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Old 03-09-2012, 08:42 AM   #1
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Default Philosophers' Stone


Intro:
an item that can affect towers.
Quote:




Philosophers' Stone


Price
1200

Brought From:Cache of Quel-Thelan
A powerful jeweled Stone made by philosophers for towers

Ally Towers
Enemy Towers
+ 5 armor and damage- 5 armor and damage
AOE
800

Ally
Enemy
heal per seconddamage per second
45 per second45 per second
NOTE:
can be canceled.
heal can be canceled
Damage takes 10% to last-hit the tower


Mana CostCooldownDuration
18070 sec10 sec


hope to see this item on dota 6.75 soon.
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Last edited by Name Rater; 09-22-2012 at 11:45 AM.
Old 03-09-2012, 11:46 AM   #2
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Default Re: Philosophers' Stone

700 damage or heal is a kinda too high huh? But, how the item works?: It has a tower aura and an active ability to deal damage or heal? If it works in this way, where's the cooldown and manacost?


I hope that the next ICC theme shouldn't be item for tower because I don't have any idea in mind lololol.
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Old 03-09-2012, 11:47 AM   #3
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Default Re: Philosophers' Stone

did you take this name from terraria?
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Old 03-09-2012, 12:06 PM   #4
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Default Re: Philosophers' Stone

Quote:
Originally Posted by E02K View Post
did you take this name from terraria?
The name of this suggestion is not only from Terraria. There are many rpg's that use this...
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Old 03-09-2012, 03:57 PM   #5
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Default Re: Philosophers' Stone

that's an actual myth...
transforming lead into gold is its main use, I am not sure about the life elixir it can create.
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Old 03-09-2012, 05:50 PM   #6
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Default Re: Philosophers' Stone

Very nice icon. I like this ugly one.
But 700 is too much. Make it better a regen booster to leave a chance to deny.
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Old 03-09-2012, 06:37 PM   #7
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Default Re: Philosophers' Stone

Lower the damage a lot... but honestly it would be rushed by a lot of people just so they could get the last hit on towers, Furions especially. Maybe make it a heal item only, or make the damage amount only half or a third of the heal amount.
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Old 03-09-2012, 08:27 PM   #8
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Default Re: Philosophers' Stone

This is a consumable, right?

Actually, i dont care, it's ridiculus either way.

All youu need is 2-3 of this item on your team and you have guaranteed tower done. This is particularly significant against turtle taems imo, where if you blitz their tower in a few seconds, they cant 'heal' it.
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Old 03-09-2012, 09:50 PM   #9
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Default Re: Philosophers' Stone

I wouldn't absolutely hate an item that emits an aura that damages enemy towers in the AOE by 1-2 a second and heals the same amount for a friendly tower. It could be balanced knowing a hero will be sitting idle somewhere sticking his thumb up his ass trying to heal a tower. This way it can't stack also. It'd give Techies something else to do.
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Old 03-09-2012, 11:46 PM   #10
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Default Re: Philosophers' Stone

man....trent is going to love this item. Make defensive playing even more viable
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Old 03-10-2012, 06:09 AM   #11
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Default Re: Philosophers' Stone

Quote:
Originally Posted by juleocesar View Post
700 damage or heal is a kinda too high huh? But, how the item works?: It has a tower aura and an active ability to deal damage or heal? If it works in this way, where's the cooldown and manacost?
oh..sorry I forgot to put the mana cost..


Quote:
Originally Posted by Exhibitionist View Post
Very nice icon.
But 700 is too much. Make it better a regen booster to leave a chance to deny.
OK, thanks for reminding


Quote:
Originally Posted by iGhOsT.East View Post
Lower the damage a lot... but honestly it would be rushed by a lot of people just so they could get the last hit on towers, Furions especially. Maybe make it a heal item only, or make the damage amount only half or a third of the heal amount.
OK, I'll do it.


THANKS FOR THE REVIEWERS .
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Old 03-10-2012, 06:14 AM   #12
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Default Re: Philosophers' Stone

700? That's riddikulus! Honestly, even skills that affect towers can only deal very little. Heal towers as well? Maybe you should do something else apart from healing and damaging towers, the whole concept seems OP for me.
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Old 03-10-2012, 06:17 AM   #13
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Default Re: Philosophers' Stone

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Originally Posted by deathkidkun View Post
700? That's riddikulus! Honestly, even skills that affect towers can only deal very little. Heal towers as well? Maybe you should do something else apart from healing and damaging towers, the whole concept seems OP for me.
OK..
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Old 03-10-2012, 06:28 AM   #14
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Default Re: Philosophers' Stone

What do you think if I put levels to this item?
like dagon?

Buy recipe to upgrade (3 levels)
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Old 03-10-2012, 10:09 AM   #15
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Default Re: Philosophers' Stone

Add over time damage instead of full dmg instant - for example - duration = 10 seconds dmg\heal per second = 45, and it will be like buff on tower, which can not stack with another stone


and how about this icon:
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Old 03-11-2012, 05:59 AM   #16
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Default Re: Philosophers' Stone

Quote:
Originally Posted by ZipFile View Post
Add over time damage instead of full dmg instant - for example - duration = 10 seconds dmg\heal per second = 45, and it will be like buff on tower, which can not stack with another stone


and how about this icon:
OK, I'll try

the icon you gave is good but I won't change mine. current is better
sorry.
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Old 03-11-2012, 06:08 AM   #17
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Default Re: Philosophers' Stone

no.
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Old 03-14-2012, 03:19 AM   #18
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Default Re: Philosophers' Stone

Great item, very nice and helpful. she just does not accumulate with others of the team.
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Old 03-14-2012, 11:13 AM   #19
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Default Re: Philosophers' Stone

Quote:
Originally Posted by krahyan1 View Post
Great item, very nice and helpful. she just does not accumulate with others of the team.
thnks...

Quote:
Originally Posted by Mimesis View Post
no.
I understand you but
please show the reason
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Old 03-15-2012, 05:33 AM   #20
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Default Re: Philosophers' Stone

try about 25 instead of 50 and it will be more balanced.
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