him, still, thematically lacking imo.
TOTAL : 408/550
VERDICT : A-
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Gnoll Jailers
Ability Concept: 70/100
Quiver Dart : A Silencing Venom, Good Idea (12/14)
Astral Wrath : Just like MoM with added Magical Damage Transformation, pretty typical (6/14)
Twinpaw Bond : It makes this skill second most useless after one dies, not versatile (8/14)
Ball'n Chain : A slowing slug, lol. Good Idea too! (12/14)
Gemini's Protection : Spirit Link-ish, Still new in DotA though (10/14)
Synchronisation : Creative idea, although the the timeframe may seem too short (13/14)
Vengeance : As this, makes the imbalanced twins more imbalanced, just like a final gambits whereas either one skill's mostly disabled due to the lost of synergy.. (9/16)
Synergy: 78/100
Ball and Chain + Quiver Dart is pretty much an overkill
Originality: 84/100
Hero : Cute Gnolls <3 (16/16)
Quiver Dart : Original, as it seems (10/12)
Astral Wrath : MoM (5/12)
Twinpaw Bond : Original (11/12)
Ball'n Chain : Partially concept of Swarms, requiring hit to die blah blah.. (10/12)
Gemini's Protection : Spirit Link-ish (9/12)
Synchronisation : Original (11/12)
Vengeance : Original (11/12)
Balance: 74/100
Quiver Dart : Might be imbalanced early, as you can just ask a disable hero (Rhasta) and deals whooping 300ish damage at level 1(7/14)
Astral Wrath : Decent (11/14)
Twinpaw Bond : Subpar (10/14)
Ball'n Chain : Hard to hit, slowed unit means crippled, they just want to run in most case (11/14)
Gemini's Protection : Makes Strongjaw be killed easily, and then Quickpaw go rampage (11/14)
Synchronisation : Imbalanced when used in proper way, otherwise pure useless (10/14)
Vengeance : Original (14/16)
Cosmetic: 78/100
Model : (10/10)
Quiver Dart : (7/10)
Astral Wrath : (6/10)
Twinpaw Bond : (8/10)
Ball'n Chain : (7/10)
Gemini's Protection : (6/10)
Synchronisation : (7/10)
Vengeance : (8/10)
Presentation : Nice (9/10)
Neatness : Good (10/10)
BONUS POINTS
Veil as Core (17/25)
It suits really well, but only in Quickpaw.
Connection (15/25)
Meepo much? I don't think so. Yes you can tint the icons purple-ish, but you can't deny the fact that one dies all dies on meepo, while yours become more to killing machine..?
TOTAL : 416/550
VERDICT : A-
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Fire Crab
Ability Concept: 79/100
Pyrostatic Pillar : Additional DPS upon casting spell, not bad, but not so good (16/25)
Fire Spark : Chaotic idea, I love that (20/25)
Overflow : This one just make what you have casted hits harder. Rather typical (15/25)
Advanced Exoskeleton : Defend, period (13/25)
Synergy: 72/100
Decent, only Fire Spark + Overflow, other things seems to be out of hand
Originality: 73/100
Hero : Crab?! (13/20)
Pyrostatic Pillar : Decent (17/20)
Fire Spark : Good (18/20)
Overflow : Rather typical (14/20)
Advanced Exoskeleton : No? (11/20)
Balance: 63/100
Pyrostatic Pillar : Minimal Damage, not so OP (21/25)
Fire Spark : Might be OP if you got the luck (14/25)
Overflow : Can be powerful, can be useless.. So it is balanced, eh? (15/25)
Advanced Exoskeleton : You can manipulate this easily, damage return rather high (13/25)
Cosmetic: 79/100
Model : (12/15)
Icons : (47/60)
Presentation : Nice (13/15)
Neatness : Good (10/10)
BONUS POINTS
Veil as Core (18/25)
Suits it rather well, Skills are logical enough and has some good use we can think of.
Connection (14/25)
Medusa, eh? AoE Presence yeah, but with the hero itself.. no
TOTAL : 398/550
VERDICT : B+
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Leo Beast
Ability Concept: 31/100
Call Spirit + Explode Spirit : Pay 100 Mana to deal 100 damage, disarm, and, much forced synergy requiring Spirits (8/20)
Demolish Claw : A strange toggle, well, effect is concept-wise.. (11/20)
Leo Zodiac Mastery : Forced Passive. (6/20)
Spirit Mastery : Witchcraft, period (2/20)
Asura Strike ! : Blink strike, stun, requires spirit, meh (4/20)
Synergy: 25/100
You just need Call spirit and yada yada
Originality: 49/100
Hero : Lion (18/20)
Call Spirit + Explode Spirit : Stacking idea (8/16)
Demolish Claw : Attack modifier, decent (12/16)
Leo Zodiac Mastery : Meh (4/16)
Spirit Mastery : More Meh (2/16)
Asura Strike ! : Uninteresting (5/16)
Balance: 75/100
Call Spirit + Explode Spirit : Minimal (18/20)
Demolish Claw : Not so OP (15/20)
Leo Zodiac Mastery : Balanced (18/20)
Spirit Mastery : OP (10/20)
Asura Strike ! : Not that OP (14/20)
Cosmetic: 65/100
Model : (10/15)
Icons : (35/60)
Presentation : Typical (12/15)
Neatness : Decent (8/10)
BONUS POINTS
Veil as Core (0/25)
Not Clarified
Connection (0/25)
Not Clarified
TOTAL : 216/550
VERDICT : D+
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The Untouchable
Ability Concept: 86/100
Harpy's Pride : Sissy Berserker's Call lolz (21/25)
Unyielding Tempest : Very Well Made (23/25)
Inviolable's Gust : Revenant + Invulnerability W00T! (18/25)
Winged Guardian : The Owl's so 1337! Driving someone to fountain is lulzy (24/25)
Synergy: 85/100
Inviolable's Gust is the integral skill for this. Winged Guardian, Harpy's Pride, all synergies decently well
Originality: 84/100
Hero : Harpy (16/20)
Harpy's Pride : Semi Berserker's Call (14/20)
Unyielding Tempest : Very Well Made (19/20)
Inviolable's Gust : Good (18/20)
Winged Guardian : Semi Meathook from fountain (17/20)
Balance: 68/100
Harpy's Pride : Quite a damage and knockback (20/25)
Unyielding Tempest : Balanced, unless you make the creeps are also affected (22/25)
Inviolable's Gust : Invulnerability (10/25)
Winged Guardian : Can't be broken by any means.. so it's rather OP (16/25)
Cosmetic: 92/100
Model : (12/15)
Icons : (55/60)
Presentation : Nice (15/15)
Neatness : Good (10/10)
BONUS POINTS
Veil as Core (20/25)
Clarified enough
Connection (23/25)
Ok, explanation accepted
TOTAL : 458/550
VERDICT : A
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Sword
Ability Concept: 62/100
Meditation : Pipe Much (13/25)
Fast : Anti-Hitter spell, this one's amusing (21/25)
Inner Fire : It's very hard for a Pulse Nova, but much inferior (12/25)
Rebirth : Simple, yet hard to use (16/25)
Synergy: 50/100
Only Fast and Inner Fire would seem to synergy, other else, I can't think of
Originality: 51/100
Hero : Jugg (0/20)
Meditation : Pipe Much (10/20)
Fast : Borrowed time much (13/20)
Inner Fire : Pulse Nova much (12/20)
Rebirth : Aegis? lol (16/20)
Balance: 79/100
Meditation : 70% for 10 secs? let's ignore the chanelling part, it still is OP (15/25)
Fast : Balanced (22/25)
Inner Fire : 90 Damage may seem high, but seeing the requirements... (21/25)
Rebirth : Again, the requirements... (21/25)
Cosmetic: 71/100
Model : (5/15)
Icons : (42/60)
Presentation : Nice (15/15)
Neatness : Good (9/10)
BONUS POINTS
Veil as Core (15/25)
Just Inner fire
Connection (18/25)
Decent connection, as we can see some counterparting spells
TOTAL : 346/550
VERDICT : B
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Scorpion Tank
Ability Concept: 73/100
Soul Strike : Cool Idea for splash attack (20/25)
Devitalize : Although rather abusable, this makes him second Pugna. neutral here (18/25)
Barrage : I understand clearly, Something like a controllable-AoE Freezing Field. Good skill, Good explanation (22/25)
Infernal Contraption : Meh (13/25)
Synergy: 80/100
Infernal Contraption works with everything (it does upgrade every skills) Soul Strike and Barrage synergize with Devitalize making it AoE.. Great Work
Originality: 66/100
Hero : Tank! (20/20)
Soul Strike : Splash attack (10/20)
Devitalize : Decrepify Passive form (13/20)
Barrage : Freezing Field's inferior (13/20)
Infernal Contraption : Meh (10/20)
Balance: 64/100
Soul Strike : 100%? Might be too strong.. IMO (17/25)
Devitalize : Mass Etherealization might be too imba (15/25)
Barrage : Good (22/25)
Infernal Contraption : Meh (10/25)
Cosmetic: 95/100
Model : (15/15)
Icons : (55/60)
Presentation : Nice (15/15)
Neatness : Good (10/10)
BONUS POINTS
Veil as Core (23/25)
Yeah, magic damage whore.. + Ethereal
Connection (19/25)
Conceptually yes, thematically no.
TOTAL : 420/550
VERDICT : A
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Zodiac Archer
Ability Concept: 77/100
Impaling Bolt : Original Idea, Love it (22/25)
Celestial Sphere : Lol ballz.. Pretty versatile, Good idea (20/25)
Atrocity : Decent Reverse of Berserker's Blood (19/25)
Equinox : Pssh.. I expected better idea.. Not bad, but not that good (16/25)
Synergy: 60/100
Maybe only Impaling Bolt and Celestial Sphere. Equinox does a little, and not so serious
Originality: 70/100
Hero : Centa (10/20)
Impaling Bolt : Original, except the sheer similarity to Shackleshot (17/20)
Celestial Sphere : EMP lol (15/20)
Atrocity : Reverse is Reverse (11/20)
Equinox : Somewhat (17/20)
Balance: 83/100
Impaling Bolt : The knockback... (17/25)
Celestial Sphere : Balanced (25/25)
Atrocity : Semi Balanced (IAS) (21/25)
Equinox : Not problematic (20/25)
Cosmetic: 73/100
Model : (5/15)
Icons : (47/60)
Presentation : Icon Error (12/15)
Neatness : Good (10/10)
BONUS POINTS
Veil as Core (21/25)
Ensure Precision, well used
Connection (15/25)
Too many connections, I did ask only one connection
TOTAL : 399/550
VERDICT : A-
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Mute Bard
Ability Concept: 70/100
Blues : Slow, MS Boost, DPS. Trilogy of boring things (16/25)
Rock : Rocket Barrage O_o (15/25)
Pop : I like this one (21/25)
Multiple Chords : Just a carbon copy summoning (18/25)
Synergy: 30/100
None at all. Multiple Chords plays same spell, just that.
Originality: 58/100
Hero : Guitarist Bara (10/20)
Blues : Trilogy of boring things (10/20)
Rock : Nope (10/20)
Pop : Slight Similarity with Counter Helix in terms of shockwave or blah blah (15/20)
Multiple Chords : Divided We Stand (13/20)
Balance: 84/100
Blues : Slow, MS Boost, DPS (14/25)
Rock : Balanced (25/25)
Pop : Fair (20/25)
Multiple Chords : Balanced (25/25)
Cosmetic: 73/100
Model : (7/15)
Icons : (48/60)
Presentation : Uninteresting (10/15)
Neatness : Fair (8/10)
BONUS POINTS
Veil as Core (20/25)
AoE based, so yeah...
Connection (14/25)
Only similar to Tauren in regards of ultimate.
TOTAL : 349/550
VERDICT : B
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Sorry if my criticism isn't favorable.. I judged this on three different times and alas, three different moods