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#41 |
Member
Join Date: Jun 2009
Location: CZ
Posts: 676
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#43 |
Member
Join Date: Feb 2010
Location: London
Posts: 266
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Dose Heart of Tarrasque like Kelen's Dagger also check if the damage bigger than 2? Because i found Envenomed Weapon (2 damage/s ) from Gnoll Assassin/Doom wont disable Heart of Tarrasque or Kelen's Dagger either.
Well, only 2 or more units use Envenomed Weapon at the same time , the Buff can disable them. |
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#44 | |
Forum Staff
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Quote:
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#45 |
Member
Join Date: Feb 2010
Location: London
Posts: 266
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#46 | ||
Member
Join Date: Jun 2009
Location: CZ
Posts: 676
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Quote:
Quote:
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#47 |
Member
Join Date: Aug 2009
Location: Russia
Posts: 4,548
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/r/ etheral blad and soul ring
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#48 | ||
Forum Staff
Join Date: Jun 2009
Location: germany
Posts: 3,252
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Quote:
Quote:
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#49 |
Member
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Is there no Urn of Shadows
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My suggestions:
[Tweak] Desolate [Tweak] Heartstopper Aura [Visuals] Earth Spirit's Stone Caller [Others] Disassemble ----------------------------------------------- Turkish DotA Map Translation Leader Dota 2 Turkish Translation Mod Suggestions Mod Wannabe o.o |
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#51 |
Member
Join Date: Jun 2009
Location: Venezuela
Posts: 1,203
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Terrific guide, thanks for sharing.
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#52 |
Member
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I want BoT
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My suggestions:
[Tweak] Desolate [Tweak] Heartstopper Aura [Visuals] Earth Spirit's Stone Caller [Others] Disassemble ----------------------------------------------- Turkish DotA Map Translation Leader Dota 2 Turkish Translation Mod Suggestions Mod Wannabe o.o |
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#53 |
Member
Join Date: Jan 2010
Location: Germany
Posts: 5,138
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I need help why Basher works the way it does.
Theoretically,
Jass:
if GetRandomInt(0,100)<loc_integer01 then
set loc_boolean04=true
endif
Jass:
if loc_boolean04 then
call UnitAddAbility(loc_unit01,'A174')
call SaveBoolean(hashtable001,(loc_integer03),(99),(true))
endif
But why can't we observe this? What stops the bash ability between the start of the attack and the attack hitting?
__________________
I might edit my p0sts frequently and rapidly after posting.
DotA code of the week:
Jass:
if loc_real01>650 then
else
call GroupAddUnit(group002,GetEnumUnit())
endif
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#54 |
Forum Staff
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,783
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I think there is some sort of bug with adding a bash ability between the start and end of an attack, because that's the only explanation I can think of for why it seems to be preparing the NEXT attack with these triggers.
That is, you start an attack, it checks the random int, and if it procs then it gives the ability, but that ability doesn't have a chance to work until the next attack. On the next attack, it will remove the ability if it is on cooldown, then checks another random int for the next attack. And so on. If this is correct, then in order for a unit to bash, it needs to have the bash ability both at the beginning of the attack (i.e. before EVENT_UNIT_ATTACKED) and at the end of the attack (i.e. when it reaches the attack point). I haven't tested this myself yet, but I can't see how else that trigger would work.
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#55 |
Member
Join Date: Dec 2011
Posts: 33
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now I have a greater understanding on how some of these items and how they may work
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#56 |
Forum Staff
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,783
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It appears IceFrog simply made the bash ability permanent to fix this bug (it still gets removed next attack if it's on cooldown or doesn't proc), so now transforming won't remove it. Makes sense.
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#57 |
Member
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will this be updated? need a little bit of information regarding Soul Ring
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#58 |
Member
Join Date: Oct 2011
Location: In Every Shadow There is
Posts: 61
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Cranium Basher Have a Trigger??
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#59 |
Member
Join Date: Jan 2010
Location: Germany
Posts: 5,138
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Yes. A really complicated one actually. The cooldown makes a hardcoded solution impossible.
__________________
I might edit my p0sts frequently and rapidly after posting.
DotA code of the week:
Jass:
if loc_real01>650 then
else
call GroupAddUnit(group002,GetEnumUnit())
endif
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#60 |
Member
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just mentioning there are no trigger for new Sange, Heaven's Halberd and Abyssal Blade yet
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