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#1 | ||||||||||||||||||||||||||||||||||||||
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Reason : -Silence was overused by Death Prophet who is an original and epic witch with fitting theme. -An area-of-effect silencing spell claimed to be used by a "RANGER" from the Drow race doesn't seems fit thematically. |
By dashing forward with great agility, Traxex was able to perform a bleeding cut to all enemy around her, dealing damage while causing them to be silenced. ![]()
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#2 | |
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But dashing to the middle of enemy's team is dangerous....
Especially due to the very low AoE....
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#3 |
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Join Date: Oct 2009
Location: At Interstellar 5555
Posts: 1,489
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I agree with you. About the silence thingy
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#4 |
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Join Date: Nov 2010
Posts: 2,932
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dashes through an area of enemy :P well, at least you dont have to be a coward now... FIGHT FOR OUR HOME, SPARTAN D: actually the original AOE was just 275 and the remake of this spell can make drow more versatile rather than a right click hero with a not-so-funneh silence.
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#5 |
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Join Date: Jun 2009
Posts: 653
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An archer with a dagger? Is that a fitting theme?
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#6 |
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Join Date: Sep 2009
Location: Germany
Posts: 42
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In general, the spell seems nice and fits her theme, I think. Slow the enemy, dash past him while silencing and damaging. Could improve chasing, help her escape etc.
But in order to silence several enemies at once you have to find a spot where you can dash through all of them, which means severely endangering yourself. Usually you want to stay outside of the action. I'm not sure, although it is a nice idea. |
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#7 |
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Join Date: May 2010
Posts: 1,087
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seems more fitting to silence/dmg then jump backwards like a reversed potm leap.
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#8 |
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Agreed, silence is overused. But your skill is not the correct replacement, Tdown
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#10 |
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Join Date: Sep 2009
Posts: 6
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Doesn't really seem to fit with how a smart drow should play. Sit back and kite. Silence to prevent them from closing the distance.
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#11 |
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Join Date: Apr 2011
Posts: 327
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A drow that gets into melee range = death
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#12 | ||
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Join Date: Nov 2010
Posts: 2,932
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Quote:
So here's my point, sacrifice longer range silence inexchange with escaping mechanism, chasing mechanism, relocation mechanism + damaging mechanism while slightly reducing the silenced aoe. So, if you still prefer the previous edition just for the sake of longer range casting, it's just like saying the previous CriticalStrike fit better than RipTide on NagaSiren. o.O No? You think of it. You do know archer fight with dagger on close combat right. Oh wai. Quote:
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#13 |
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OK, so you give squishy hero with no escape mechanism whatsoever a pseudoblink which would kill her if she uses it, is that really the way to go?
T-Down
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#14 | |
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Join Date: Nov 2010
Posts: 2,932
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Quote:
Btw,this statement is untrue "you give squishy hero with no escape mechanism whatsoever a pseudoblink which would kill her if she uses it" the new ability will be her escaping mechanism thus keep her alive most of the time but not die. |
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#15 |
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Join Date: Jun 2009
Location: Philippines
Posts: 2,796
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I think OP based his suggestions from the dota2 trailer.
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#16 | |
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Quote:
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#17 |
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#18 |
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Join Date: Apr 2012
Posts: 19
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I think you've missed the whole point of Drow Ranger being Drow "Ranger". Drow never wants to be close to enemy heroes. Never.
You have nothing to offer when close to the enemy, that you don't already at a range, except for being attacked. Drow has 625 attack range for a reason. And while the original silence offers 3-6 seconds of silence, meaning that its viable to take one or two levels for it to be useful, you've exchanged that for 1-4 seconds which means unless its maxed or level 3, that silence isn't going to be much use anyway. Offensively, it is much worse, as while Drow can rip apart melee heroes with the existing silence and her arrows to slow their movement avoid avoiding attacks, this proposed remake rushes Drow in for underwhelming damage and placing her measly Hit points up for opponents to take down. While it could be used defensively, to "relocate" yourself as you will. This somewhat defeats the purpose of the silence and damage. In short, please read hero descriptions on this website as "A good Archer will keep their distance, kiting an enemy in constant barrage, never letting them get dangerously close, and Traxex can achieve just that." Your skill is a direct contradiction to that and not even a good one. T-DOWN |
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| Last edited by QuiescentDawn; 04-16-2012 at 05:11 AM. | |
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#19 |
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Join Date: Sep 2010
Posts: 1,240
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I suggested one like this before and now I think escape mechanism for drow should be some invisibility stuff and not dashing around.
And true a Drow rushing into enemies to silence them is purposeless. She need to move away to attack and the silence wears off and enemies cast spells and she's dead. Or dash and attack before she can finish the enemies they will finish her first since her Hp is low like shit. BIG NO |
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#20 |
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no.
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