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Old 03-09-2012, 08:42 AM   #1
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Default Philosophers' Stone


Intro:
an item that can affect towers.
Quote:




Philosophers' Stone


Price
1200

Brought From:Cache of Quel-Thelan
A powerful jeweled Stone made by philosophers for towers

Ally Towers
Enemy Towers
+ 5 armor and damage- 5 armor and damage
AOE
800

Ally
Enemy
heal per seconddamage per second
45 per second45 per second
NOTE:
can be canceled.
heal can be canceled
Damage takes 10% to last-hit the tower


Mana CostCooldownDuration
18070 sec10 sec


hope to see this item on dota 6.75 soon.
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Last edited by Name Rater; 09-22-2012 at 11:45 AM.
Old 03-09-2012, 11:46 AM   #2
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Default Re: Philosophers' Stone

700 damage or heal is a kinda too high huh? But, how the item works?: It has a tower aura and an active ability to deal damage or heal? If it works in this way, where's the cooldown and manacost?


I hope that the next ICC theme shouldn't be item for tower because I don't have any idea in mind lololol.
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Old 03-09-2012, 11:47 AM   #3
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Default Re: Philosophers' Stone

did you take this name from terraria?
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Old 03-09-2012, 12:06 PM   #4
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Default Re: Philosophers' Stone

Quote:
Originally Posted by E02K View Post
did you take this name from terraria?
The name of this suggestion is not only from Terraria. There are many rpg's that use this...
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Old 03-09-2012, 03:57 PM   #5
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Default Re: Philosophers' Stone

that's an actual myth...
transforming lead into gold is its main use, I am not sure about the life elixir it can create.
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Old 03-09-2012, 05:50 PM   #6
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Default Re: Philosophers' Stone

Very nice icon. I like this ugly one.
But 700 is too much. Make it better a regen booster to leave a chance to deny.
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Old 03-09-2012, 06:37 PM   #7
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Default Re: Philosophers' Stone

Lower the damage a lot... but honestly it would be rushed by a lot of people just so they could get the last hit on towers, Furions especially. Maybe make it a heal item only, or make the damage amount only half or a third of the heal amount.
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Old 03-09-2012, 08:27 PM   #8
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Default Re: Philosophers' Stone

This is a consumable, right?

Actually, i dont care, it's ridiculus either way.

All youu need is 2-3 of this item on your team and you have guaranteed tower done. This is particularly significant against turtle taems imo, where if you blitz their tower in a few seconds, they cant 'heal' it.
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Old 03-09-2012, 09:50 PM   #9
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Default Re: Philosophers' Stone

I wouldn't absolutely hate an item that emits an aura that damages enemy towers in the AOE by 1-2 a second and heals the same amount for a friendly tower. It could be balanced knowing a hero will be sitting idle somewhere sticking his thumb up his ass trying to heal a tower. This way it can't stack also. It'd give Techies something else to do.
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Old 03-09-2012, 11:46 PM   #10
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Default Re: Philosophers' Stone

man....trent is going to love this item. Make defensive playing even more viable
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Old 03-10-2012, 06:09 AM   #11
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Default Re: Philosophers' Stone

Quote:
Originally Posted by juleocesar View Post
700 damage or heal is a kinda too high huh? But, how the item works?: It has a tower aura and an active ability to deal damage or heal? If it works in this way, where's the cooldown and manacost?
oh..sorry I forgot to put the mana cost..


Quote:
Originally Posted by Exhibitionist View Post
Very nice icon.
But 700 is too much. Make it better a regen booster to leave a chance to deny.
OK, thanks for reminding


Quote:
Originally Posted by iGhOsT.East View Post
Lower the damage a lot... but honestly it would be rushed by a lot of people just so they could get the last hit on towers, Furions especially. Maybe make it a heal item only, or make the damage amount only half or a third of the heal amount.
OK, I'll do it.


THANKS FOR THE REVIEWERS .
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Old 03-10-2012, 06:14 AM   #12
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Default Re: Philosophers' Stone

700? That's riddikulus! Honestly, even skills that affect towers can only deal very little. Heal towers as well? Maybe you should do something else apart from healing and damaging towers, the whole concept seems OP for me.
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Old 03-10-2012, 06:17 AM   #13
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Default Re: Philosophers' Stone

Quote:
Originally Posted by deathkidkun View Post
700? That's riddikulus! Honestly, even skills that affect towers can only deal very little. Heal towers as well? Maybe you should do something else apart from healing and damaging towers, the whole concept seems OP for me.
OK..
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Old 03-10-2012, 06:28 AM   #14
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Default Re: Philosophers' Stone

What do you think if I put levels to this item?
like dagon?

Buy recipe to upgrade (3 levels)
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Old 03-10-2012, 10:09 AM   #15
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Default Re: Philosophers' Stone

Add over time damage instead of full dmg instant - for example - duration = 10 seconds dmg\heal per second = 45, and it will be like buff on tower, which can not stack with another stone


and how about this icon:
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Old 03-11-2012, 05:59 AM   #16
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Default Re: Philosophers' Stone

Quote:
Originally Posted by ZipFile View Post
Add over time damage instead of full dmg instant - for example - duration = 10 seconds dmg\heal per second = 45, and it will be like buff on tower, which can not stack with another stone


and how about this icon:
OK, I'll try

the icon you gave is good but I won't change mine. current is better
sorry.
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Old 03-11-2012, 06:08 AM   #17
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Default Re: Philosophers' Stone

no.
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Old 03-14-2012, 03:19 AM   #18
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Default Re: Philosophers' Stone

Great item, very nice and helpful. she just does not accumulate with others of the team.
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Old 03-14-2012, 11:13 AM   #19
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Default Re: Philosophers' Stone

Quote:
Originally Posted by krahyan1 View Post
Great item, very nice and helpful. she just does not accumulate with others of the team.
thnks...

Quote:
Originally Posted by Mimesis View Post
no.
I understand you but
please show the reason
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Old 03-15-2012, 05:33 AM   #20
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Default Re: Philosophers' Stone

try about 25 instead of 50 and it will be more balanced.
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Old 03-15-2012, 09:40 AM   #21
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Default Re: Philosophers' Stone

Make the item buyable once per team?
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Old 03-15-2012, 10:37 AM   #22
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Default Re: Philosophers' Stone

Quote:
Originally Posted by MassBalance View Post
try about 25 instead of 50 and it will be more balanced.
OK, but I'll adjust Duration to 15

Quote:
Originally Posted by drake05 View Post
Make the item buyable once per team?
I think it was able to buy trice per team..what do you think?
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Old 03-18-2012, 05:51 AM   #23
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Default Re: Philosophers' Stone

more reviews?
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Old 03-18-2012, 07:26 AM   #24
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Default Re: Philosophers' Stone

Here are my suggestions:

In the description there is 800 AOE. I think it should be single target and the cast range should be 800 (or less).

You should write notes under the description such as:
Is the effect stackable on one tower from multiple stones?
Can a tower be damaged and be healed at the same time?

I would increase cd to 60 sec (every second creepwave).

Anyway: interesting item.
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Old 03-19-2012, 04:04 PM   #25
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Default Re: Philosophers' Stone

single target sounds good to me and this will bring pushers an faster job.
it will also help a team who had already lost all towers in one line to balance the game bringing down another tower of the enemy team. I also think that the heal should always be superior to the damage like heal 30health/s or something like this.
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Old 03-21-2012, 12:59 AM   #26
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Default Re: Philosophers' Stone

for the concept, T-up. For implemention, T-down. We dont need any buff to pushing strategy right now.
It could use some more info:
will the damage affect unit?
damage type physical, magic, or mixed? or maybe pure?
manacost? for courier issue
if physical, increase the damage and -armor, its redundant with 50% reduction from tower armor.
if magic, change -armor to extra magic damage or put in both
if pure, the -armor is redundant, make the -armor affect unit and hero

my suggestion is make the active decrease hero and unit's armor, and deal (herolvl x 5) physical damage to them while dealing constant siege damage to tower. And give a huge visual effect on the caster so he will get focused.
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Old 03-21-2012, 04:47 PM   #27
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Default Re: Philosophers' Stone

enemy tower: i think u wanted to say -5 damage and armor.
items aren't in my domenium, but this one is quite promising...
So, nice...
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Old 03-27-2012, 11:19 AM   #28
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Default Re: Philosophers' Stone

Quote:
Originally Posted by Avenar View Post
Here are my suggestions:

In the description there is 800 AOE. I think it should be single target and the cast range should be 800 (or less).

Is the effect stackable on one tower from multiple stones?
Can a tower be damaged and be healed at the same time?

I would increase cd to 60 sec (every second creepwave).

Anyway: interesting item.
when a tower is 800 AOE of you,It can strengthen it or weaken it by increasing or decreasing its dam and armor

YES,it is stackable on one tower from multiple stones
NO, it depend on which effect will be used last
OK...I will make its cd 60 sec

thanks 4 your review



Quote:
Originally Posted by zealot2011 View Post
enemy tower: i think u wanted to say -5 damage and armor.
So, nice...
yes...thanks

Quote:
Originally Posted by eduardosunshine View Post
single target sounds good to me and this will bring pushers an faster job.
it will also help a team who had already lost all towers in one line to balance the game bringing down another tower of the enemy team. I also think that the heal should always be superior to the damage like heal 30health/s or something like this.
yes...it helps pushers very much....and it can help defenders ,too.
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Old 06-11-2012, 05:20 PM   #29
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Default Re: Philosophers' Stone

It is just like whisp ;]
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Old 08-24-2012, 11:00 AM   #30
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Default Re: Philosophers' Stone

You better put some more descripton about your item. Is it just an aura or what? Also what about additional information? looks like another item. Also what about recipe? put more description
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Old 09-20-2012, 06:38 PM   #31
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Default Re: Philosophers' Stone

Hmm this item just for towers seems to be overpriced considering who would buy this instead of 6 packs of wards (Suppots talking about).
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Old 09-22-2012, 06:43 AM   #32
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Default Re: Philosophers' Stone

Did you take this name from Harry Potter?
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Old 09-22-2012, 11:43 AM   #33
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Default Re: Philosophers' Stone

Quote:
Originally Posted by Drikam View Post
Did you take this name from Harry Potter?
Nope...I've just seen it from the dictionary
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Old 09-22-2012, 01:40 PM   #34
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Default Re: Philosophers' Stone

It is strong.
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Old 09-23-2012, 01:26 PM   #35
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Default Re: Philosophers' Stone

op for windruner and BM
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Old 10-07-2012, 07:20 AM   #36
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Default Re: Philosophers' Stone

Healing my tower for 450 hp and a chance to last hit enemy's tower is a great help...
wish to be added in the next version
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Old 10-07-2012, 09:27 AM   #37
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Default Re: Philosophers' Stone

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It is strong.
This is shit. Just use treant now.

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Old 10-09-2012, 01:34 AM   #38
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Default Re: Philosophers' Stone

Bloodstone is basically everything that philosopher's stone should be...atleast in stereotypes/theory.

Quote:
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Did you take this name from Harry Potter?
PS is in multiple legends and literature a good example is Full Metal Alchemist which I believe was out before Harry Potter or around the same time 4 years afterwards.
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Old 10-09-2012, 04:28 AM   #39
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Default Re: Philosophers' Stone

^

#whathahellisdaticon?
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Old 10-09-2012, 08:36 PM   #40
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Default Re: Philosophers' Stone

Rooks is a character I created in a short story....he was a raven/crow that stole the soul of humans.
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