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#181 |
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#182 |
Member
Join Date: Oct 2009
Posts: 335
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Thanks.
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#183 |
Member
Join Date: Apr 2010
Location: Light of the World
Posts: 508
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hero's story > "unused" model.
Plus most likely these suggestion will be inspiration for Blizzard Dota, which has no restrictions for character models, only limited to our creativity. |
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#184 |
Member
Join Date: May 2011
Posts: 813
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I don't want to start another "power levels" type argument with you, but stating that this is likely going to be an inspiration for blizzard DotA is just far too much. I don't really understand why you believe that this fourm here is of any inspiration to anyone, and honestly I don't care, but stop giving fake information and false hopes to people, and mostly yourself. If it happen, fine, but it is deffinitely not likely, let alone most likely.
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#186 |
Member
Join Date: Jun 2011
Location: Bandung , Indonesia
Posts: 484
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Interesting challenge
I should join this contest If I cannot find any decent model , can I use model hero in dota? Note : I create hero with robot skin . Based on WoW , gnome races .
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#187 |
Member
Join Date: May 2011
Posts: 813
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Check hiveworkshop.
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#188 |
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Blaze of Glory - Very good skill. Synergizes with the other spells really good. Somewhat balanced, no other comments.
Crystalline Volley - Its basically a channeling spell? If it is, it'll be a pain in the a$$ and somewhat breaks some synergy with Blaze of Glory. Please say no! Its a good spell really, good for harassing, and probably babysitting. Skyfall Star - Okay, its really a good spell but I don't get the "Each successive cast within 10 seconds is twice as powerful as the previous", I mean you need to make another within ten seconds and then the cooldown is ten seconds? Please explain to me, I don't get it. Plight of Norgannon - Now this makes Skyfall Star IMBA. First of all I'm okay with increasing cast range and reducing cooldown. But increasing Skyfall Star's aoe by 250! Imagine a 750 aoe slow and damage every seven seconds. That's just imba. Maybe 25 or 50 aoe sounds better. Overall - Its a good hero with good spells. Just needs some nerfing and buffing. Spells have good synergy between each other which is good. |
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#189 |
Member
Join Date: Jun 2009
Location: ツ
Posts: 1,960
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Yeah, I'm not really sure what I was thinking with 250. Live and learn :3. As for Skyfall Star, the way it works is, is as follows:
0:01 - You cast Skyfall Star (level 4) in an area with one unit - <hero x> in it. 0:01 - <Hero x> suffers 100 damage (pre-resistance) and is slowed for 25%. 0:08 - You cast Skyfall Star in the same area with two units - <hero x> and <hero y>. 0:08 - Both <hero x> and <hero y> suffer 200 damage (pre-resistance) and are slowed for 50%. The next time you use it, they'd both take 300 damage (200*2=400, but it's capped at 300) and be slowed for 75% (again, because of the cap). or 0:01 - You cast Skyfall Star (level 2) in an area with one unit - <hero x> in it. 0:01 - <Hero x> suffers 50 damage (pre-resistance) and is slowed for 15%. 0:10 - You cast Skyfall Star (level 2) in an area with two units - <hero x> and <hero y>. 0:10 - Both <hero x> and <hero y> suffer 100 damage (pre-resistance) and are slowed for 30% The next time you use it (within 10 seconds), they'd both take 200 damage, and be slowed for 60%. The idea is that at level one you aren't able to dish out as much damage with it, somewhat giving you more of a reason to level it. But I think I'm going to increase the improved effect period and increase the cooldowns accordingly. Oh, and Crystalline Volley is not channeled. |
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#190 | |
Member
Join Date: Apr 2010
Location: Light of the World
Posts: 508
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Quote:
You can find inspiration in whatever you do, no one can tell you otherwise. Stating your suggestion won't be inspiration just goes to show you don't have what it takes to move people. |
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#191 | ||||
Banned
Join Date: Dec 2011
Location: Yami no Heya
Posts: 1,298
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Hello, everyone. I am very interested in the contest and willing to join in. I will bring the Mag'har hero Garrosh Hellscream, a reckless battler. I see none of current contestents have brought such heroes. Hope you will like it.
Template by The Lord God. Made using Saguine's Hero Maker
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#192 |
Member
Join Date: May 2011
Posts: 813
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Official argument thread. A special callout to AmplifyMagic, with whom we have been spamming this thread since it began. Please, take the argumnet there, so that the rest can finally have their peace ( and fremdlaender doesn't disqualify me).
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#193 |
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this contest seems too restrictive if you ask me, i suppose ill wait til the next one to make my debut
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| Last edited by Lord_Talron; 04-10-2012 at 03:56 AM. | |
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#194 | |
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Quote:
The contest makes you have a certain theme (that you even can choose yourself) and the hero needs to have an unique disable. Every other conceptual or gameplay aspect is up to you. I'd say, this is one of the most free contests ever, but I don't want to force you to join. :P If you don't like it, you don't like it.
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#195 |
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Guy I think we should join for the sake of contributing not winning. Of course that doesn't mean we should give out any less effort in contribution than a competition. It's all about our mentality.
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#196 | |
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Quote:
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#197 | |
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^ You're wrong my friend.You don't have to build a set of skills around a "story".You just have to go with the theme of the character you chose.That's totally easy.Look at my hero,Baron.The guy is nothing like his counterpart in WoW and I can change his skills to shadow theme like no problem but then I'll be disqualified if I don't find a guy with shadow theme
My thoughts.Decision is still yours
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#198 |
Member
Join Date: Jun 2011
Location: Bandung , Indonesia
Posts: 484
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can i use the Boss in WoW
here is the link http://www.wowpedia.org/Mekgineer_Steamrigger i found from http://www.wowpedia.org/Gnome
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credits to Name Rater |
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#199 |
Banned
Join Date: Dec 2011
Location: Yami no Heya
Posts: 1,298
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See my first post for my newly made hero, Garrosh Hellscream!!
http://www.playdota.com/forums/showp...&postcount=191 |
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Member
Join Date: Jun 2011
Location: Bandung , Indonesia
Posts: 484
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Changelog :
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