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Old 05-02-2012, 01:01 PM   #21
hANDoFbLOOD
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Default ASU on Riki (Not Suggestion)


Give him backstab damage regardless of whether he's attacking from the back, front, sides or whatever. Heck, change the name from backstab to just, well, stab.
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Old 05-02-2012, 01:05 PM   #22
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Default Re: ASU on Riki (Not Suggestion)

Quote:
Originally Posted by GodlyKha View Post
Well you have to do it on a case by case basis for each hero, each carry. For example, Kunkka actually gets some decent benefit because he can be played as a caster with his combo primary. Its one reason behind one of my suggestions for his ASU already;
http://www.playdota.com/forums/showt...ght=ghost+ship

But with someone like Riki, or Troll Warlord, or Sniper? Maybe stronger ASU. But with someone like Slardar, Ursa, Centaur- you have to be much more careful. Not to necessarily say "all dps hero should have good aghanims", so much as, evaluate it on each hero based on how much they benefit from the hp mana and stats.
I agree with that. At the same time, I believe it should be good practice to keep it far away from core for all carries. All carries should benefit accordingly proportionately to their Ulti as you say, I totally agree, just like you don't want to make an average ulti like Snipers so good with aghs that it becomes core just because it gives him a super great viable ulti that's so big an improvement it's worth getting aghs. I'd like to keep it as more of a utility and support item and heroes like enchant and sandking and clock can get it and have fun but carries should ALWAYS be far more orientated towards stat whore items and what not. I wouldn't mind if it was a viable luxury though, so I agree. Or maybe like situational luxury. Whatever.

btw, If Ursa increases a tiny bit with aghs and Sniper increases heaps, it's gonna be closer to viable luxury for Sniper than Ursa, just pointing that out. If you're gonna make it increase ursa's just enough so you might ever consider getting it even if it is terrible, than you'd have to increase sniper's according to proportion right? But that would mean making it dangerously close to core... Not sure if you'll understand this part I don't think I explained well.
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Old 05-02-2012, 02:15 PM   #23
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Default Re: ASU on Riki (Not Suggestion)

All heroes must have ASU, even if hero is a carry, hard carry and so else. Icefrog said that all heroes will have ASU, and he will implement 2-3 ASU per patch. So soon we'll see ASU on carries, like Sniper, Riki, Spectre and so else
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Old 05-02-2012, 02:17 PM   #24
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Default Re: ASU on Riki (Not Suggestion)

Well, I suggested a ASU on Riki, but it seemed not to be liked from the community ;/

However here is the link: http://www.playdota.com/forums/showthread.php?t=747584
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Old 05-02-2012, 02:20 PM   #25
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Default Re: ASU on Riki (Not Suggestion)

allows him to dodge projectiles with blink strike
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Old 05-02-2012, 03:30 PM   #26
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Default Re: ASU on Riki (Not Suggestion)

Smokescreen follows him when he casts it. What? It doesn't have to be only the ulti changed (NS)
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Old 05-02-2012, 03:52 PM   #27
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Default Re: ASU on Riki (Not Suggestion)

1. Allow him to blink to structures (no damage)
2. Faster smoke cast animation/bigger aoe/full miss (pick 2)
3. Allow him to cloak 1 friendly hero, 1 sec longer fade time than riki's
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Old 05-02-2012, 04:00 PM   #28
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Default Re: ASU on Riki (Not Suggestion)

no, just no
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Old 05-02-2012, 05:16 PM   #29
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Default Re: ASU on Riki (Not Suggestion)

AoE invisibility :-O
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