Join Date: Sep 2011
The Arcane Witchcraft 1.
his is the second guide Iím writing, Iím so excited. Or maybe not. Anyway, this time I decided to treat a new intelligence hero, Dragonus the Skywrath Mage. To be honest, heís the only one of the four new entrances Iíve tried. Love at first sight, ahah.
ragonus is a sky-bound sorcerer astute in the arts of arcane warfare. Mystical in nature and veiled in secret motives he joined the sentinel to battle the scourge. He is said to come from the ancient bloodline of blood elves that has ascended to unknown heights in the arts of mystical magic. Itís suspected that Invoker and Dragonus were prodigyís of ancient time and were fighting for the prestige title of the supreme mage. The art of his supreme knowledge of magic enables him to seal any magic and his Mystic Flare is capable of burning any foe in matter of seconds. Many allies are proud to have strode alongside this mythical being, but few enemies have lived to survive the full extent of his mystical arsenal.
kywrath Mage is a ranged hero, more precisely both a support and a ganker. Heís endowed of a great slow and of an almost-autocastable skill. The ultimate is majestic, but hard to utilize. The counterpart is that he totally lacks of survivability.
uge ultimateís damage
igh intelligence gain
igh skillsí casting range
ow agility gain
ana problems (early game)
early no armor
on-instantaneous ultimate (deals damage over time)
19 + 1.5
18 + 0.8
27 + 3.2
36 - 46
0.1 / 1.08
0.4 / 0.78
Base attack time:
1800 / 800
kywrath Mage added to Captainís Mode
oncussive Shot cooldown decreased from 20/19/18/17 to 20/18/16/14
ase Intelligence increased by 3
rcane Bolt bonus intelligence damage increased from 1.5x to 1.6x
rcane Bolt manacost decreased from 90 to 70
oncussive Shot cooldown now scales from 20 to 20/19/18/17
ixed sound effect on Skywrath Mageís attack projectile
ixed Skywrath Mage not triggering Land Mines
Ability name: Arcane Bolt
Ability type: Active
Targeting type: Unit
Ability hotkey: C
he Skywrath Mage fires off a bolt of arcane energy to harm his adversaries. Deals an additional 1.6x the Skywrath Mageís intelligence and grants 325 vision around the projectile.
amage type: magical
he projectile moves very slowly (500 ms) and you have 325 vision around it.
rcane Bolt is a skill that becomes stronger over time, based on the heroís intelligence. This means it doesnít deal too much during the early game, while later can be spammed effectively due to the low cooldown and the heroís high intelligence gain. Once casted, it can hunt the enemy the whole time until it hits him. Even if it also provides vision around itself, can be easily dodged due to his very slow MS (e.g. Black King Bar, Manta Style). Lastly, as I think itís the skill which casting animation lasts 1.08 seconds, remember to quickly move your hero once you casted it: if you donít, you could lose precious time.
800 casting range, 70 mana cost.
Level 1: Concussive Shot
Level 2: Arcane Bolt/Ancient Seal
Level 3: Arcane Bolt
Level 4: Ancient Seal/Arcane Bolt
Level 5: Arcane Bolt
Level 6: Mystic Flare
Level 7: Arcane Bolt
Level 8-9: Concussive Shot
Level 10: Ancient Seal
Level 11: Mystic Flare
Level 12-13: Ancient Seal
Level 14: Concussive Shot
Level 15: Attribute Bonus
Level 16: Mystic Flare
Level 17-25: Attribute Bonus
oncussive Shot is selected at level 1 to partially prevent ganks (even if, in many cases, it could be insufficient). Then, youíre going to maximize Arcane Bolt over Concussive Shot because of its very short cooldown. At level 4, youíll select Ancient Seal to silence, support your allies and slightly amplify your damage. Ultimate could fail several times, but you must risk because itís devastating, so itís to level up whenever itís possible. Concussive Shot is skilled two more times to further improve its cooldown and your damage potential. After that, Ancient Seal should have the priority, since a fourth level would be useless.
found out this is the best skill build, after many mathematical calculations Iíll show briefly. They concern the damage you can deal per level in a time interval equal to 10 seconds, not considering the ultimate (that, as I said, can be evaded in many ways) and the targetís magic resistance, supposing that only three Ironwood Branches will give you extra intelligence (and a +5 from Mekansm by level 12), as well as the initial and remaining amount of mana.
ouíre not supposed to solo middle, so preferably take position in the lower lane if youíre a Sentinel, or in the upper one if youíre part of the Scourge. Your aim is to harass the enemy melee hero, preventing him a good moment of farming, and of course to deny. Donít roam around the map.
kywrath Mage hasnít a great mana pool during this phase of the game, so Energy Booster is the best item that will solve this problem. At level 4, without it, you have 468 mana points and youíre able to cast just a pair of combinations (an Ancient Seal + Concussive Shot + Arcane Bolt and a Concussive Shot + Arcane Bolt), so spend it wisely. Once you bought Arcane Boots at level 6, your mana points are about 809 (plus other 110 from Restore), that will allow you to cast the above-mentioned combinations as well as another Ancient Seal + Mystic Flare. Power Treads and Null Talisman will provide you less mana, but still sufficient to cast the entire skillset.
ccording to the mechanics forum, MS is capped at 522 and 100. Setting the MS to 360, casting almost every combination of at least two of the above abilities will slowdown the targetís MS to 100. There are just three particular cases I want to analyze:
think there are two important rules you must keep in mind in order to deal the maximum amount of damage. Supposing youíve bought both the items, always cast Veil of Discord as first and Orchid Malevolence as last (so, Ancient Seal as second). Below you can find some incorrect example.
|Orchid Malevolence isnít casted at the end, and this makes Ancient Seal ovveride it.|
|Again, Orchid Malevolence isnít casted at the end, so this makes Veil of Discord and Ancient Seal ovveride it.|
|Even if Orchid Malevolence is casted as later as possible, youíll deal less damage because Veil of Discord isnít casted early.|
: I partially read their guides to Skywrath Mage, and theyíve been a nice term of comparison.
: Iíve been able to improve the guide thanks to their feedbacks.
: he wrote a great commentary on marsh1616ís guide. I really appreciated it.
he guideís format is almost equal to my guide to Faceless Void
, so I urge you to check it out, too!