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#1 |
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#2 |
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Yes, Toss pauses the unit for 1 second,
Thus, cancels channeling spellsBoth Allied and Enemy. Use the search function: Similar Thread.
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How shallow-minded. |
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| Last edited by Darkmeplez; 04-13-2012 at 05:59 AM. | |
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#3 |
Member
Join Date: Jul 2009
Location: Chieng Mai, Thailand
Posts: 652
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How come Toss does not cancel allied channeling spells then?
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#4 |
Member
Join Date: Feb 2010
Location: London
Posts: 265
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Toss cancel both enemy's and ally's channeling spell.
There are only a few spells that change enemy's position without interruption (to heroes), they are CK's Reality Rift, Ezalor's Blinding Light, Force Staff, Pudge's Meat Hoot (to magic immune heroes and invisible heroes), Kunkka's X Marks The Spot Return (to hidden heroes).
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Hello C ^ 蓝翼小狼
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#5 |
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Hey, how come toss interrupts the channeling of an ally? I've tested it before. I tossed Rhasta while he is netting an enemy unit but he wasn't interrupted! @_@
Edit: i haven't read the 3rd comment before i posted this.
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#7 |
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Probably my old observations doen't work nowadays maps. gw again man.
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#8 |
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Join Date: Mar 2010
Location: Chile
Posts: 126
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I remember playing a Tiny+Sand King combo at some point and he could toss me into enemies while I channeled Epicenter without canceling it...
Was a long time ago though |
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#9 | |
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Join Date: Jul 2009
Location: Chieng Mai, Thailand
Posts: 652
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Quote:
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#10 |
Member
Join Date: Nov 2009
Location: PH
Posts: 393
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Yes it does cancel any channeling spells
Hope that heroes w/ -disablehelp won't be tossed.. Because there are so many game spoilers that use Tiny |
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#11 |
Member
Join Date: Jun 2009
Posts: 441
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As many have stated Toss didn't always pause the unit and tossing a channeling SK/CM was quite gamebreaking.
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I don't like moving...
09-08-12 sig: "The fun in learning is not knowing all the answers but the journey to find them." by me, Clogon. XD |
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#12 |
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Join Date: Oct 2011
Posts: 80
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toss also cancels juggernaut spin...
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#13 |
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It only cancels the animation and hardcoded magic immunity, whereas the damage and softcoded magic immunity will not be ended if Juggernaut is paused.
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You can call me LEM0NS
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#14 |
Member
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,366
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It cancels the entire hardcoded spell, including the attack damage reduction.
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