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Old 04-03-2012, 09:27 PM   #61
cluGAmERsy
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Default Complete the Hero 22


Quote:
Originally Posted by fremdlaender View Post
Man, it's fine. ^^
lol missed that one
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Old 04-03-2012, 09:38 PM   #62
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Default Re: Complete the Hero 22

"One ability has to disable the opponent. This disable has to be invoked in a special way, that does not yet exists in DotA."

What mean? It looks like same for second secondary challenge

Edit: Whoops, sorry for double posting
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Old 04-03-2012, 09:52 PM   #63
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Default Re: Complete the Hero 22

Ok, that's a bit harder to explain.

Both secondary challenged (which are optional by the way, you don't have to fulfill them) require your hero to have a disable (stun, slow, etc).

Quote:
One ability has to disable the opponent. This disable has to be invoked in a special way, that does not yet exists in DotA.
This means, the disable has to come into effect in a special way, that's not yet present in DotA. I listed the existing 'conditions' in the spoiler.

For example, Apparition's Cold Feet would fit that requirement (if it wasn't yet in DotA). If you don't leave the AoE during the duration of the spell, you get stunned. No other disable in DotA has this property. (Some might argue, that Light Strike Array and Split Earth share it, but imo, no).

Quote:
One ability has to disable the opponent. This disable has to be unique and not yet existing in DotA.
Means, the disable itself may not be used in DotA yet. Existing types of disables are also listed in the spoiler.

As types of disables are generally used on more than one hero, I will list a new one here (if you really wanted to use it in your hero, go on. It's not a new idea and I won't suspect you of 'stealing' it here).
For example, Mind Control (meaning, the ability to control an enemy hero entirely with your commands) would fulfill this challenge.

I would, however, not recommend to use a Mind Control spell, as it's generally held for way too powerful for DotA.
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Old 04-03-2012, 10:09 PM   #64
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Default Re: Complete the Hero 22

Quote:
Originally Posted by fremdlaender View Post
Ok, that's a bit harder to explain.

Both secondary challenged (which are optional by the way, you don't have to fulfill them) require your hero to have a disable (stun, slow, etc).


This means, the disable has to come into effect in a special way, that's not yet present in DotA. I listed the existing 'conditions' in the spoiler.

For example, Apparition's Cold Feet would fit that requirement (if it wasn't yet in DotA). If you don't leave the AoE during the duration of the spell, you get stunned. No other disable in DotA has this property. (Some might argue, that Light Strike Array and Split Earth share it, but imo, no).


Means, the disable itself may not be used in DotA yet. Existing types of disables are also listed in the spoiler.

As types of disables are generally used on more than one hero, I will list a new one here (if you really wanted to use it in your hero, go on. It's not a new idea and I won't suspect you of 'stealing' it here).
For example, Mind Control (meaning, the ability to control an enemy hero entirely with your commands) would fulfill this challenge.

I would, however, not recommend to use a Mind Control spell, as it's generally held for way too powerful for DotA.
Nice, thanks for explaining!
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Last edited by cluGAmERsy; 04-03-2012 at 11:06 PM.
Old 04-03-2012, 10:30 PM   #65
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Default Re: Complete the Hero 22

Quote:
Originally Posted by r3dman View Post
Ever read God of Death's Hades' suggestion? It is absurdly powerful, but also very hard to set up and counterable.
U completely missed my point, i was referring to the fact that a dragon aspect and a raid boss doesn't quite fit in with the rest of the mortal heroes present in the game.

If you think Deathwing should level up from scratch to fight on par with a murloc ninja or a quilboar or a pair of goblins, sadly you need a reality check on the powerlevels of our beloved heroes.

That's not to say he's off boundaries, there are no limits so if you can make it work balance and story/lorewise, by all means give it a go.
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Old 04-03-2012, 10:57 PM   #66
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Default Re: Complete the Hero 22

By the way, does this have to be codeable within the editor? I suppose it does, but can't seem to find anything about it.
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Old 04-03-2012, 11:06 PM   #67
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Default Re: Complete the Hero 22


Guardian of Naxxramas
Saphiron


Saphiron is an intelligence hero who excels at supporting allies or ganking enemies using his combo of Glacial Field and Crystal Ice Spheres to deal massive damage to a single enemy. Since Crystal Ice Spheres deal mix damage and has a mere 8 seconds cooldown, you can spam it and deal damage to magic immune units. Frozen Essence would make a good combo with all the other skills by reducing its magic and physical armor. Its sub-skill helps ensure the stun of Glacial Field and prevents teleporting enemies to flee. With these three skills, it would make a deadly combo. His ultimate, Arctic Storm, synergizes with all the other spells. Although all his combos are easily done, it would require him a lot of mana to make a single combo or two. He never leaves his target dead.


Saphiron was a a member of the blue dragonflight. He guarded a treasure in northrend and was slain by Arthas Menethil. He was resurrected by Kel'Thuzad as a Frost Wyrm and served the Citadel's Dread Master, Kel'Thuzad. Saphiron can summon fields of frost and ice at his will. Freezing essence comes out from his body and he can channel frost spheres to deal massive area damage. He can also make devastating storms around himself cutting the vision of those who dare enter the storm.



Strength: 17 + [1.0]
Agility: 12 + [1.75]
Intelligence: 24 + [3.0]

Affiliation:Scourge/Dire
Damage:40-48
Armor:1
Movespeed:290
Starting HP/MP:473/312
Attack Range:550


Glacial Field
Type: Active
Targeting: Area
Hotkey: F
Creates a glacial field in a large area slowing enemies who enter it. Each second they spend in the field of ice will get their movement and attack speed decreased until immobilized.

LvlManaCooldownRangeAoEDurationEffects
1120355003509Slows for 5% at cast and adds 2% more slow each second Until the unit's MS is 100 MS and will get a immobilized.
2120305003509Slows for 5% at cast and adds 3% more slow each second Until 100% slowed.
3120255003509Slows for 5% at cast and adds 4% more slow each second Until 100% slowed.
4120205003509Slows for 5% at cast and adds 5% more slow each second Until 100% slowed.

Notes:
  • Gets immobilized only when its MS reaches 100
  • MS is still reduced to 100 during stun but dissipates when the stun is over
  • Immobilized enemies cannot cast spells
  • Immobilized units lasts for 2s
  • A unit can only be affected by stun 'once'

Crystal Ice Spheres
Type: Active
Targeting: Unit
Hotkey: E
Saphiron channels frozen energy for a short duration to release massive damage to a targeted area. The less the speed of the target the more damage it deals but will have less area of effect. Vice versa.

LvlManaCooldownRangeAoEDurationEffects
112014700100-250N/ADeals 100-250 primary damage and 20 aoe damage.
214012700150-250N/ADeals 150-250 primary damage and 40 aoe damage.
316010700150-300N/ADeals 150-300 primary damage and 60 aoe damage.
41808700200-300N/ADeals 225-325 primary damage and 80 aoe damage.

Notes:
  • Damage Type: Mixed
    AoE Damage Type: Physical
  • Deals max damage and minimum aoe when MS of target is 100 or less and Deals minimum damage and max aoe when MS of target is 522 or higher.
  • Channels for 1.5s


[indent]Frozen Essence
Type: Passive
Targeting: N/A
Hotkey: R
Saphiron having used to cold places like Northrend gives Saphiron a cold essence giving chills to nearby enemies decreasing the armor and magic resistance as well as doing the exact opposite on nearby allies. Nearby enemies also gets a chance to take extra physical damage and places a shatter buff whenever they are hit by a spell.

LvlManaCooldownRangeAoEDurationEffects
1N/AN/AN/A4505Increases/Decreases 2 armor and 2% magic resistance. 10% chance to deal 40 extra damage.
2N/AN/AN/A5005Increases/Decreases 3 armor and 4% magic resistance. 15% chance to deal 70 extra damage.
3N/AN/AN/A5505Increases/Decreases 4 armor and 6% magic resistance. 20% chance to deal 100 extra damage.
4N/AN/AN/A6005Increases/Decreases 5 armor and 8% magic resistance. 25% chance to deal 130 extra damage.

Notes:
  • Damage type: Physical.
  • Buff duration refreshes after getting affected again
  • Shatter
    Type: Active
    Targeting: Passive
    Hotkey: T
    Saphiron shatters all units with the shatter buff dealing damage and ministuns them.

    LvlManaCooldownRangeAoEDurationEffects
    1755N/AN/A0.1Deals 30 damage

    Notes:
    • Damage Type: Physical


Arctic Storm
Type: Active
Targeting: Instant
Hotkey: C
Saphiron releases his full potential creating massive snow storm in the area around him and cutting the visions of the enemies affected of the storm from its allies around the map. Also deals damage per second to enemies caught in the storm.

LvlManaCooldownRangeAoEDurationEffects
1200100N/A4003sDeals 100 dps. 10% slow
2300100N/A4004sDeals 120 dps. 10% slow
3400100N/A4005sDeals 140 dps. 10% slow

Notes:
  • Damage type: magical.
  • Enemy units' vision will remain the same except they will lose vision on allies.





Primary Challenge: Saphiron
Secondary Challenge: First skill
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Last edited by cluGAmERsy; 04-30-2012 at 11:39 PM.
Old 04-03-2012, 11:33 PM   #68
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Default Re: Complete the Hero 22

Just need to know that this creature can be used as this main challenge modal??

It does not have any lore.
I get this picture from here...http://www.wowpedia.org/Forsaken
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Old 04-03-2012, 11:34 PM   #69
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Default Re: Complete the Hero 22

Quote:
Originally Posted by AmplifyMagic View Post
U completely missed my point, i was referring to the fact that a dragon aspect and a raid boss doesn't quite fit in with the rest of the mortal heroes present in the game.

If you think Deathwing should level up from scratch to fight on par with a murloc ninja or a quilboar or a pair of goblins, sadly you need a reality check on the powerlevels of our beloved heroes.

That's not to say he's off boundaries, there are no limits so if you can make it work balance and story/lorewise, by all means give it a go.
Read that sugg, if you think the God of Death himself should lvlup on par with a murloc, a wisp or a witch doctor...

http://www.playdota.com/forums/showt...ighlight=Hades

Read it. It is really awesome and kinda (?) balanced, in the way hes not OP.
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Meh Jesus is overrated...SK needs only 3 seconds to come back; 3 days and you call youself god? cmon
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Old 04-04-2012, 12:10 AM   #70
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Default Re: Complete the Hero 22

Quote:
Originally Posted by Klagger View Post
Just need to know that this creature can be used as this main challenge modal??

It does not have any lore.
I get this picture from here...http://www.wowpedia.org/Forsaken
If it's a basic unit like let's say a ghoul then, NO! If it's somewhat in the story just like Engineer Gazlowe(in warcraft bonus campaign) but even though he's not important, then his model is allowed but unfortunately his model is taken by techies. Is my explanation right fremdlaender?
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Old 04-04-2012, 12:11 AM   #71
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Default Re: Complete the Hero 22

The difference between Deathwing and your random suggestion "Hades" is that Deathwing is a well established lore figure present in Azeroth. Not only is he a titan blessed dragon aspect, he is also a powerful raidboss a whole expansion is based around.
If you think you could compare the earth shattering dragon to a non existent hero suggestion that no one cares about, you need to wake up and smell the coffee.
Your argument holds no value because you keep referring to Hades, which in fact has no connection to Azeroth.

If you're going to compare heroes, atleast compare heroes that are relevant, like the implemented champions already present ingame to that of the legends of Azeroth.
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Old 04-04-2012, 12:21 AM   #72
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Default Re: Complete the Hero 22

Quote:
Originally Posted by cluGAmERsy View Post
If it's a basic unit like let's say a ghoul then, NO! If it's somewhat in the story just like Engineer Gazlowe(in warcraft bonus campaign) but even though he's not important, then his model is allowed but unfortunately his model is taken by techies. Is my explanation right fremdlaender?
i really confusing now...TT
So what modal can i use as this main challenge.I cant find a suitable modal.
Can you help me to list out?? I need a shadow type modal.
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Old 04-04-2012, 12:26 AM   #73
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Default Re: Complete the Hero 22

Quote:
Originally Posted by Klagger View Post
i really confusing now...TT
So what modal can i use as this main challenge.I cant find a suitable modal.
Can you help me to list out?? I need a shadow type modal.
Deathwing? maybe?
A dreadlord is a possibility(not balanar's model)

That's all I can think of right now. Sorry If I made you confused.
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Old 04-04-2012, 12:35 AM   #74
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Default Re: Complete the Hero 22

Quote:
Originally Posted by cluGAmERsy View Post
Deathwing? maybe?
A dreadlord is a possibility(not balanar's model)

That's all I can think of right now. Sorry If I made you confused.
DeathWing?? A website?? No, is mot your fault , is mine
Anyways thx for helping me
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Old 04-04-2012, 12:41 AM   #75
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Default Re: Complete the Hero 22

Quote:
Originally Posted by Klagger View Post
DeathWing?? A website?? No, is mot your fault , is mine
Anyways thx for helping me
Website? What are you talking about?
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Old 04-04-2012, 04:22 AM   #76
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Default Re: Complete the Hero 22

My Entry:

Download test map here.


Firelord
Ragnaros
625/260

Strength    -Agility   Intelligence

__________

25 + 2.5    -13 + 1.2    20 + 2.3



 Sulfur Storm  
 Explosive Slam  
 Elemental Fury  
 Lava Pillar (Challenge Skill)  
Affiliation: Neutral _____ Attack Animation:0.5 / 0.5
Damage:59 - 63 Casting Animation:0.0 / 0.0
Armor:3.86 Base Attack Time:1.7
Movespeed:300 Missile Speed:900;
Attack Range:; Melee Sight Range:1800 / 800
  
  




 Sulfur Storm_________  
  Ability Type: Active
  Targets: No target
  Ability Hotkey:  


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
           
No target
  
2
           
No target
  
3
           
No target
  
4
           
No target
  

Notes
  • Note


 Explosive Slam_________  
  Ability Type: Active
  Targets: No target
  Ability Hotkey:  


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
           
No target
  
2
           
No target
  
3
           
No target
  
4
           
No target
  

Notes
  • Note


 Elemental Fury_________  
  Ability Type: Active
  Targets: No target
  Ability Hotkey:  


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
           
No target
  
2
           
No target
  
3
           
No target
  
4
           
No target
  

Notes
  • Note


 Lava Pillar _________  
  Ability Type: Active
  Targets: No target
  Ability Hotkey: F


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
           
No target
  
2
           
No target
  
3
           
No target
  

Notes
  • Note





Reviewed by:
  • None
Template by The][nquisitor.
Made using Saguine's Hero Maker
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Last edited by darkseraphim; 04-04-2012 at 04:51 PM.
Old 04-04-2012, 05:25 AM   #77
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Default Re: Complete the Hero 22

Quote:
Originally Posted by cluGAmERsy View Post
Website? What are you talking about?
Sorry for misunderstood...well can this shade be the one who important ??

http://www.wowpedia.org/Shade
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Old 04-04-2012, 07:04 AM   #78
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Default Re: Complete the Hero 22

Quote:
Originally Posted by Famousewok View Post
By the way, does this have to be codeable within the editor? I suppose it does, but can't seem to find anything about it.
Would be appreciated. I myself deduct a few points if something is not codeable, because then it has no point being suggested.
You can, however, ask if your suggestion is codeable, I will answer that.

@Klagger
I guess the picture is from the TGC? As it is just a 'random' forsaken, no.
I also know no Shade, that would fit to the main challenge.

You have to find a suitable character in the WC3 universe, not just a type of units. For example, if you found a banshee, that is important to within the warcraft universe, it would be allowed to use that picture you posted (sadly, there is none, except maybe Sylvanas, but that's a special case).

Thinking of a 'shadow being' as you describe it, there is at the moment really no character, that comes to my mind, I'm sorry.
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Old 04-04-2012, 07:59 AM   #79
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Default Re: Complete the Hero 22

Quote:
Originally Posted by fremdlaender View Post
Would be appreciated. I myself deduct a few points if something is not codeable, because then it has no point being suggested.
You can, however, ask if your suggestion is codeable, I will answer that.

@Klagger
I guess the picture is from the TGC? As it is just a 'random' forsaken, no.
I also know no Shade, that would fit to the main challenge.

You have to find a suitable character in the WC3 universe, not just a type of units. For example, if you found a banshee, that is important to within the warcraft universe, it would be allowed to use that picture you posted (sadly, there is none, except maybe Sylvanas, but that's a special case).

Thinking of a 'shadow being' as you describe it, there is at the moment really no character, that comes to my mind, I'm sorry.
Arh.... anyway thx you for the explanation ^^…
I might not going to join this though...
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Old 04-04-2012, 08:07 AM   #80
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Default Re: Complete the Hero 22

Is non-targetability codeable? Example, Unit cannot be targeted by anything, but may still take damage from AoE spells. I'm guessing it would be like Astral Imprisonment, but would there be another way?
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