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Old 10-10-2010, 09:01 PM   #21
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Default Auras


Quote:
Originally Posted by Leadblast View Post
Sure Sven doesn't have Toughness Aura anymore but what about Enraged Wildkin's? Is it based on Devotion Aura too? It fully stacks with Devotion Auras from RoB/Vlads/Cuirass.
Yes, it is, as Devotion Aura is the only base aura that grants bonus armor.
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Old 04-28-2011, 05:23 PM   #22
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Default Re: Auras

What happens when two different auras (trueshot and brilliance) use the same buff ?
Do they stack normally ?
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Old 09-15-2011, 06:45 AM   #23
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Default Re: Auras

Quote:
Originally Posted by Der_kleine_Tomy View Post
What happens when two different auras (trueshot and brilliance) use the same buff ?
Do they stack normally ?
as far as I'm reading
the same buff won't stack at all (the highest will override)
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Old 09-15-2011, 01:49 PM   #24
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Default Re: Auras

iirc the highest value of each stat will occur.

ex:
if trueshot changes damage and brilliance changes mana regen, they will stack.
if trueshot changes damage and brilliance changes damage and mana regen, you get mana regen and highest damage value
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Old 02-14-2012, 03:16 PM   #25
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Default Re: Auras

Quote:
Originally Posted by darxide View Post
iirc the highest value of each stat will occur.

ex:
if trueshot changes damage and brilliance changes mana regen, they will stack.
if trueshot changes damage and brilliance changes damage and mana regen, you get mana regen and highest damage value
how bout these auras?
Trueshot + Command + Lunar Blessing?

Then I get the night vision plus the highest damage value? Am i right?
But where can you get the highest damage value?
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Old 02-14-2012, 07:00 PM   #26
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Default Re: Auras

Each of those 3 works independently. They place different buffs, so there's no stacking issue.
Command aura (venge/wolf) is, well, a command aura.
Trueshot aura is a Trueshot aura (duh).
Lunar blessing is completely triggered (based on trueshot aura, too, but places a different buff and thus has no stacking issues). The damage as well as the nightvision are granted by adding abilities to the target unit and don't interfere with auras.
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Old 02-15-2012, 01:37 PM   #27
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Default Re: Auras

Command Aura will not benefit from the damage given by Trueshot Aura.

Well how about that?
I get that from mechanics.

I just want to experiment a Trax + Venge + Luna Trilane with all aura plus a Devotion Aura(RoB) + Brilliance Aura (RoB) + Soothing Aura(HoR)
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Old 02-15-2012, 06:25 PM   #28
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Default Re: Auras

Command Aura and Trueshot Aura will work together, but they won't stack multiplicatively. That is, each aura will grant a bonus based on the hero's base damage, not that hero's base damage plus one aura.
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Old 02-15-2012, 10:00 PM   #29
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Default Re: Auras

Quote:
Originally Posted by sirky004 View Post
Command Aura will not benefit from the damage given by Trueshot Aura.

Well how about that?
I get that from mechanics.

I just want to experiment a Trax + Venge + Luna Trilane with all aura plus a Devotion Aura(RoB) + Brilliance Aura (RoB) + Soothing Aura(HoR)
Back in DA i read about the so called Aura-strategy where you do the exact same thing as you said: Trax + Venge (or Alpha-Wolf) + Vladimir's offering + Luna aura (back then also a trueshot aura, though i'm not sure whether it stacked at that time) gives trax insane bonus damage. Combine that with a crit and some -armor (venge again!), Inner Beast etc. and deal >400 damage per hit.
https://www.google.com/search?q=dota...tegy+trax+wolf

And yes, as Eebster said, the damage from command aura won't be counted in for Trueshot aura. Same the other way round. They still stack additively.
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Old 02-16-2012, 08:36 AM   #30
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Default Re: Auras

Well our trilane works Don't have a replay though (I forgot that I'm using deep freeze )

under 4 minutes scourge 1st bottom tower fell. But the 2nd tower takes atleast 7 minutes when the enemy realizes that we are capable of Jumbo size their creeps at their bottom.

At lvl 6, trax(with HotD, 2 Wraith and a PT Agi) has +154 damage luna(same as trax) has +133 damage and me venge (RoB, HoR and Urn) has +79 damage. It takes up to 200+ damage when lycan use howl.

I really still don't get the idea of aura flicker. In a clash, our damage just went down and then back to normal, then the same thing happens again.
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Old 02-16-2012, 09:30 AM   #31
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Default Re: Auras

Whenever a new unit is spawned on the map, the damage of all units is recalculated. This somehow introduces a slight delay in reapplying the auras.
So if the fight has many heroes that use many dummy units, your damage will flicker.

Edit: How did i write "someone" there? I have no idea...
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Last edited by MauranKilom; 02-17-2012 at 02:09 PM.
Old 02-24-2012, 05:58 PM   #33
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Default Re: Auras

Quote:
Lunar blessing is completely triggered (based on trueshot aura, too, but places a different buff and thus has no stacking issues).
So Lunar Blessing is based on Trueshot Aura? how does it come to buff melee heroes' damage, then?
Are you sure you actually meant Trueshot Aura and not Command Aura?
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Old 02-24-2012, 08:08 PM   #34
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Default Re: Auras

Trueshot aura has the option to affect melee units only, ranged units only, or both.

It's pretty much identical to Command Aura.
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Old 03-07-2012, 02:39 PM   #35
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Default Re: Auras

Just to be sure ; let's say a hero provides an aura. It this hero dies, is there the 2-4 second delay before the aura is removed to any valid unit that benefited of it nearby ?
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Old 03-07-2012, 03:28 PM   #36
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Default Re: Auras

Yes.
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Old 04-27-2012, 08:33 AM   #37
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Default Re: Auras

Is there a list of triggered auras in dota? It would be useful when drafting illusion strat against base aura strat
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