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#1 | |||||||||||||||||||||
Member
Join Date: Jul 2011
Posts: 440
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![]() Philosophers' Stone
Brought From:Cache of Quel-Thelan A powerful jeweled Stone made by philosophers for towers ![]()
![]() NOTE: can be canceled. heal can be canceled Damage takes 10% to last-hit the tower
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#2 |
Member
Join Date: Oct 2011
Location: Brazil
Posts: 1,360
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700 damage or heal is a kinda too high huh? But, how the item works?: It has a tower aura and an active ability to deal damage or heal? If it works in this way, where's the cooldown and manacost?
I hope that the next ICC theme shouldn't be item for tower because I don't have any idea in mind lololol. |
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#4 |
Member
Join Date: Oct 2011
Location: Brazil
Posts: 1,360
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The name of this suggestion is not only from Terraria. There are many rpg's that use this...
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#5 |
Member
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that's an actual myth...
transforming lead into gold is its main use, I am not sure about the life elixir it can create.
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#6 |
Member
Join Date: Jan 2012
Posts: 568
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Very nice icon. I like this ugly one.
But 700 is too much. Make it better a regen booster to leave a chance to deny. |
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#7 |
Member
Join Date: May 2011
Location: NC
Posts: 524
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Lower the damage a lot... but honestly it would be rushed by a lot of people just so they could get the last hit on towers, Furions especially. Maybe make it a heal item only, or make the damage amount only half or a third of the heal amount.
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#8 |
Member
Join Date: Aug 2009
Posts: 6,683
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This is a consumable, right?
Actually, i dont care, it's ridiculus either way. All youu need is 2-3 of this item on your team and you have guaranteed tower done. This is particularly significant against turtle taems imo, where if you blitz their tower in a few seconds, they cant 'heal' it. |
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#9 |
Member
Join Date: May 2011
Location: NC
Posts: 524
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I wouldn't absolutely hate an item that emits an aura that damages enemy towers in the AOE by 1-2 a second and heals the same amount for a friendly tower. It could be balanced knowing a hero will be sitting idle somewhere sticking his thumb up his ass trying to heal a tower. This way it can't stack also. It'd give Techies something else to do.
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#10 |
Member
Join Date: Sep 2009
Location: England
Posts: 612
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man....trent is going to love this item. Make defensive playing even more viable
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#11 | |||
Member
Join Date: Jul 2011
Posts: 440
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Quote:
Quote:
Quote:
THANKS FOR THE REVIEWERS . |
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#12 |
Member
Join Date: Nov 2010
Posts: 539
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700? That's riddikulus! Honestly, even skills that affect towers can only deal very little. Heal towers as well? Maybe you should do something else apart from healing and damaging towers, the whole concept seems OP for me.
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#13 |
Member
Join Date: Jul 2011
Posts: 440
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OK..
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#14 |
Member
Join Date: Jul 2011
Posts: 440
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What do you think if I put levels to this item?
like dagon? |
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#15 |
Member
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Add over time damage instead of full dmg instant - for example - duration = 10 seconds dmg\heal per second = 45, and it will be like buff on tower, which can not stack with another stone
and how about this icon:
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#16 | |
Member
Join Date: Jul 2011
Posts: 440
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Quote:
the icon you gave is good but I won't change mine. current is better sorry. |
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#17 |
Member
Join Date: Aug 2010
Posts: 1,183
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no.
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#18 |
Member
Join Date: Jan 2012
Location: Brazil
Posts: 36
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Great item, very nice and helpful. she just does not accumulate with others of the team.
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#19 | |
Member
Join Date: Jul 2011
Posts: 440
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Quote:
I understand you but please show the reason |
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#20 |
Member
Join Date: May 2010
Posts: 1,561
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try about 25 instead of 50 and it will be more balanced.
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