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#1 |
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Join Date: Jul 2009
Posts: 418
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| Last edited by koticgood; 10-25-2011 at 06:44 PM. | |
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#2 |
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Join Date: May 2010
Posts: 1,563
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Pretty sure this list isn't right... where did you get it???
Because its pretty easy to attack a tower with no creeps and lycan and let teh wolves take the aggro. |
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#3 |
Member
Join Date: Jun 2009
Posts: 9
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from my understanding the tower will continue to attack the same target till dead or out of range.
if tower is attacking you, instead of running out of range, simple hit "a" for attack then select one of your creeps(greater than half hp seems to work best), this will reset the tower aggro and the tower will select a different target, this will let you get more hits on the tower instead of running out then back in. |
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#4 |
Member
Join Date: Nov 2009
Location: Boston, MA (US)
Posts: 2,990
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Tower aggro works the same as a ranged creep, except tower is immobile.
Don't waste your time trying to memorize lists like that. The answer to questions 1 through 6 are basically "No, it doesn't work like that." The reason towers turn to attack heroes who right-click their allies is because of the exact same trigger that causes creeps to turn and attack heroes who right-click their allies. Tower aggro and creep aggro are essentially one and the same. |
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#5 |
Member
Join Date: Jul 2009
Posts: 418
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Not sure I understand your point. When I'm laning near a tower, i know that even if I'm not attacking a hero, I shouldn't be the closest to the tower after the creep it's attacking dies. I know that I should stop attacking as a creep is about to die when I'm pushing, then resume attacking after the tower chooses a new creep instead of me. I know many things like that via experience.
If that list is correct, it explains some of the things I know and would definitely help improve with new knowledge. So, I don't get your post at all. If what you're trying to say is that the list is wrong and stupid, do you have a link to correct tower-behavior? |
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#6 |
Member
Join Date: Jun 2009
Posts: 19
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How does the aggro change when there is an observer in the game?
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#7 | |
Member
Join Date: Nov 2009
Location: Boston, MA (US)
Posts: 2,990
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Quote:
Guide to Aggro - YouTube http://www.playdota.com/forums/51837...drawing-aggro/ http://www.playdota.com/forums/25514...wer-agro-work/ http://www.playdota.com/forums/228014/creep-aggro/ And for aggro with observers: http://www.playdota.com/forums/32259...eps-observers/ |
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| Last edited by Varuka; 10-25-2011 at 06:07 PM. | ||
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#8 | |
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Join Date: Jun 2009
Posts: 23
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Quote:
I find that the tower will change targets if you right click their allies, but if you just spell casting / orb walking it will not so long as a creep is closer to it than you are. |
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#9 |
Member
Join Date: Jul 2009
Posts: 418
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@varuka
One of those links says that Icey removed "hp state" from tower behavior, so that would explain my doubt about it, as well as answering question 5 (said creep would follow priority #16, and the tower would not change targets). It would also make questions 1, 2, and 6 void. The same link also answers question 3. So everything is as I had thought I understood it. The only thing left to clarify is plague wards/goblin mines/summoned units, as their position on the list is confusing, and I can't find anything about them. @legends0 Obviously ... (except that by allies you mean allied heroes, and whether a creep is closer to the tower to you or not when orbwalking/casting is irrelevant until the tower's current target dies, and orbwalking/casting is no different than doing nothing) |
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| Last edited by koticgood; 10-25-2011 at 07:12 PM. | |
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#10 |
Member
Join Date: Oct 2011
Location: Finland
Posts: 239
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nice find.
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#11 | ||
Member
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,372
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Quote:
I guess the following facts are most relevant for AI targeting. Note that these apply to all units, not just towers, but I'm calling it a "tower" here for simplicity.
There are of course many other details of AI one could tease out, but these seven should really answer 99.9% of the AI questions on this forum.
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#12 | ||
Member
Join Date: Dec 2010
Posts: 166
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Quote:
This is a rather minor detail, but regarding point two, when does the tower switch targets when a unit can no longer be hit (eg, out of range)? Specifically, does it 'decide' the instant the target is gone from its range, or does it do so only when firing a new shot? |
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