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#62 |
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"One ability has to disable the opponent. This disable has to be invoked in a special way, that does not yet exists in DotA."
What mean? It looks like same for second secondary challenge Edit: Whoops, sorry for double posting |
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#63 | ||
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Ok, that's a bit harder to explain.
Both secondary challenged (which are optional by the way, you don't have to fulfill them) require your hero to have a disable (stun, slow, etc). Quote:
For example, Apparition's Cold Feet would fit that requirement (if it wasn't yet in DotA). If you don't leave the AoE during the duration of the spell, you get stunned. No other disable in DotA has this property. (Some might argue, that Light Strike Array and Split Earth share it, but imo, no). Quote:
As types of disables are generally used on more than one hero, I will list a new one here (if you really wanted to use it in your hero, go on. It's not a new idea and I won't suspect you of 'stealing' it here). For example, Mind Control (meaning, the ability to control an enemy hero entirely with your commands) would fulfill this challenge. I would, however, not recommend to use a Mind Control spell, as it's generally held for way too powerful for DotA.
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#64 | |
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| Last edited by cluGAmERsy; 04-03-2012 at 11:06 PM. | ||
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#65 | |
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Join Date: Apr 2010
Location: Light of the World
Posts: 519
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If you think Deathwing should level up from scratch to fight on par with a murloc ninja or a quilboar or a pair of goblins, sadly you need a reality check on the powerlevels of our beloved heroes. That's not to say he's off boundaries, there are no limits so if you can make it work balance and story/lorewise, by all means give it a go. |
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#66 |
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Posts: 102
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By the way, does this have to be codeable within the editor? I suppose it does, but can't seem to find anything about it.
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#68 |
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Just need to know that this creature
can be used as this main challenge modal??It does not have any lore. I get this picture from here...http://www.wowpedia.org/Forsaken
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#69 | |
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Quote:
http://www.playdota.com/forums/showt...ighlight=Hades Read it. It is really awesome and kinda (?) balanced, in the way hes not OP.
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#70 | |
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#71 |
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Join Date: Apr 2010
Location: Light of the World
Posts: 519
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The difference between Deathwing and your random suggestion "Hades" is that Deathwing is a well established lore figure present in Azeroth. Not only is he a titan blessed dragon aspect, he is also a powerful raidboss a whole expansion is based around.
If you think you could compare the earth shattering dragon to a non existent hero suggestion that no one cares about, you need to wake up and smell the coffee. Your argument holds no value because you keep referring to Hades, which in fact has no connection to Azeroth. If you're going to compare heroes, atleast compare heroes that are relevant, like the implemented champions already present ingame to that of the legends of Azeroth. |
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#72 | |
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So what modal can i use as this main challenge.I cant find a suitable modal. Can you help me to list out?? I need a shadow type modal.
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#73 | |
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A dreadlord is a possibility(not balanar's model) That's all I can think of right now. Sorry If I made you confused. |
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#74 | |
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Quote:
![]() Anyways thx for helping me
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#76 |
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My Entry:
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| Last edited by darkseraphim; 04-04-2012 at 04:51 PM. | |
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#77 |
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Sorry for misunderstood...well can this shade be the one who important ??
http://www.wowpedia.org/Shade
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#78 | |
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You can, however, ask if your suggestion is codeable, I will answer that. @Klagger I guess the picture is from the TGC? As it is just a 'random' forsaken, no. I also know no Shade, that would fit to the main challenge. You have to find a suitable character in the WC3 universe, not just a type of units. For example, if you found a banshee, that is important to within the warcraft universe, it would be allowed to use that picture you posted (sadly, there is none, except maybe Sylvanas, but that's a special case). Thinking of a 'shadow being' as you describe it, there is at the moment really no character, that comes to my mind, I'm sorry.
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#79 | |
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I might not going to join this though...
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#80 |
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Is non-targetability codeable? Example, Unit cannot be targeted by anything, but may still take damage from AoE spells. I'm guessing it would be like Astral Imprisonment, but would there be another way?
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