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#41 | |
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#42 | |
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Join Date: Mar 2010
Posts: 4,196
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On lanaya it doesnt work this way. Enemies will recive damage based on the damage recived by the 1° target. This is the reason why you can get lucky shots (for example you atack a ranged manta ilusion and use dagon right away on it, units behind it will recive 800*4=3200 dagon damage GG). |
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#43 | ||
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#44 | |
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Join Date: Mar 2010
Posts: 4,196
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#45 | |
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Join Date: Sep 2009
Posts: 430
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Ok so to set things straight.
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62.7 dmg to the range creep it attacked (as primary target gets reduced attack damage by armor VALUE wich is 10) -> Note that primary target is NOT affected by cleave damage! 50 damage to all non-fortified armor units in cleave AOE as hero damage type deals 100% dmg to all but fortified armor -> Regardless of the units armor VALUE
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I eat barbed wire, shit bricks and piss napalm!
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#46 | ||
Banned
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#47 | ||
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Join Date: Mar 2010
Posts: 4,196
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I rather leave the farm to a Potm or a WR, they will deal tons more dps on the amp unit than you will. |
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#48 |
Member
Join Date: Jun 2009
Location: Portugal
Posts: 209
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Actually speaking for YOU. Every thread you jump into you end up flaming someone that has a different opinion.
I wont bother anymore, you think Battlefury Slardar rocks on and is the role on which he helps his team the most, go right ahead. It probably works in the games you play. I just hope you dont jump into my games, thats all Keep having fun thats all that matters.
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#49 | |
Member
Join Date: Apr 2012
Posts: 484
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Now that is just unintended. Dealing 99999 damage in an area is far too good to be a feature of the hero. I guess IceFrog forgot/doesn't want to put a damage limitation because it is not the easiest thing to recreate.
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Truth is he only needs attack speed to be effective. Being able to bash someone is enough for him because with his ultimate heAnd his entire team will deal a lot of damage, unless the target is an armor whore (and we don't see those around anymore). |
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#50 |
Member
Join Date: Mar 2010
Posts: 68
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Slardar is a semicarry that relies on jumping onto people to be truly effective. Expecially nowdays, when most heroes can blink around/windwalk before you can amp them. Blink is core on slardar for this simple reason. Rushed blink however leaves you out of mana every time you jump someone, or vulnerable. Most of the time if you get good farm you can consider if you should go vanguard, finish your threads and then get your blink. Armlet on slardar is just stupid if you are the first one to go in. After blink, 99 times out of 100 you want a bkb to wreck squishy heroes after jumping in. AC/Heart if the game is not over. Unless you are playing with enigma/tide with blinks themselves, blink is mandatory
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#51 | |
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Join Date: Sep 2009
Posts: 269
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Personally, I prefer playing Slardar as a carry/ganker/pursuit/tank hero. I don't like supporting with blink dagger and whatnot, since his ability to deal damage is just so great. Str Treads, HotD, and 2 bracers is my core build, which gives him a lot of HP and damage at the same time, with decent attack speed from treads. From there, I generally branch to Yasha, getting Perserverance as well (for Bfury later). After that, it's a decision between finishing SnY or Bfury - go for Bfury if you can afford to pass up on 304 HP and the extra disable. Afterward, you should focus on either another damage item (say Buriza or Radiance) and/or a Hyperstone. MoC is stupid on Slardar. It's an early item for cutting through armor, but heroes don't have that much armor early on, and reducing an opponent's armor too much below zero is actually counter-effective. Ideally, you want to lower their armor to exactly zero, or around zero (give or take 1 or 2 points). However, it's better to reduce a hero's armor from 15 to 2, than it is to reduce his armor from 6 to -6. You can look up the math craft, but you'll never need additional sources of armor reduction unless you're facing either a DK, or a massive tank that has or is going for Cuirass/Shivas. -16 armor is a lot. |
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#52 |
Member
Join Date: Apr 2012
Posts: 591
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I find this hero extremely team based.
If you have a dps guy to benefit from your ult, a babysitter so you can farm something on lane and a support with Arcane Boots so you don't get dry every three seconds, he does good even in pubs But playing pubs with no friends, I usually ended up harassed by ranged rightclickers (he's weak on the lane) when my team mate was also melee the lane usually was auto lost (happens in pubs a lot). Later when ganking I had to constantly buy clarities because every gank attempt = 0 mana and nobody had clarities. Also when blinking in, people did not follow me so I often just died for nothing. I think this is a hero to avoid in public environment unless you want to play a carry slardar and get some bfury+domi to farm woods and stack ancient camps. But if you're doing that, why not Void or Mortred? They do it better and carry better. If you're trying to play the usual comp vg+dagger+bkb slar, your success is almost entirely dependent on the rest of your team and their ability to utilize your initiation and amp. When people attack a different target than the one you amped or follow after your initiation after 3 seconds delay, you will be useless. You will also not farm dagger+bkb+vg (it's 8000 gold or so) when nobody is there to babysit you and your team mate steals farm from you rather than helping you. Slardar fits an organized team imho where he can use his strengths well and his weaknesses are covered by picks/teamplay |
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