|
|
#21 |
Member
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,388
|
|
|
|
|
#22 |
Member
Join Date: Jul 2009
Location: Chieng Mai, Thailand
Posts: 652
|
^thanks a lot
|
|
|
|
#23 |
Member
Join Date: Jul 2009
Location: United States
Posts: 1,097
|
Wow. So I must have been really lucky that game it stun dodged. As I've said, I've had it work only once I know of, maybe more, but when I tested it failed. Thanks for clarifying.
__________________
Suggestions:
TA Agha: http://www.playdota.com/forums/showthread.php?t=409852 S&Y Buff: http://www.playdota.com/forums/showthread.php?t=621909 |
|
|
|
#24 |
Member
Join Date: Jun 2009
Posts: 441
|
@EebstertheGreat and Steric:
Thanks for the numbers and analysis.
__________________
I don't like moving...
09-08-12 sig: "The fun in learning is not knowing all the answers but the journey to find them." by me, Clogon. XD |
|
|
|
#25 |
Member
Join Date: Jul 2009
Location: Chieng Mai, Thailand
Posts: 652
|
one more questions:
What would happen first if both Life Break's check for the magic immunity removal and Charge of Darkness's check for the stun is done in the same 0.005 update interval (they both get in range of each other)? The stun or the removal of magic immunity? |
|
|
|
#26 | |
Member
Join Date: Jul 2009
Posts: 1,131
|
Quote:
|
|
|
|
|
#27 | |
Member
Join Date: Jul 2009
Location: Chieng Mai, Thailand
Posts: 652
|
Quote:
I didn't say "same time", I said "same update interval". My question is which check would go first. Note: what you said don't apply well in a quantum computer, if it would be successfully built
|
|
|
|
|
#28 |
Member
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,388
|
The one that happens first will happen first . . . the general assumption is that the engine processes new orders in the order they are received. So if it receives the Life Break order before the Charge of Darkness order, it will be checked first.
That might not really be the case of course; the logic might work quite differently for timers. But I don't know how to check this nor do I really care to. The deep inner workings of the WC3 engine tend to be confusing, hard to probe, and nearly irrelevant.
__________________
|
|
|
|
#29 |
Member
Join Date: Jul 2009
Location: Chieng Mai, Thailand
Posts: 652
|
^That's sad to hear
Actually it's quite relevant to my calculation (though not so much, but relevant anyway). At first my assumption was the one casted first will be checked first but I wasn't sure, if anyone actually know the algorithm WC3 engine uses would be nice, sadly that the old-school mechfags aren't around here anymore. |
|
|
|
#30 | |
Member
Join Date: Jan 2010
Location: Germany
Posts: 5,046
|
Quote:
They didn't. They gained knowledge from tests in wc3 (without knowing anything about the inner workings) and drew conclusions. One might call this procedure "science".
__________________
I might edit my p0sts frequently and rapidly after posting.
DotA code of the week:
Jass:
function Func0243 takes nothing returns nothing
call Func0242()
endfunction
|
|
|
|
|
#31 |
Member
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,388
|
I think he means they would have been more willing to actually make a map to test it, while I'm much too lazy.
__________________
|
|
|
|
#32 | |
Member
Join Date: Jul 2009
Posts: 1,131
|
Quote:
If the triggers were somehow triggered simultaneously (which I don't even think is possible), then I believe that the one that was created last will run first. Even if there was a successfully built Quantum Computer, the warcraft III program runs things one at a time, so that's irrelevant. |
|
|
|
|
#33 | ||
Member
Join Date: Jul 2009
Location: Chieng Mai, Thailand
Posts: 652
|
^Eebster got my question anyway, it doesn't matter if you don't. Maybe this might help Multi-players RTS.
Quote:
every thing changes ![]() Quote:
I can't make a test map myself cause I don't have WC3 installed on my computer over a year ago, I lost the damn Frozen Throne CD. |
||
|