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#1 |
Member
Join Date: Apr 2012
Posts: 484
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#2 |
Member
Join Date: Sep 2009
Location: Chennai/Pune, India
Posts: 1,403
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Problem is ordering a dummy unit to cast the spell. Rubick's spell steal only adds the ability to rubick which is easy but the order id of the spell can't be detected. So you would have to store the orders of each spell somewhere and look it up everytime you need to reflect a spell.
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#3 |
Member
Join Date: Apr 2012
Posts: 484
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You mean "Mountain King - Storm Bolt" kind of things right?
I can't test it because I don't have Warcraft, but wouldn't putting the same order I.D to all skills fix this problem. Or did it make units have trouble casting because it would confuse skills? And to be honest most of the work is already done and this is not out of reach, even considering how lazy IceFrog is. |
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#4 | |
Member
Join Date: Jan 2010
Location: Germany
Posts: 5,043
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Quote:
Aside from that, your idea is that only single target spells get reflected? What about e.g. shackle/dismember/fiend's grip/flaming lasso? Unstable concoction? Life Break? Nether Strike? Charge of Darkness? Lifedrain? Swap? Manadrain? Reality Rift? Burrowstrike? Any arrow ability? Phantom Strike? Blink Strike? Sunder? Static Link? Soul assumption? Snowball? Double Edge? Duel? Omnislash? Focus Fire? And most importantly: Spell steal? Minor things: Brain Sap? Grave Chill? Ion Shell? Fatal Bonds? Assassinate? Replicate? Point is, about a quarter of all single target spells wouldn't make sense to be reflected.
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| Last edited by MauranKilom; 04-24-2012 at 08:02 PM. | ||
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#5 |
Member
Join Date: Apr 2012
Posts: 484
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Maybe they wouldn't. I am looking for a way to introduce the idea because the concept is not bad. Right now balance is not my primary concern. If a good way to feasibly implement this in the map is given I will think of the skills that should be used and balance. There's no need to at this point.
And we can just remove skills that make no sense from the list. |
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