Originally Posted by ReaC
Background Story - None
Statistics - No comment
Crossroad - Long cast range. Nice skill, very useable for slow attackers. Also, in your review it says "Its a kind of Sprout but prevents enemies to cast spells" but it doesn't.[*]Hided Green Spirits are invisible and immobile
Swarm - Don't get why the name of the skill is Swarm. It should be kinda like Spirit or something. Also, can the Spirit move while being invisible?
Nature Revenge - More like a Nature Poison to me. But some buffs in there are triggered buffs so even if you removed the buff, the effect will still go on.
Expose Weakness - Needs to be rescaled. 2/2.5/3 is enough and manacost should be 200/300/400. He's an INT, he has high mana pool.
Synergy - Summon first your spirits. Then catch them with your Crossroad and Expose Weakness to prevent them from getting out of your first skill. Remove their power ups with your Nature Revenge. Now that they're caught, they can be easily hit by your spirits.
Overall, nice hero. Would be better if she has a background story and a model.
Crossroad - Ty. I changed, Crossroad don't cancels spells anymore I think it's IMBA
Swarm - I put this name because he low CD of skill, you create Spirits very fast at level 4. But it's not really relevant, if you sugest a better name we can change. *Hided Green Spirits are invisible and immobile
Nature Revenge - I think about the name. Nature Poison fits better
Expose Weakness - I think 2.0s on early game is useless, the skill already high cooldown and manacost and all other skill are really spamable. The true power of this skill is on Mid-Late Game