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Old 05-01-2012, 08:34 PM   #1
magic101
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Default [REMAKE] Phantom Assassin - Coup de Grace


Mortred, the Phantom Assassin. A name that sends chills down the spines of the Sentinel. With her legendary precision, she can effortlessly cut through the armor of her foes, turning each into a bloody mess. A devestating Coup de Grace to end your life, leaving you to rot as the Phantom Assassin disappears into the shadows.

Or that's what it's supposed to be. In reality, it's more like this:
Mortred, the Phantom Assassin. A name that incites chuckles from the hard carry community, knowing that Mortred cannot outcarry them. With her clumsy generic critical, a Mortred player is often left behind, praying to deal some reasonable damage with a crit or two. An unreliable Coup de Grace that lets you kill her, leaving you laughing as she curses her rotten luck.

So, what's the problem here?

Coup de Grace is supposed to be a steriod skill, and it would be great if it was a normal skill - a 45% overall damage increase makes your enemies go "WTF" when you end their life with a final blow. Unfortunately, it's an ultimate, and the benefits are subpar for the level of an ultimate skill.

It also doesn't fit its name - a secondary concern, but a concern nonetheless.
Quote:
Originally Posted by Merriam-Webster Dictionary
A deathblow or death shot administered to end the suffering of one mortally wounded
A final blow, one that signifies the end of the battle and the utter destruction of your enemies. . . that's what a Coup de Grace is. And that's what this skill needs to become.

Without further ado, let me present a new and refined Coup de Grace. . .



Coupe de Grace - (Passive)
Type: Passive
Targeting: N/A
Hotkey: C
The Phantom Assassin's deadly precision allow her to swiftly dispatch wounded enemies.



 LevelMana CostCooldownCasting RangeArea of EffectDurationAllowed TargetsEffects
 1N/AN/AN/AN/AN/AEnemy unitsChance to 2x critical
 2N/AN/AN/AN/AN/AEnemy unitsChance to 3x critical
 3N/AN/AN/AN/AN/AEnemy unitsChance to 4x critical
Notes
  • Starts off with 5% to crit, and doubles for each 20% missing HP of target unit.
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Old 05-01-2012, 08:41 PM   #2
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

means you're reallly shit when the fight initiates.... concept is meh-decent. numbers is shit.
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Old 05-01-2012, 08:45 PM   #3
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

scale the hp threshold (20/15/10%) or the base critical chance (6/8/10%) and i'll t-up
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Old 05-01-2012, 09:58 PM   #4
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

At 60% HP you have 20% chance to crit? And at 40% you have 40%?

That doesn't resolve the issue that the hero needs to get them to that point.
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Old 05-01-2012, 10:10 PM   #5
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

I posted the sugestion to make it have a % chance to crit based on % of missing hp, i even nerfed the crit numbers, people just think its op for some reason when CK's ult gives a 300% increase in damage-and he can do everything mort can do better(ignoring blur).
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Old 05-02-2012, 01:16 AM   #6
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

That's just because of his illusions that also deal that damage. But nonetheless, Coup de Grace really needs that buff.
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Old 05-02-2012, 01:22 AM   #7
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

I agree with the rework because I feel when I crit my enemy on the end when it needed only 2 hits to kill.
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Old 05-02-2012, 07:16 AM   #8
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

If it was every 25% of hp missing...i think that would be almost perfectly ballanced.
100 5
75 10
50 20
25 40
Right? Above half health its a tad weaker than the current, below it is slightly stronger-Once you get them to that last 25% youll have a massive 40% crit!
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Old 05-02-2012, 08:01 PM   #9
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

How about these tweaks?

Changes:
  • Notes: Starts with 5% chance to crit, and doubles for each 25% health missing.
  • Mortred gains 20/40/60% lifesteal when Coup de Grace procs.
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Old 05-02-2012, 11:52 PM   #10
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

I can understand where you're coming from, but the attack speed boost from the remade Phantom Strike is supposed to lessen the luck factor of her Ult. And it's too similar to Viper's Nethertoxin, in my opinion.

Why not make it synergize with her other skills? Say, guaranteeing that the 4th attack from Phantom Strike will be a critical. Or, make her next attack a crit if she dodges an attack with Blur?
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Old 05-03-2012, 02:35 AM   #11
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

NONONO Built-in lifesteal. She isn't a damn saussie vampire you twilight ner...

I'd better go with a 25% scaling as 80% seems an OP to me. And the fact that she's usually worse than other carries is that they have a disable/controle element like manaburn orb or stun\bash while she only slows a single target for a while.
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Old 05-03-2012, 02:42 AM   #12
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

IMO, it should be start at 10% then get increased by 5%/10%/20%/40% at every 20% loss mark will give her more potential upon initating.

ps. facepalmed on idea making built-in lifesteal.
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Old 05-03-2012, 09:44 AM   #13
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

no. Mortred cant kill with first 5 seconds coz u can ran away. When u have low hp the Luck or good teamplay can decide ur destiny. If Mortred had ur spell she wont do any kill herself and will kill every huskar and ursa. Mortred becomes free food for terrorblade. Thats interesting to see when terror gonna make ulti and mortred makes a crit and kills.
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Old 05-03-2012, 09:54 AM   #14
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Talking Re: [REMAKE] Phantom Assassin - Coup de Grace

Quote:
Originally Posted by magic101 View Post
[*]Mortred gains 20/40/60% lifesteal when Coup de Grace procs.[/list]
add this:
if mortred attacks a unit who not staying on land (leap, rubick's telekinesis,...)
she get a chance, that equal to percentage mana ov fling unit, to make a bash.
If unit have bashed mortred gains 50 + (level ov Coup de Grace)x20% lifesteal for next third successful attack.
Bash bonus damage:
1lvl: 50
2lvl: 100
3lvl: 150
Bash duration:
1lvl: 0.9
2lvl: 1.1
3lvl: 1.3

Note:
If Mortred could bash but misses attack she get bonus 5% ov 'roshan's current hp' bonus hp for 'roshan's attack damage' seconds.
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Old 05-03-2012, 11:21 AM   #15
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

Quote:
Originally Posted by Urknal View Post
add this:
if mortred attacks a unit who not staying on land (leap, rubick's telekinesis,...)
she get a chance, that equal to percentage mana ov fling unit, to make a bash.
If unit have bashed mortred gains 50 + (level ov Coup de Grace)x20% lifesteal for next third successful attack.
Bash bonus damage:
1lvl: 50
2lvl: 100
3lvl: 150
Bash duration:
1lvl: 0.9
2lvl: 1.1
3lvl: 1.3

Note:
If Mortred could bash but misses attack she get bonus 5% ov 'roshan's current hp' bonus hp for 'roshan's attack damage' seconds.
The Fuck?? I could actually read this one more than your other posts, are you a troll or something??

Quote:
Originally Posted by magic101 View Post
How about these tweaks?

Changes:
  • Notes: Starts with 5% chance to crit, and doubles for each 25% health missing.
  • Mortred gains 20/40/60% lifesteal when Coup de Grace procs.
No to lifesteal, this is an assassin not a vampire, without the life steal the numbers look perfect.

Quote:
Originally Posted by Dark_AngeaL View Post
If it was every 25% of hp missing...i think that would be almost perfectly ballanced.
100 5
75 10
50 20
25 40
Right? Above half health its a tad weaker than the current, below it is slightly stronger-Once you get them to that last 25% youll have a massive 40% crit!
^ Those numbers look perfect
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Old 05-03-2012, 12:17 PM   #16
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

Quote:
Originally Posted by Dark_AngeaL View Post
The Fuck?? I could actually read this one more than your other posts, are you a troll or something??



No to lifesteal, this is an assassin not a vampire, without the life steal the numbers look perfect.



^ Those numbers look perfect
Thanks, I'll wait for a couple more posts for other feedback, then I'll edit the OP.
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Old 05-05-2012, 04:31 PM   #17
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

Its suposed to be a finishing blow right?
make it 100% chance under 25%
give me your opinion guys

---------- Post added at 04:31 PM ---------- Previous post was at 04:30 PM ----------

0% chance above 25%
100% chance below 25%
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Old 05-05-2012, 04:39 PM   #18
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

or maybe something like starts at 0.35% and its multiplied by 4 each 20% missing
so:
100 - 0.35
80 - 1.4
60 - 5.6
40 - 22.4
20 - 89.6

That way the finishing blow will have a realy low chance of proking on high hp and a 90% chance to proc. the only problem is that I dont like this numbers. Idk I think the 100% chance only below 25% hp is better, im trowing sugestions at you guys.
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Old 05-05-2012, 04:42 PM   #19
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

Fuck numbers, i like it. T-UP.
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Old 05-06-2012, 04:03 AM   #20
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

Actually, that's why Icefrog made (or pre creators) blink strike to give 100% AS upon blinking. Coup was given a critical look-alike to synergize it with other skills.

Anyway the concept is nice but it is stolen from nethertoxin.
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Last edited by Facebook; 05-06-2012 at 04:44 AM.
Old 05-06-2012, 11:50 AM   #21
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

Even though it was stolen from nether toxin, it's not barely the same as that. It actually fits her ultimate. If only Axe doesn't have Culling Blade, she would have it with less numbers.
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Old 08-22-2012, 10:06 AM   #22
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

T-UP. Best idea I've seen for Coup de Graše. And it's not much OP; because most of her %80 crit are wasted; because she can kill an opponent with %20 hp with 2 or 3 hits.
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Old 08-23-2012, 01:10 AM   #23
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

IMO, just change the name for Coup De Grace and keep it the way it is. Mortred can outcarry AM with the same gold (the evasion is a bitch. But then i was a fool for not getting mkb on AM and going the usual manta-butterfly-heart build)
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Old 08-24-2012, 01:49 PM   #24
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

I think Icefrog should do that, but I've seen some people are saying this seems OP then the crit chance scaling may be 2x/2.5x/3x.

With this remake people don't just blink and hope from critical strike; now people can focus lower hp targets and kills them.
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Old 08-24-2012, 04:55 PM   #25
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

Here's another idea: the first successful attack landed on a target that is affected by Stiffling Dagger will be a guaranteed critical hit.
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Old 08-24-2012, 04:58 PM   #26
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

Quote:
Originally Posted by MR-President View Post
Here's another idea: the first successful attack landed on a target that is affected by Stiffling Dagger will be a guaranteed critical hit.
It would make a guaranteed critical strike every 8 seconds and Mortred with 200 attack and over 16 level hitting 800 physical and 100 pure damage will be OP.
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Old 08-25-2012, 10:33 AM   #27
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

T-Up; for this good way to balance Coup de Graše; and making it more fun.
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Old 08-25-2012, 03:56 PM   #28
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

Quote:
Originally Posted by berkeasonmez View Post
T-Up; for this good way to balance Coup de Graše; and making it more fun.
Yes, it becomes more fun; Mortred players not just attack people and hope for critical strike; now Mortred will focus on lower hp percentage'd targets and mostly kills them.
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Old 08-25-2012, 09:40 PM   #29
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

i am trying to stop my self from posting ... but this is a great idea.

you don't know what its like to have a mortord injured an enemy from 40% hp down to the last 4% only for the crit to finally proc

with this remake you could actually do what your suppose to do, be an assassin, and not hope that the random number gen (or pesuo number) is with you
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Old 08-26-2012, 04:26 AM   #30
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

Quote:
Originally Posted by drdrack View Post
i am trying to stop my self from posting ... but this is a great idea.

you don't know what its like to have a mortord injured an enemy from 40% hp down to the last 4% only for the crit to finally proc

with this remake you could actually do what your suppose to do, be an assassin, and not hope that the random number gen (or pesuo number) is with you
Yes; with this remake Mortred can hit CdG when it is really necessary; and this time critical isn't based on just luck, it is based on your focus on enemy heroes.
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Old 08-26-2012, 09:17 AM   #31
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace



Thumbs Up.
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Old 08-26-2012, 03:29 PM   #32
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

^ agreed; this is the perfect way to balance her.
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Old 08-26-2012, 05:14 PM   #33
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

I agree that it needs a change, not sure if your numbers are great though. If this was implemented PA would be a lot weaker vs other carries (unless the entire team focuses the carry down), so her crit would have to be really strong the lower hp they get.
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Old 08-26-2012, 09:24 PM   #34
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

Quote:
Originally Posted by knifeman View Post
I agree that it needs a change, not sure if your numbers are great though. If this was implemented PA would be a lot weaker vs other carries (unless the entire team focuses the carry down), so her crit would have to be really strong the lower hp they get.
I think chance numbers are great and can be coded in prd; but maybe the critical damage should lower into 2x/2.5x/3x.
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Old 08-27-2012, 10:29 PM   #35
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

I like this idea a lot.

Would make her synergize really well too with AOE damage heroes too.

Let them initiate to get the crit % up, jump up, run wild.

Would also add more depth to her play, since you will target weaker heroes to get easier crit chance and kills.
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Old 08-28-2012, 05:19 AM   #36
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

Quote:
Originally Posted by noxnoctum View Post
I like this idea a lot.

Would make her synergize really well too with AOE damage heroes too.

Let them initiate to get the crit % up, jump up, run wild.

Would also add more depth to her play, since you will target weaker heroes to get easier crit chance and kills.
Yes; that skill will make her a true assassin.
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Old 08-28-2012, 12:55 PM   #37
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

I actually like this. More crit, more reliability, better carrying.
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Old 08-28-2012, 08:00 PM   #38
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

Quote:
Originally Posted by zeraeign View Post
I actually like this. More crit, more reliability, better carrying.
And with this focusing with Mortred becomes much more important than it is now.
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Old 08-29-2012, 01:32 AM   #39
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

I have a huge feeling that PRD is somehow going to disagree with the mechanic.
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Old 08-29-2012, 04:24 AM   #40
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Default Re: [REMAKE] Phantom Assassin - Coup de Grace

T-UP
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