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Old 02-24-2011, 08:46 AM   #121
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Default Invisibility Guide


Quote:
Originally Posted by iKrivetko View Post
Because the model is 100% transparent for the duration.
So it makes no difference, isn't it?
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Old 02-24-2011, 09:01 AM   #122
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Default Re: Invisibility Guide

Pretty much.
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Old 08-12-2011, 10:21 PM   #123
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Default Re: Invisibility Guide

Lanaya does no backstab dmg?
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Old 08-13-2011, 12:41 AM   #124
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Default Re: Invisibility Guide

Yes and no.

Meld does not have any backstab damage. Instead the damage is triggered which prevents it from overriding other Orb Effects or Buff Placers.
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Old 08-28-2011, 03:20 PM   #125
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Default Re: Invisibility Guide

updated for 72f, let me know if u find errors
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Old 08-28-2011, 08:24 PM   #126
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Default Re: Invisibility Guide

You replaced the wrong icon here:
Quote:
Rooftrellen (Nature's guise when used on self)[A1GA]
Slark (shadow dance) [A1HX] and [A1HW]
You replaced slark's Shadow Dance with the new Nature's Guise.

And you missed the [/list] tag in shared sight:
Quote:
[list][*]Strygwyr's Thirst[*]Assassinate[*]Infest[*]Nether Strike[*]Homing missile (4 secs after creation)
And you might want to check the grammar in here again:
Quote:
Now that the Wc3 engine got some major problems and bugs dota uses many triggered spells with triggered projectiles. those behave differently, always dependant on the ability itself. to check if it hits invisible units or not, check the hero pages, normally special interactions should be listed there.
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Old 08-28-2011, 08:58 PM   #127
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Default Re: Invisibility Guide

thanks
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Old 08-28-2011, 09:15 PM   #128
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Default Re: Invisibility Guide

"phase shift is the only abilities"
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Old 08-31-2011, 06:47 AM   #129
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Default Re: Invisibility Guide

6.72 Changelog - Chronosphere now reveals Invisible units

Not listed in the "Ways to reveal invisible units". I suppose it should come in true sight?
Edit: Typo in True Sight Section: Thungdergod's Wrath
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Last edited by crinckle; 08-31-2011 at 09:21 AM.
Old 08-31-2011, 06:51 AM   #130
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Default Re: Invisibility Guide

Thanks for guide.
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Old 08-31-2011, 09:30 AM   #131
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Default Re: Invisibility Guide

Quote:
Originally Posted by crinckle View Post
6.72 Changelog - Chronosphere now reveals Invisible units

Not listed in the "Ways to reveal invisible units". I suppose it should come in true sight?
Edit: Typo in True Sight Section: Thungdergod's Wrath
thanks, added/fixed.
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Old 09-04-2011, 10:25 AM   #132
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Default Re: Invisibility Guide

If a invis unit is revealed, does it provide aura to surrounding units?
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Old 09-04-2011, 09:07 PM   #133
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Default Re: Invisibility Guide

No.
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Old 11-28-2011, 09:45 PM   #134
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Default Re: Invisibility Guide

Attachment is gone? I was going to give it to this guy. Put it back!
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Old 11-29-2011, 03:25 AM   #135
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Default Re: Invisibility Guide

You should probably mention that windwalking units collide with items and lose flying pathing.
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Old 12-01-2011, 06:34 AM   #136
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Default Re: Invisibility Guide

useful topic thx you
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Old 12-01-2011, 09:07 PM   #137
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Default Re: Invisibility Guide

amazing guide thanks for this
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Old 02-01-2012, 01:43 AM   #138
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Default Re: Invisibility Guide

Thank you Anti

Also free bump so people can learn stuff as I have.
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Old 02-01-2012, 10:35 AM   #139
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Default Re: Invisibility Guide

thx alot but i have a question if a unit that has permanent invisibility like riki or brood and it has been stuned with a long duration stun like nessaj's or shaman's shackle does it become invisible before the duration ends???
and the storm panda from pandareen's ulti have an AOE skill that removes buffs from the enemy which reveals an enemy with wind walk so add it to the ways that reveals invisibility
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Old 02-01-2012, 11:21 AM   #140
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Default Re: Invisibility Guide

Quote:
Originally Posted by oulay View Post
does it become invisible before the duration ends???
Yes, stun does not disable permanent invisibility.


Quote:
Originally Posted by oulay View Post
and the storm panda from pandareen's ulti have an AOE skill that removes buffs from the enemy which reveals an enemy with wind walk so add it to the ways that reveals invisibility
No, it doesn't reveal invisibility from windwalk but it reveals invisibility from the rune.
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Old 04-04-2012, 12:03 PM   #141
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Default Re: Invisibility Guide

Needs an update for the hex duration.
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Old 04-08-2012, 10:12 PM   #142
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Default Re: Invisibility Guide

Nice guide, its really beneficial
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Old 11-08-2012, 03:55 PM   #143
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Default Re: Invisibility Guide

Can you confirm that units with permanent invisibility and active abilities requiring mana will not be revealed by cloud silences (Smoke Screen)?
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Old 12-12-2012, 11:07 AM   #144
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Default Re: Invisibility Guide

Quote:
Originally Posted by EebstertheGreat View Post
Can you confirm that units with permanent invisibility and active abilities requiring mana will not be revealed by cloud silences (Smoke Screen)?
from my experience, yes
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Old 12-14-2012, 10:40 PM   #145
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Default Re: Invisibility Guide

what do you mean "active abilities requiring mana" ? iirc cloud silence does not reveal perma-invis units
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Old 12-22-2012, 08:26 PM   #146
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Default Re: Invisibility Guide

Quote:
Originally Posted by h3xp10d3 View Post
what do you mean "active abilities requiring mana" ?
Um. Exactly that. Active abilities . . . which require mana. Pulse Nova for instance. I'm not sure how else I could even phrase it.

Quote:
iirc cloud silence does not reveal perma-invis units
Well certainly not if they aren't actively spending mana, but I'm curious about that particular situation. Silence evidently does reveal these units, even if the Apiv has just one level.
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Old 01-04-2013, 10:53 PM   #147
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Default Re: Invisibility Guide

what about the new item "shadow amulet"
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dodge, fade, invisibility, lothars, permanent invisibility, truesight, vision, windwalk
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