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#1 |
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| Last edited by xiiaosin89; 10-05-2012 at 02:15 PM. | |
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#2 | |
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Yeah I thought about your suggestion and "Overpowered" is not enough to describe it.Way way too OP.And the reason? Tell you what,f*ck the lore and stuff.Balance > all
I suggest that ASU makes it harder for Rubick to lose his spells when he dies.It goes like this. When Rubick dies,in order for him to lose the spell he stole,2/3/4 enemy heroes must be in an 600 AoE around the spot where Rubick dies.If Rubick revives with the spell intact,the duration is refreshed
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#3 |
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Join Date: May 2010
Posts: 1,567
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I like it being global cast range... but everything else is way too storng.
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#4 |
Member
Join Date: Oct 2011
Location: Brazil
Posts: 1,360
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IMBA. Global Spell steal is already overpowered. Do you still want to add 0 manacost and a permanent spell?
T-Down, it was discussed before, and besides, most of people was searching for a balanced and creative Rubick's ASU. But the only thing that you did is trasnforming some of suggestions suggested before in one. |
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#5 |
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Join Date: Aug 2010
Posts: 529
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OK... OK... OK....
Fact: We need to come up with an Aghas for Rubick to satisfy his lore. (Please don't argue with this point, this conversation would be useless without this) Fact: Conventional methods are generally imba (Stealing spells from allies, global spell steal etc., choose which spell to steal? <-- not sure whether this has been suggested or is even codable... but imba). Ok.... Here is what I think: A hero's synergy is present with every hero. If we understand what he does, we understand how his ulti works and if we understand how his ulti works we can determine how best to improve it without making obvious and often imba improvements. What is Rubick's niche? Ganker/Spellcaster/Support/Pusher. How does his ultimate affect the niche? It gives him a mystery spell which can be any other spell in the game. Most of all, it is flexible: it can adapt to nearly any situation. (from a select choice of enemies of course) How would we go about this ultimate? Well, we can improve his ganking capability or we can make him even more versatile than he already is. Anyways... That is my two cents... Take is anyway you will |
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#7 |
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*Removed* Double post.
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| Last edited by xiiaosin89; 03-28-2012 at 11:49 AM. | |
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#8 |
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Guys, why not we just remove the "decrease cooldown" and remove Duration - forever (I actually think duration forever don't make a big differences, but sure we can remove it). So the cooldown will be at default - 20/18/16. IMO, if the effect is only Global Casting Range and nothing else, I don't think it's worth buying, at least make it no manacost too.
Think about it, Global Casting Range isn't really imba. You only gets to cast different spell every 16s (remove decrease cooldown), and take into account that even Rubick having aghanim, he may not have enough mana to keep on casting the spell he steals.
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| Last edited by xiiaosin89; 03-28-2012 at 11:50 AM. | |
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#9 |
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Join Date: Nov 2010
Posts: 539
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The original 1000 casting range I already find IMBA, what else global spell steal.
Rubick starts with a nice 351 mana pool and 31 mana per level. By the time he's level 6 he'll probably get arcane boots and have 757 mana. He will have enough mana by the time he gets scepter. |
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#10 |
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Edited first post.
So far only MassBalance like this suggestion, I hope to see more feedback.
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#11 |
Member
Join Date: Dec 2011
Location: Let's put it this way: I don't live in most places.
Posts: 764
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I guess it is fairly balanced...I mean, in order to get a skill globally, you'd have to see them in order to take advantage of it. Still though, I'm unsure...there's something bugging me that tells me this could be bad idea, so T-null for now.
--------------------------------------------------------- Edit: I've thought it over. From what I can see, I think it is a reasonable upgrade for giving it global casting range. Even if it was simply doubled (2000?) it would be a decent upgrade IMO. T-up.
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Suggestions by me:
Nerfing Smoke; Zeus; Make Luna's Glaive Toggable; KotL's Chakra; NA; Tower ideas 1, 2 and 3; Morphling Nerf; Fuzzy; Zeus...immortal?; Rupture; Fervor My suggestions and critiques are meant to thoughtful and helpful, not trolling attempts. ________________ |
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| Last edited by NotQuiteThere; 04-09-2012 at 04:27 PM. | |
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#12 |
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Join Date: Aug 2011
Location: The Country Of Vodka
Posts: 517
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Makes some sense
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#13 |
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Join Date: Sep 2010
Posts: 28
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i dont know if im thinking here but what if he upgrades the skills he steals when he has the scepter... improving the stolen skill a little bit so it is more powerful than the owner's but of course it could have a greater manacost.... but i think this would take time coding coz of the little upgrade thing
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#14 |
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Join Date: Mar 2011
Location: The place where the sexiest school uniform exists.
Posts: 222
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What about make him being able to steal up to 2 spells?
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#15 |
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That has been suggested too many times to count.
Anyways, I have to disagree. Rubick himself, just by doing nothing, will force players to play different in order to prevent him from stealing crucial skills. An Earthshaker will keep his Enchant Totem off cooldown to prevent Rubick from stealing Fissure or Echo Slam. With this suggestion, Rubick will become a global threat, making all his enemies afraid to use crucial spells. And in general too, I have to disagree on an Aghanim's Scepter Upgrade altogether. The stats that it provides is just too useful for Rubick, especially if he can get his Spell Steal to become even stronger. |
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#16 |
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Join Date: May 2012
Posts: 1
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I prefer to improve: (instead of global range)
Not lose spell when Rubik dies, and (or) increase greatly the time he keeps that spell |
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#17 |
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Just because he is the son of aghanim doesn't mean he really needs an aghanim but just ignore it.
Anyway, i thought about it for 127 seconds and im stucked at this aghanim conversation. I don't think having global casting range won't easily solve the problem, i mean, 4200g for a global casting upgrade? Why not give the spell steal with the lowest cooldown like 5 seconds with no manacost? But i cant think anything so that's everythin i can help.
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#18 |
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Join Date: Dec 2011
Posts: 331
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Global cast range is kinda wasted mainly because he needs to be near targets to kill them , 1 stolen spell not enough even if it's a global one. Giving a buff to make his stolen spell permanent semms more legit and reduce the cooldown by 2/3/4 at each ultimate level.
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#19 |
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Join Date: Jul 2010
Posts: 289
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I bet hes adopted and Aghanim is not hes real father.
I don't like the global range but I though about this: What if Rubick can hold 1 ability per Hero with a maximum of 2? Meaning, lets say you steal Blink from Magina and then when the CD refreshes, you steal Stormbolt from Sven, now you have 2 abilities. Next steal will replace Blink, next Stormbolt and so on. But it has to be limited for 1 spell per hero, so if you have Blink from Magina and try to steal his ultimate, you get Blink replaced.
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#20 | |
Member
Join Date: May 2010
Posts: 1,087
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Quote:
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Never fear shadows. They simply mean there's a light shining somewhere nearby.
Getting sick of pubs.. |
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