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#1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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| Affiliation: | Sentinel |
| Damage: | 51-55 |
| Armor: | 2 |
| Movespeed: | 300 |
| Attack Range: | Melee (128) |

Axe Em' - (single-target)__________________________________________________ _______________
__________ __________
Fegor uses his brute strength to strike a foe so hard that is slows the targeted enemy
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 75 6s Melee (128) N/A 3s slow Deals 50 + 10% max health in physical damage and slows the target ms by 10% 2 85 6s Melee (128) N/A 3s slow Deals 100 + 10% max health in physical damage and slows the target ms by 15% 3 95 6s Melee (128) N/A 3s slow Deals 150 + 10% max health in physical damage and slows the target ms by 20% 4 105 6s Melee (128) N/A 3s slow Deals 200 + 10% max health in physical damage and slows the target ms by 25%
Notes:Blood Rush - (single-target)
- This skill is melee range, meaning you have to get close to the enemy to use it. This skill also makes it a good farming skill for last hitting due to its short cooldown. It also scales into late game, thus the higher your health the higher the damage of this skill
__________ __________
Fegor rushes towards an enemy unit, dealing damage based on the percentage of health loss
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 100 25 500 N/A N/A Rushes towards an enemy unit, dealing 100 + 1 x % of health missing. Max of 150 magic damage 2 120 25 500 N/A N/A Rushes towards an enemy unit, dealing 100 + 2 x % of health missing. Max of 250 magic damage 3 140 25 600 N/A N/A Rushes towards an enemy unit, dealing 100 + 3 x % of health missing. Max of 350 magic damage 4 160 25 600 N/A N/A Rushes towards an enemy unit, dealing 100 + 4 x % of health missing. Max of 450 magic damage
Notes:Carnage - (passive)
- This skill deals more damage the less health you have. Damage is done on contact.
__________ __________
Fegor, as an orc, has learned the way of combat using his inner strength as his main source of damage
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 N/A N/A N/A N/A N/A Heals self by 5% of current hp per attack, and deals 1% of current hp as extra damage 2 N/A N/A N/A N/A N/A Heals self by 5% of current hp per attack, and deals 2% of current hp as extra damage 3 N/A N/A N/A N/A N/A Heals self by 5% of current hp per attack, and deals 3% of current hp as extra damage 4 N/A N/A N/A N/A N/A Heals self by 5% of current hp per attack, and deals 4% of current hp as extra damage
Notes:Berserk - (Toggle self buff)
- The more health you have, the more you heal per attack. You also deal extra damage based on your current health.
__________ __________
Fegor unleashed a battle roar that buffs himself up, reducing damage taken and increasing his attack and movement speed, but hurting himself at the process
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 20% of MAX HEALTH to activate, 8% current hp per second 30s after deactivation N/A N/A Max 10s Reduces incoming damage taken by 20% and increases AS and MS by 20% 2 20% of MAX HEALTH to activate, 8% current hp per second 30s after deactivation N/A N/A Max 10s Reduces incoming damage taken by 40% and increases AS and MS by 30% 3 20% of MAX HEALTH to activate, 8% current hp per second 30s after deactivation N/A N/A Max 10s Reduces incoming damage taken by 60% and increases AS and MS by 40%
Notes:
- This is a toggable self buff skill that can only last for a maximum of 10sec or until you deactivate it or until your health is below 10%. You can only activate this skill when you have sufficient health. Your hero model changes into the chaos orc grunt during this phase.
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#2 |
Member
Join Date: Nov 2010
Posts: 539
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Tanky spellcasting carry?
Pretty high stats in a way, considering having his 3rd skill I recommend he attacks slower, it's like a stronger version of Heart of Tarrasque's regeneration IN LIFESTEAL. First skill nukes hard even in late games, dayum. Second skill, typical nuke based on current stats with limit. Ultimate : Basically synergizes with the 3rd skill, that is if he doesn't get disabled halfway lololol. So yeah, nothing much to say really. Skills seem pretty pretty generic to me. |
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#3 |
Member
Join Date: Mar 2011
Location: RoOradea
Posts: 182
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^Same as him...
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#4 |
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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^ thank you for your comment , really appreciate it
![]() First of all, his first skill does a heap of damage, but this is dues to it being a melee skill. I suppose i could make the mana cost higher to prevent spam, thus making my hero in need to buy some mana or int items if he wants to spam The second skill is fine and will stay the same As for the passive 3rd skill, I suppose I will lower the heal regen per attack from 5% MAX hp ,to 5% CURRENT hp The ultimate is for his tanking and carrying purposes. It sucks up ALOT of health thus making a player think twice before using it |
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#5 |
Member
Join Date: Nov 2010
Posts: 539
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When it was MAX Hp, screw thinking twice, BKB + Blink = screw all of you I'm an immortal f*ck.
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#6 | |
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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Quote:
, changed it to current hp, so he sucks less life now when he uses his ulti
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#7 |
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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Bump for feedback
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#8 |
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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Bump!
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#10 |
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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bump
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#11 |
Member
Join Date: Oct 2009
Posts: 3
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Broken hero; bad idea. Scrap it.
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#12 |
Member
Join Date: Feb 2011
Location: Brazil
Posts: 820
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didn't like it either..
sry man.
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#13 |
Member
Join Date: Jun 2010
Location: Between Malaysia and Singapore
Posts: 2,729
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boring i would say, although that's often so for carries.....
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#14 |
Member
Join Date: Feb 2012
Posts: 1,360
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I like the way his lifesteal works, but it's a little too strong. If you got items which make you attack insanely fast and have heaps of max health you'd probably be gaining more health per hit than dealing it.
I like the concept, but his first and second skill don't really feel it for me. |
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#15 |
Member
Join Date: Jun 2009
Posts: 3,688
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naixish much but verry strong.
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#16 |
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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bump!
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#17 |
Banned
Join Date: Mar 2011
Posts: 655
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+1 i've always loved the grunt and adding an ultimate which turns him into fel fuck yeah but i believe it's sven like i would say something even cooler for his ultimate.
when his life surpasses 1200 hp his ultimate activates making him get reduced damage 15% and 25% as and ms gain as passive. (the ultimate activating turns him into a fel orc). it would be a very original ulti and finally a true late game str hero instead of all those early game str, with his third skill it would be easy for him to recover health back to 1200 hp. |
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#18 |
Member
Join Date: Jul 2012
Posts: 504
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Kinda op
First skill is not so interesting. Slow+dmg is quite boring. Blood rush is okay, damage is good. Carnage: passive Ursa ulti and 5% of currenent HP is healed... that has not much sense. Cuz if on low hp, you dont get healed, o high percentage of health, it's kinda useless. Ulti: duration can be more than 10s and it depends on when you are killed. Seems like Wisp wants to discuss with you about this spell... And it's quite a suicide-skill. Overall: tnull or tdown... dont know what to choose. |
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#19 |
Member
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 909
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bump
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#20 |
Member
Join Date: Mar 2013
Posts: 2
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Can someone tell me how to create a hero? I mean, how can i start creating my ideas.
Can someone please help me
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