Originally Posted by sunnymarcell
in teamfights, bkb >>>>>>>>>>>>>>>>>>>>>> heart
what AM is, if not a fucking teamfight carry?
also name 5 things what can stop a team chain-hexing an AM in teamfights
Well, there's always pushing other lanes alone? Because let's see the enemy team try to send one person to stop him? And if they send out 2 now your team is holding advantage 4 v 3 and even then, if you have a Heart the 2 people will have a hard time killing you? (even if they force you to retreat, the heart regen means you'll be back in less than a minute, actively pressuring them)
You call others noob for following pros' build blindly, yet you also think in that same narrow-minded pattern that it's all about the kills and winning team fights.
You also probably will cry BACKDOOR and rage when a Clinkz spend 10 full seconds and kill your tower through backdoor protection, and neither you nor any of your teammate bother to pack a TP to stun him once and ruined his plan (without Strafe Clinkz will have a hard time out damaging the regen).
Yes if you're focusing on teamfight and teamfight only (and that you get to activate it, before, say, a Lion blink in and sheep you), BKB is better, but Heart offers that massive HP pool for the enemy to burn through, and if they fail to do it, the regen will let you be back in the fight a lot faster than if you had to go to fountain because BKB doesn't offer any regen.
Or better yet, have your initiator starts the fight, stunning the people with instant disables so AM can hop in and wreak havoc, instead of having AM jumps in first and get chain disabled to death.