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#41 |
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Join Date: Apr 2010
Location: Philippines
Posts: 1,982
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#42 | |||||||||||||||||||||||||||
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Join Date: Jan 2010
Location: Germany
Posts: 5,046
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Quote:
Quote:
It is indeed similar to purge.
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I might edit my p0sts frequently and rapidly after posting.
DotA code of the week:
Jass:
function Func0243 takes nothing returns nothing
call Func0242()
endfunction
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#43 |
Member
Join Date: Sep 2009
Posts: 22
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May I add a little update that Charge of Darkness no longer give Magic immunity?
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#44 |
Member
Join Date: Jun 2011
Posts: 15
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Question(s):
I've noticed that Repel does not dispel things like the slow from Panda's thunderclap or Ogre's flame slow (i.e., target is slowed, omni casts repel, DoT stops but slow is still active). Can you explain the mechanics behind this? Thanks. On the same line of thinking, I've noticed that Aphotic Shield can debuff even stuns after they connect, but Repel cannot. Also, how does magic immunity interact with silence? I think Thrall and Silencer's ultimates > magic immunity. Also i've noticed that AA's ultimate cannot be dispelled with Repel after connecting (not sure about before). |
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#45 |
Member
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,370
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1. Gaining magic immunity only removes magical buffs. There is a guide on this.
2. Aphotic Shield removes all negative buffs via triggers. 3. Ultimates go through magic immunity, as stated in the guide. Non-ultimate silences (like Drow's) and Soul Burns (like Orchid's) cannot target magic immune units. 4. Part of the ultimate can be removed and the magical damage can be stopped. This has already been discussed in a couple threads.
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#46 |
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Join Date: Jun 2011
Posts: 15
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#47 | |
Member
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,370
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There are hardly any threads in this subforum. Can you really not be bothered to look fro the one called "mini guide to Purge"?
As for Ice Blast, here's the post you want: Quote:
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#48 |
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Join Date: Jun 2011
Posts: 15
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#49 |
Member
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,370
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In its most general sense in WC3, "purging" is the act of removing buffs.
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#50 | |||||||||||||||||||||||||||||||||||||
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Join Date: Dec 2010
Posts: 47
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Quote:
When i use the GUI function Unit - Damage target with the settings Attack type Spells and Damage type magic and convert it to custom text, it becomes ATTACK_TYPE_NORMAL, DAMAGE_TYPE_MAGIC, which would be a pure damage spell. EDIT: Nevermind, what is referred to as AT Normal in the table is actually ATTACK_TYPE_MELEE or ATTACK_TYPE_HERO. Attack type Spells really is ATTACK_TYPE_NORMAL. |
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#51 |
Member
Join Date: Jan 2010
Location: Germany
Posts: 5,046
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Blizzard never fails to confuse everyone.
__________________
I might edit my p0sts frequently and rapidly after posting.
DotA code of the week:
Jass:
function Func0243 takes nothing returns nothing
call Func0242()
endfunction
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#52 |
Member
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,370
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What the World Editor calls ATTACK_TYPE_MELEE, all other literature (including tooltips, etc.) refers to as "Attack Type: Normal." What the World Editor calls ATTACK_TYPE_NORMAL, all other literature refers to as "Attack Type: Spells."
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#53 | ||||||||||||||||||||||||
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Join Date: Jun 2009
Location: Your ceiling
Posts: 801
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Blizzard sure knows how to do it the hard way
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#54 |
Member
Join Date: Jan 2010
Location: Germany
Posts: 5,046
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^I'll save that in a bookmark. Removes another bit of confusion in the world editor.
__________________
I might edit my p0sts frequently and rapidly after posting.
DotA code of the week:
Jass:
function Func0243 takes nothing returns nothing
call Func0242()
endfunction
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#55 |
Member
Join Date: Jun 2009
Location: Your ceiling
Posts: 801
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^ I robbed it from wc3c.net =|
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#56 |
Member
Join Date: Jun 2011
Posts: 73
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once i was playing spirit breaker and i took a double damage rune then i used my 1st skil to attack an opponent then i used the ulti but after i used it i realised that there is no double damage so the ulti's magic imunity made it go or what???
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#57 |
Member
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,370
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Yes, magic immunity removes the buff granted by Roar, which is what the DD rune uses.
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#58 |
Member
Join Date: Jun 2011
Posts: 73
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soul keeper's ulti doesnt effect magic immune heroes although it is hp removal and not magical damage why???
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#59 |
Member
Join Date: Jun 2009
Posts: 3,002
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Skill is coded in a way that the each HP Adjustment effect is triggered by the Storm Bolt spell that's cast by dummy units. This Storm Bolt ability which you see as mini-stunning skulls in game, is not an ultimate ability therefore dummy units fail to cast it if target or Terrorblade is Magic Immune.
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#60 |
Member
Join Date: Jun 2009
Posts: 130
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life break provides magic immunity also
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