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#21 |
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#22 |
Member
Join Date: Sep 2009
Location: Germany
Posts: 571
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What happens when two different auras (trueshot and brilliance) use the same buff ?
Do they stack normally ? |
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#23 |
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Join Date: Oct 2009
Posts: 52
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#24 |
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iirc the highest value of each stat will occur.
ex: if trueshot changes damage and brilliance changes mana regen, they will stack. if trueshot changes damage and brilliance changes damage and mana regen, you get mana regen and highest damage value
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#25 | |
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Join Date: Oct 2009
Location: At Interstellar 5555
Posts: 1,488
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Quote:
Trueshot + Command + Lunar Blessing? Then I get the night vision plus the highest damage value? Am i right? But where can you get the highest damage value? |
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#26 |
Member
Join Date: Jan 2010
Location: Germany
Posts: 5,046
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Each of those 3 works independently. They place different buffs, so there's no stacking issue.
Command aura (venge/wolf) is, well, a command aura. Trueshot aura is a Trueshot aura (duh). Lunar blessing is completely triggered (based on trueshot aura, too, but places a different buff and thus has no stacking issues). The damage as well as the nightvision are granted by adding abilities to the target unit and don't interfere with auras.
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#27 | |
Member
Join Date: Oct 2009
Location: At Interstellar 5555
Posts: 1,488
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Well how about that? I get that from mechanics. I just want to experiment a Trax + Venge + Luna Trilane with all aura plus a Devotion Aura(RoB) + Brilliance Aura (RoB) + Soothing Aura(HoR)
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| Last edited by sirky004; 02-15-2012 at 05:38 PM. | ||
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#28 |
Member
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,388
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Command Aura and Trueshot Aura will work together, but they won't stack multiplicatively. That is, each aura will grant a bonus based on the hero's base damage, not that hero's base damage plus one aura.
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#29 | ||
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Join Date: Jan 2010
Location: Germany
Posts: 5,046
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Quote:
https://www.google.com/search?q=dota...tegy+trax+wolf And yes, as Eebster said, the damage from command aura won't be counted in for Trueshot aura. Same the other way round. They still stack additively.
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#30 |
Member
Join Date: Oct 2009
Location: At Interstellar 5555
Posts: 1,488
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Well our trilane works
Don't have a replay though (I forgot that I'm using deep freeze )under 4 minutes scourge 1st bottom tower fell. But the 2nd tower takes atleast 7 minutes when the enemy realizes that we are capable of Jumbo size their creeps at their bottom. At lvl 6, trax(with HotD, 2 Wraith and a PT Agi) has +154 damage luna(same as trax) has +133 damage and me venge (RoB, HoR and Urn) has +79 damage. It takes up to 200+ damage when lycan use howl. I really still don't get the idea of aura flicker. In a clash, our damage just went down and then back to normal, then the same thing happens again. |
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#31 |
Member
Join Date: Jan 2010
Location: Germany
Posts: 5,046
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Whenever a new unit is spawned on the map, the damage of all units is recalculated. This somehow introduces a slight delay in reapplying the auras.
So if the fight has many heroes that use many dummy units, your damage will flicker. Edit: How did i write "someone" there? I have no idea...
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| Last edited by MauranKilom; 02-17-2012 at 02:09 PM. | |
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#32 |
Member
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,388
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This should only occur with command aura though.
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#33 | |
Banned
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Quote:
Are you sure you actually meant Trueshot Aura and not Command Aura? |
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#34 |
Member
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,388
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Trueshot aura has the option to affect melee units only, ranged units only, or both.
It's pretty much identical to Command Aura.
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#35 |
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Join Date: Sep 2009
Location: Land of Asura
Posts: 2,302
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Just to be sure ; let's say a hero provides an aura. It this hero dies, is there the 2-4 second delay before the aura is removed to any valid unit that benefited of it nearby ?
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#36 |
Member
Join Date: Jan 2010
Location: Germany
Posts: 5,046
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Yes.
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#37 |
Member
Join Date: Nov 2011
Posts: 76
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Is there a list of triggered auras in dota? It would be useful when drafting illusion strat against base aura strat
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