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#1 |
Member
Join Date: Apr 2012
Posts: 484
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| Last edited by Sasho1233; 04-17-2012 at 09:41 AM. Reason: some stuff | |
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#2 |
Member
Join Date: Mar 2012
Posts: 2,040
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I prefer removing the damage cap on Quil Spray
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#3 |
Member
Join Date: Apr 2012
Posts: 484
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That was the case 4-5 years ago and the hero was unbalanced.
I need more opinions. |
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#4 |
Member
Join Date: Feb 2012
Posts: 1,363
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I like this, the strength buff and cast animation is sorely needed.
I don't really like the int buff though, he already has an excess of it by the time midgame comes around. |
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#5 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 3,037
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Since I hate riki and this hero is his perfect counter I say T-up till the skies...he is also underpicked and pretty much rarely used...
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#6 | |
Member
Join Date: Apr 2012
Posts: 484
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Quote:
I thought about making his skills not add charges to Magic Stick but that is too powerful. |
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#7 |
Member
Join Date: Dec 2011
Location: Yami no Heya
Posts: 1,298
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I think we should nerf his int growth and buff his base int. Maybe 22 + 2.2 is good.
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#8 |
Member
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FINALLY someone realizes that the buff he ACTUALLY NEEDS is to increase his strength gain.
he doesnt need an int buff he needs an int tweak. lower his int gain if you're going to increase the starting (but not too terribly much)
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#10 | |
Member
Join Date: Feb 2012
Posts: 1,363
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Quote:
CSDT actually nailed it. The base can be buffed, but the gain needs to drop. He's getting better >_> |
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#11 |
Member
Join Date: Apr 2012
Posts: 484
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CSDT's idea is too big. We need to take baby steps. That much starting Intelligence will prove to be too pesky because his skills cost 30 and 35 mana respectively. He should have some freedom to cast his skills in lane, but not be able to spam them, since they are incredibly powerful early in the game.
Made some adjustments to the first post. |
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#12 |
Member
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good
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#15 |
Member
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Casting point to 0.2/0.15 to preserve the ratio so that his cast animation won't look weird. T-Up to everything suggested.
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#16 |
Member
Join Date: Sep 2009
Location: Castle of Tornarus
Posts: 561
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As BorisPeace- said, make it 0.2/0.15. And I completely T-UP this, much needed.
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Expect the unexpected. I am a beacon of knowledge blazing out across a black sea of ignorance.
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#17 |
Member
Join Date: Apr 2012
Posts: 484
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The cast basckswing is what he does after he puts the skill in effect. I was considering making it 0, but I wasn't sure if that would have been too much.
0.05 seconds is not going to make much of a difference. |
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#18 |
Member
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honestly theres not much of a reason to change his cast animation. it hardly gives me any problems
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#19 |
Member
Join Date: Feb 2012
Posts: 1,363
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Dropping backswing to zero wouldn't have too much of an effect, any Bristle player that isn't retarded will be spamming their next move/attack during casts anyways.
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