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Old 03-16-2012, 02:56 PM   #881
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Default Diablo 3


SO EXCITED!!!!Can't wait!!
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Old 03-17-2012, 03:09 PM   #882
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http://www.sorryformay15.com/

you are welcome!
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Old 03-17-2012, 03:17 PM   #883
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Hey Boss, I will probably be late a bit at work today. Cain asked me to stay a while longer.
lol'd
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Old 03-17-2012, 03:44 PM   #884
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Hey honey, remember the day I told you that one day I might disappear for a week or two? I finally know that day...
lol'd on that more
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Old 03-17-2012, 04:05 PM   #885
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Didn't lol on any of them, the idea of creating such a website made me lol though.
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Old 03-17-2012, 05:53 PM   #886
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That made me lol
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Old 03-18-2012, 10:26 AM   #887
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Just pre-ordered the Collector's Edition in a gamestop shop. I never pay extra for a game like this but...hell, it's Diablo!
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Old 03-18-2012, 10:48 AM   #888
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Originally Posted by PunKZ View Post
Just pre-ordered the Collector's Edition in a gamestop shop. I never pay extra for a game like this but...hell, it's Diablo!
I don't know about the Collector's Edition for game (never heard of them, i thought they are only for music albums :P), so what the Diablo III: Collector's Edition includes more that the Diablo III normal edition? How much is there extra in the price?
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Old 03-18-2012, 10:51 AM   #889
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Allow me to quote myself
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Diablo III will be available for Windows® XP/Windows Vista®/Windows® 7 and Macintosh® at a suggested price of $59.99 USD for both the retail DVD-ROM version and the digital version sold directly from Blizzard. A special alabaster-white Collector’s Edition, sold exclusively in retail stores at a suggested retail price of $99.99 USD, will include the full game on DVD-ROM, a behind-the-scenes Blu-ray/DVD two-disc set, the Diablo III soundtrack CD, a 208-page Art of Diablo III book, and a 4 GB USB soulstone (including full versions of Diablo II and Diablo II: Lord of Destruction®) and corresponding Diablo skull base, as well as exclusive in-game content for Diablo III, World of Warcraft®, and StarCraft® II: Wings of Liberty®. Diablo III has received a Mature rating from the ESRB.
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Old 03-18-2012, 05:56 PM   #890
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USB Soulstone, now I don't know if I should rush to get my credit card, but I want it.

That site made me lol, although I have no use of it other than laughing.
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Old 03-18-2012, 06:48 PM   #891
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y u no come may 15?
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Old 03-18-2012, 06:58 PM   #892
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Quote:
Originally Posted by Glac1al View Post
USB Soulstone, now I don't know if I should rush to get my credit card, but I want it.

That site made me lol, although I have no use of it other than laughing.
It is probably the best collector's edition of a game I've ever seen.
I would have payed that for the special packaging, the USB soulstone and the Behind the Scenes DVD.
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Old 03-18-2012, 07:29 PM   #893
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Quote:
Originally Posted by PunKZ View Post
Hell...


It's Diablo.
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Old 03-18-2012, 09:52 PM   #894
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Quote:
Originally Posted by nix View Post
Hell...


It's Diablo.
Can't you notice the three columns, or more likely, '|'?



more clear look.

Not sure if trolled.
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Old 03-19-2012, 12:38 AM   #895
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Quote:
Originally Posted by Glac1al View Post
Can't you notice the three columns, or more likely, '|'?

diablo3-logo.jpg

more clear look.

Not sure if trolled.
Quote:
Originally Posted by PunKZ View Post
Just pre-ordered the Collector's Edition in a gamestop shop. I never pay extra for a game like this but...hell, it's Diablo!
I was reiterating. Hell, it's Diablo.

I just thought it was clever and I used to it express my awe at the boxart. I know there's a roman numeral III behind it.
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Old 03-19-2012, 01:03 AM   #896
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Quote:
Originally Posted by nix View Post
I was reiterating. Hell, it's Diablo.

I just thought it was clever and I used to it express my awe at the boxart. I know there's a roman numeral III behind it.
Haha, I thought it was kinda funny when I thought about that. I didn't however write it intentionally to make it sound clever, I realised that afterwards
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Old 03-19-2012, 10:50 AM   #897
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I know what Diablo means, but that expression was catchy.
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Old 03-21-2012, 04:11 AM   #898
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any infos in the exclusive ingame content of d3?
I kinda wanna wait the community responses of d3 before buying it, so reserving the collectors edition would be kind of stupid XD...
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Old 03-21-2012, 09:13 AM   #899
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^
Diablo 3:
Quote:
Call forth glowing angel wings, unfurl an exclusive banner, and dye your armor sets with the Bottled Cloud or Bottled Smoke items.
Starcraft 2:
Quote:
Display your status as a hero of the mortal realms with an exclusive army decal and three Diablo-themed Battle.net portraits.
WoW:
Quote:
Journey throughout the World of Warcraft with the fetish shaman at your side.
For all future questions about the CE:
http://us.battle.net/d3/en/services/collectors-edition/
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Old 03-21-2012, 02:29 PM   #900
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k thx, only visuals, I can live with not having them
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Old 03-21-2012, 09:10 PM   #901
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Nephalem Valor buff

Quote:
Originally Posted by Bashiok

We’re working hard on balancing and testing Diablo III, and one of the major components is making sure that the end game experience is fun and exciting. We’d like to share a few of our goals for end game:
  • We have an enormous number of skill build combinations, and we want a lot of those skill builds to be viable and interesting
  • While there are millions of skill builds available to players, we don’t want players swapping skills regularly to beat specific encounters as they come up
  • We don’t want repeatedly running specific three-minute chunks of the game to be the most efficient way to acquire gear for your character
  • While a three-minute run shouldn’t be the most efficient, we also don’t want you to feel like it’s a two-hour commitment every time you sit down to play
  • Bosses should still feel worth killing

Nephalem Valor is one of the major new systems in Diablo III and it kicks in at level 60. Keep in mind that this is still in testing and we’re still working out the details. Here’s how it currently works internally: Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.

The exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. We’re also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. We want to make sure the buff is strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile.

We expect this system will encourage players to stick with a skill build of their choice, select an area of the game they enjoy, and sweep it for rare and champion packs on their way to a boss, finishing off a run with a boss that’ll be worth killing. If you wanted a shorter play session you could be done at that point, but if you have more time, the path of least resistance would ideally be to stay in the same game and make your way towards the next boss.

http://us.battle.net/d3/en/forum/top...1234476?page=1
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Old 03-21-2012, 09:23 PM   #902
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Saw that before.. I don't knwo what I think of it. Sounds stupid with a higher drop rate because of a buff. It's SUPPOSED to be hard to find better gear imo. VERY hard.
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Old 03-21-2012, 09:37 PM   #903
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I really like it. It promotes longer runs which will be less repetitious. The level 60 kick in means that you can still experiment with skills as they come into effect while leveling up without penalty. Drop rates can be adjusted so that it is still ridiculously hard to find gear. The only reason it was easy to acquire loot in d2 was because of all the botting and duping.

I hope it stacks with small increments up to 10 or so times lasting say 30 mins each or until death/change skills/leave game. The rest of the community seems very positive on this development too
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Old 03-21-2012, 09:50 PM   #904
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Saw that before.. I don't knwo what I think of it. Sounds stupid with a higher drop rate because of a buff. It's SUPPOSED to be hard to find better gear imo. VERY hard.
Gee, how many WF and GF have you found with stacked mf? I found like 1 WF and 1 GF in my whole D2 career (around 8 years).

Besides, the best item in-game are rare items along with crafted items. Even with high mf, the best items are still very rare. You will just end up getting more blues, yellow and unique items (to salvage).
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Old 03-21-2012, 10:05 PM   #905
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Gee, how many WF and GF have you found with stacked mf? I found like 1 WF and 1 GF in my whole D2 career (around 8 years).
This sounds about right. I never played with map hacks or bots and my really rare drops would include: Cham, Vex, Sur, Darkforce, GF, griffins, Ik armor, COA, Gris helm. Im sure there were a few more in there but only ever 1 of each and that was over about 10 years of on and off playing. A little extra mf bonus might be nice lol
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Old 03-21-2012, 10:08 PM   #906
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Well I like it for one. It encourages running a whole act instead of Baal runs or Meph runs lasting a few minutes each. I also think that having a legitimate buff to mf would decrease the amount of people tempted to bot or hack for items. Having to work for it (doing an entire arc) means that people who actually enjoy playing certain areas of the game are rewarded more. Well cheaters will be cheaters, so it's still not enough for most people, but I'll enjoy it for sure.
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Old 03-22-2012, 05:38 AM   #907
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Well I like it for one. It encourages running a whole act instead of Baal runs or Meph runs lasting a few minutes each.
It depends on level design and distribution of drop chances and difficulty. Keeping in mind one of D2, sweeping locations right before the boss (you'll have to do this anyways since there's no more 0 CD teleport) to stack buff, get the boss, then restart and repeat still sounds more effective than derping through white trash and occassional quasi-bosses for 30 minutes, with buffs or not. But yeah, as I've said, it depends on numbers and geography.

Also my opinion on drop chances stays: it should be challenging to get gear, but IMO it should be challenging in terms of beating encounters, not playing a lottery for 9000 times, doing the same boring runs. Sure, you can't stall the plot progress with hard-to-beat act bosses just because they are supposed to drop better loot, but that's why we have optional encounters (like Uber bosses content from D2; the last one, pandemonium, is "how it's done" material IMO, except maybe the fact that it was an instance run for just one, very specific, piece of gear).

That's the reason I stronly dislike +mf gear. I want to fight challenging monsters, not drop chances ffs.
In D2 the situation with that was quite bad, chasm between playing for fun and playing for in-game reward was huuuuuuge. Of course, gathering gear is quite fun, but it's a hard choice between two kinds of fun, with one of them being so dependant on "playing the game as if it was your job" factor. More precise, it's the character customisation that is fun, including getting specific items, not just struggling to get those items.
It's important to see your hero's performance when you get something new to see any satisfaction though, but no, using new items used to result in wasting valuable +mf slot... If that doesn't sound retarded (while being the truth), I don't know what does.
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Old 03-22-2012, 06:15 AM   #908
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It depends on level design and distribution of drop chances and difficulty. Keeping in mind one of D2, sweeping locations right before the boss (you'll have to do this anyways since there's no more 0 CD teleport) to stack buff, get the boss, then restart and repeat still sounds more effective than derping through white trash and occassional quasi-bosses for 30 minutes, with buffs or not. But yeah, as I've said, it depends on numbers and geography.

Also my opinion on drop chances stays: it should be challenging to get gear, but IMO it should be challenging in terms of beating encounters, not playing a lottery for 9000 times, doing the same boring runs. Sure, you can't stall the plot progress with hard-to-beat act bosses just because they are supposed to drop better loot, but that's why we have optional encounters (like Uber bosses content from D2; the last one, pandemonium, is "how it's done" material IMO, except maybe the fact that it was an instance run for just one, very specific, piece of gear).

That's the reason I stronly dislike +mf gear. I want to fight challenging monsters, not drop chances ffs.
In D2 the situation with that was quite bad, chasm between playing for fun and playing for in-game reward was huuuuuuge. Of course, gathering gear is quite fun, but it's a hard choice between two kinds of fun, with one of them being so dependant on "playing the game as if it was your job" factor. More precise, it's the character customisation that is fun, including getting specific items, not just struggling to get those items.
It's important to see your hero's performance when you get something new to see any satisfaction though, but no, using new items used to result in wasting valuable +mf slot... If that doesn't sound retarded (while being the truth), I don't know what does.
I find mf annoying when it becomes the only optimal way of playing. -_-
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Old 03-22-2012, 09:59 PM   #909
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I think you guys are missing the point of Diablo. The entire game is an item pinball machine. That is the sole purpose of the PVE game and the main reason it is so attractive and addictive. The reason mf is so adored is because it increases your minimalistic chances a little bit like a flag in the distance indicating some hope. The rest of the social and PVP aspects are a byproduct of this casino game.
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Old 03-22-2012, 10:10 PM   #910
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I think you guys are missing the point of Diablo. The entire game is an item pinball machine. That is the sole purpose of the PVE game and the main reason it is so attractive and addictive. The reason mf is so adored is because it increases your minimalistic chances a little bit like a flag in the distance indicating some hope. The rest of the social and PVP aspects are a byproduct of this casino game.
Haha, as usual I'm different from most. I usually don't give a damn about the gear. The most important stuff to me will always be the story and the spells, as well as how they can be combined. I'm mostly just happy JUST when I find the new gear, then I kind of forget about it. Gear doesn't matter much to me at all. Still this is my favorite game

I wasn't much for runs either. I hated doing it.
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Old 03-22-2012, 10:40 PM   #911
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Haha, as usual I'm different from most. I usually don't give a damn about the gear. The most important stuff to me will always be the story and the spells, as well as how they can be combined. I'm mostly just happy JUST when I find the new gear, then I kind of forget about it. Gear doesn't matter much to me at all. Still this is my favorite game

I wasn't much for runs either. I hated doing it.
Haha you are definitely in the minority then!
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Old 03-23-2012, 03:07 AM   #912
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i'm with Punkz; the ideal RPG is one that is endless and renewing, and Diablo succeeds in that aspect with its potentially limitless customization, because no game can be truly infinite.

However with D2 it can feel like you are deprived of everything that can be experienced in the game thanks to impossible drops if you either decide to play offline SP or not twink your character to MF, and I'm happy to see D3 alleviate those frustrations somewhat. Just hoping it won't backfire like it did with SC2 when Blizzard tried to answer fan expectations.
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Old 03-23-2012, 05:16 AM   #913
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So the minority are people who enjoy diablo's lore?

I dunno, I always thought it had a good story, they just never seemed to focus on it.
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Old 03-23-2012, 09:17 AM   #914
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Originally Posted by Valorian View Post
i'm with Punkz; the ideal RPG is one that is endless and renewing, and Diablo succeeds in that aspect with its potentially limitless customization, because no game can be truly infinite.

However with D2 it can feel like you are deprived of everything that can be experienced in the game thanks to impossible drops if you either decide to play offline SP or not twink your character to MF, and I'm happy to see D3 alleviate those frustrations somewhat. Just hoping it won't backfire like it did with SC2 when Blizzard tried to answer fan expectations.
You will experience the same thing in D3. Maybe it will be even more random than D2 but that's what made Diablo.
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Old 03-23-2012, 11:42 AM   #915
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Originally Posted by otomo View Post
So the minority are people who enjoy diablo's lore?

I dunno, I always thought it had a good story, they just never seemed to focus on it.
Diablo provide a good universe actually, but it's not a game's story treatment that is the main point of current discussion. It was implied that the minority are those who gave more damns about story than about "lottery" aspect
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Old 03-27-2012, 10:42 AM   #916
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Long time no see! I am so excited about D3!! 15th of May then...
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Old 03-27-2012, 11:53 AM   #917
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Another Day has passed,
Diablo 3's approaching fast,
I try my best to bide my time,
So I came up with this rhyme.
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Old 03-31-2012, 05:59 AM   #918
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http://us.battle.net/d3/en/forum/top...32?page=33#654

Cheers.
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Old 03-31-2012, 10:45 AM   #919
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I was looking at that yesterday and im not sure how I feel. I guess I will just have to trust Blizzard here that it feels better. If they can balance it so that acts 1+2 are easier but just have a lower chance of the same high drops of acts 3+4 I will be happy.
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Old 03-31-2012, 11:22 AM   #920
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I didn't understand that Inferno worked like that from the beginning. I thought it was self-explanatory that it had to work like that.. You've already been through all of the acts before, why would you wanna go through them all again if it doesn't get harder and harder? There's just no point. Anyway, good that they changed it.
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