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Old 11-27-2010, 11:41 AM   #1
Dzin-Zakk
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Default [Passive]Eye of the Beholder


Beholders in DnD have this ability.

[IMG]Ability Icon[/IMG] Ability Name_________ Those who are caught in the direct sight of Beholder's eye find themselves unable to cast.
  Ability Type: Passive
  Targeting Type: Area
  Ability Hotkey: B


Level 
Range
 
Angle
 
Effects
1
 
480
 
-/+10*
 
Silences units in the cone area where the Beholder watches.
2
 
560
 
-/+12*
 
Silences units in the cone area where the Beholder watches.
3
 
640
 
-/+14*
 
Silences units in the cone area where the Beholder watches.
4
 
720
 
-/+16*
 
Silences units in the cone area where the Beholder watches.

Notes
  • Silences only active abilities.
  • Enemies inside the area are silenced until they leave the zone or Beholder is killed/disabled.
  • Note


Should I add some side effect like mana leaching?
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Last edited by Dzin-Zakk; 11-27-2010 at 12:27 PM.
Old 11-27-2010, 12:16 PM   #2
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Default Re: [Passive]Eye of the Beholder

sight angle ideas are always cool) make this toggleable and draining mana (or just active), coz it's a OMGWTFPERMASILENSE now
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Old 11-27-2010, 12:29 PM   #3
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Default Re: [Passive]Eye of the Beholder

^ I don't think it's imba)) They may split - one goes there, one goes here and you can't watch two of them at the same time. Hell, it's introducing more tactic to the game!
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Old 11-27-2010, 12:33 PM   #4
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Default Re: [Passive]Eye of the Beholder

yea, they can split, but think about pubs T_T. And its still OMG.......ENSE in 1v1 situation.
but i like this idea, so i'll say t-up right now)
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Old 11-27-2010, 12:35 PM   #5
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Default Re: [Passive]Eye of the Beholder

What if the "Beholder" is silenced/stunned? Will it still work? Also, add a 0.5 seconds delay before it wears off, making it possible to just look at a unit once and silence them.
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Old 11-27-2010, 12:39 PM   #6
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Default Re: [Passive]Eye of the Beholder

^ Then you'd spend time spinning around ^_^

And the ability is inactive while Beholder is disabled.
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Old 11-27-2010, 01:03 PM   #7
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Default Re: [Passive]Eye of the Beholder

I like these kind of idea... But they don't look that dota-ish to me...Anyway T-up
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Old 11-27-2010, 06:57 PM   #8
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Default Re: [Passive]Eye of the Beholder

T-Up, awesome idea. Requires lots of positioning and skill to use.
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Old 11-28-2010, 04:26 AM   #9
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Default Re: [Passive]Eye of the Beholder

t-up, since there are few skills that require you to literally look at the enemy. This one should be included
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Old 07-15-2011, 04:51 PM   #10
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Default Re: [Passive]Eye of the Beholder

"I see you" bump

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Old 07-15-2011, 06:16 PM   #11
Vatiago
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Default Re: [Passive]Eye of the Beholder

seems to need precision mouse control for this skill lol
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Old 04-16-2012, 01:45 PM   #12
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Default Re: [Passive]Eye of the Beholder

Very nice indeed !

Maybe to decrease its imba situation you can lower Beholder's turning speed, so it cant turn easily. Same as Batrider's napalm...
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Old 04-16-2012, 07:22 PM   #13
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Default Re: [Passive]Eye of the Beholder

Quote:
Originally Posted by Dzin-Zakk View Post
Silences units in the cone area. Should I add some side effect like mana leaching?
Make a version of this skill for an ultimate and add a side effect or two (mana leeching, slow, anything) and this would be a very nice and innovative skill.

As a downside like Buura suggested, there should be slightly slower turning speed. Similar to ghost walk's scaping but with sticky napalm's effect.
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Old 05-24-2012, 03:24 PM   #14
Dzin-Zakk
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Default Re: [Passive]Eye of the Beholder

^Yeah may be something like Phoenix's sunray but without crappy movement control system.
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Old 05-29-2012, 11:01 AM   #15
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Default Re: [Passive]Eye of the Beholder

I really like this ability, it would be a especially useful ability in the Mid lane and tower pushing
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