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#1 | ||||||||||
Member
Join Date: Oct 2011
Location: Russia, St. Petersburg
Posts: 73
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![]() The Ripping Beast Praedator |
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"Praedator" meaning "hunter" from latin. Hunter.. Praedator not a typical hunter. He not waits in the bushes. He heatedly dashes to victim, crushing, ripping and destroying all on his way. The ripping beast.. he always ready to battle. He already coming for you.. ![]() |


Check up for my suggestions! ![]() | Praedator, The Ripping Beast | ![]() | Untouchable Shell |
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#2 | |
Banned
Join Date: Apr 2012
Location: California, USA
Posts: 250
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Quote:
First of all, I think a good unit to use for this hero would be the zergling model. The posters on this forum like it more when you use WC3 vanilla (original) models, and the zergling model comes with WC3. Needless to say, the icon goes along with it. Stats: Well rounded. the strength gain seems a little high in comparison to the other starting stats, but its fine the way it is. One thing I would change is the base int. i would suggest maybe 13-14, and increase the gain to 1.3-1.5 ADV. Stats: no comment. Skills Greed Rush: I really like this idea. reminds me of a cat playing with its food. the numbers for this skill are done well, but units shouldnt move back to where they were in 0.5 seconds, they should just continue what they were doing (attacking, moving, etc.). Another thing i would like to see is its ability to cancel a channeled ability on the units that are pushed away during the charge. the throw should also have a slightly decreased range, that could be incredibly too powerful in the beginning of the game, especially if you are laning at your tower. Hunter's Jump: Another good idea, but slightly unoriginal in the sense that Mirana already has leap. no further comments ![]() Feel my Pain: WOW! REALLY great idea, but maybe a LITTLE too powerful. 95% damage taken from heroes converted into bonus damage, and 70% lifesteal on the next attack, and half the damage on the one after. a little too powerful of a skill. Tweak the numbers to be less powerful, and it might fly. Rampage: I can definitely see the synergy this has with Feel My Pain, and i like the idea of losing control of your hero. But for how long do you lose control? It says the buff is 4 seconds, but what about that debuff? good idea though ![]() Overview: A solid hero concept, but some numbers need tweaking. could i ask you to return the favor and review my hero idea? http://www.playdota.com/forums/showthread.php?t=763075 |
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#3 |
Member
Join Date: Oct 2011
Location: Russia, St. Petersburg
Posts: 73
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Propagate11235, thanks for detailed review!
Idea about zerling model is very good, I think it will be main model.. =) Int gain improved, it really was needed. Greed Rush: my fault, forgot about towers.. numrers decreased. Hunter's Jump: Leap.. hmm, maybe. But he really needed skill to place his ulti without necessity to buying Dagger. It also good initiating/escape tool.. so.. oh, nvm, nvm. Feel my Pain: yeah. it may become something that people call "imba".. so, decreased. Rampage: after 1.5 seconds, it will be 1 second or 1 attack uncontrollable. About debuff - you losing a good amount of HP, it really not enought?.. Anyway, thanks, I think it's more better now.. ) P.s. Sure, I comment your hero idea a bit later =) |
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#4 |
Banned
Join Date: Apr 2012
Location: California, USA
Posts: 250
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It is looking a lot better!
one thing i just noticed, the AoE for Hunter's jump is too wide. the way it is now, you wouldn't have to even actually HIT the target with your hero for the ministun to take effect. it should be about 200-250, so that when you leap, you have to be at least close to melee range for the ministun. At least, thats how i feel about it, especially when i read the skill description. Another opinion i have about Feel My Pain is that the cooldown should be a tiny bit longer, say maybe 2-3 seconds at level 4, especially since you are combining two very powerful effects. just my 2 cents :3 |
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#5 |
Member
Join Date: Oct 2011
Location: Russia, St. Petersburg
Posts: 73
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Hunter's Jump: Yep, you are right, AoE is too big. Decreased.
Feel My Pain: My fault. I think, there was a slight misunderstanding.. Feel My Pain adds to bonus damage only single-dealed portion of damage (single attack/one cats/one portion of DoT/etc.), if it was greater than 30, and passive not on cd. Damage portions not stacks. But, if you gain a single-dealed portion of damage, which is greater than previous portion, and passive is not on cd, buff will be replaced with new. Now that's more clear, I think? Give feedback, please ![]() p.s. I didn't understand about avatar first time Love Tsutomu works, too But I haven't readed Abara, unfortunately..
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#6 |
Banned
Join Date: Apr 2012
Location: California, USA
Posts: 250
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honestly, the way feel my pain is right now is fine. my personal opinion is that the CD should be longer, but its your hero suggestion XD
its a really cool skill, and it honestly doesn't need any more tweaking. the CD fits well with the amount of damage bonus you get. Abara is probably Tsutomu's best manga, IMHO. its so KICKASS! |
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#7 |
Member
Join Date: Oct 2011
Location: Russia, St. Petersburg
Posts: 73
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I think more about Feel My Pain. It not shouldn't be too overpowering, but in some circumstances it be able give you power to overcome DPS'er, or regain yours HP after heavy nukes. That's what I'm aimed to.
p.s. already downloaded Abara
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| Last edited by NeuroNoise; 04-19-2012 at 11:22 AM. | |
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#8 |
Member
Join Date: Oct 2011
Location: Russia, St. Petersburg
Posts: 73
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| Last edited by NeuroNoise; 04-19-2012 at 11:22 AM. | |
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#9 |
Member
Join Date: Oct 2011
Location: Russia, St. Petersburg
Posts: 73
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Bump. Need a feedback.
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#10 |
Member
Join Date: Apr 2011
Posts: 689
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I like the spells, I was wondering for the third skill so you get bonus damage everytime you are attacked, wouldn't the 2nd hit always be maxed % since after you do your first attack you'll just get damaged and the bonus resets.
Edit: nvm didn't read the cd, cool hero none the less ^^ T-up
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#11 | ||||||
Member
Join Date: Oct 2011
Location: Russia, St. Petersburg
Posts: 73
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bump
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Check up for my suggestions!
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#12 |
Member
Join Date: Aug 2011
Posts: 57
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Nice ,man plz change it to Felbeast Zerling not fiting the icons and story.
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#13 |
Member
Join Date: Oct 2011
Location: Russia, St. Petersburg
Posts: 73
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#14 |
Member
Join Date: Oct 2011
Location: Russia, St. Petersburg
Posts: 73
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bump
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#15 |
Member
Join Date: Jul 2011
Location: Around the sun
Posts: 284
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Osm really like this hero, my favorite hero so far in suggestions!
I like his base stats and his growth stats, they are perfect. I get the first, second and fourth skills But am confused about 'feel my pain!' can you explain it further, im sorry, i know you have explained it already What i think you mean; someone hits your hero and the amount of damage he takes, a percentage of that damage is now his damage and he also get a lifesteal orb effect? What i know you mean; not sure (: |
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#16 |
Member
Join Date: Jul 2011
Location: Around the sun
Posts: 284
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okay i read it again and all i got was life steal inst an orb effect, still dont get the damage bit...
Done he 'reflect' the damage like spectre basically? (because he is hitting them back, basically) Or is more a block and then what damage he blocked he obtains for a few seconds? |
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#17 |
Member
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Hello and welcome to the PD suggestion forums! First of the introduction is for the hero itself not for the hero suggestion. Fix that or just copy paste your intro outside the template and just leave the intro column blank or you put your intro about the hero itself in it. Do that and I MIGHT give you a review. It just bugs me that people put "their" own intro in the intro section.
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#18 | ||
Member
Join Date: Oct 2011
Location: Russia, St. Petersburg
Posts: 73
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Quote:
![]() Quote:
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#19 |
Member
Join Date: Jul 2011
Location: Around the sun
Posts: 284
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So he constantly has lifesteal yes?
Yeh, clear now (: thnx Great idea would be so happy to see him 6.75 :P |
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#20 | |
Member
Join Date: Oct 2011
Location: Russia, St. Petersburg
Posts: 73
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Quote:
Let's Praedator have FMP lvl3, and deal X dmg on each attack. For example, Lina use Laguna Blade lvl1 on Praedator. If passive was on cooldown, you receive damage and won't have any bonuses. If passive was active, it goes on cd, you receive 450 magical damage (337,5 dmg after reduction), and also you receive (337,5 * 0.65) =~ 219 bonus dmg. So, you have (X+219) dmg for next attack, and 40% from (X+219) will be lifestealed. Second attack have only half bonus: (X+219/2) = (X+115), and 40% of (X+115) will be lifestealed. Third and other attacks won't have any bonuses, until passive will be triggered again. Another example: Void hit you with autoattack. It deal 85 physical dmg. If passive was on cooldown, you receive damage and won't have any bonuses. If passive was active, it goes on cd, you receive 85 physical damage (let it will be 50 dmg after reduction), and also you receive (50 * 0.65) =~ 32 bonus dmg. So, you have (X+32) dmg for next attack, and 40% from (X+32) will be lifestealed. Second attack have only half bonus: (X+ 32/2) = (X+16), and 40% of (X+16) will be lifestealed. Third and other attacks won't have any bonuses, until passive will be triggered again. Now it's clear, I think
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