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#1 | ||||||||||||||||||||||||||||||||||||||||||||
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Join Date: Dec 2010
Posts: 897
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Originally Posted by Merriam-Webster Dictionary
A deathblow or death shot administered to end the suffering of one mortally wounded
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| The Phantom Assassin's deadly precision allow her to swiftly dispatch wounded enemies. |

| Level | Mana Cost | Cooldown | Casting Range | Area of Effect | Duration | Allowed Targets | Effects | |
| 1 | N/A | N/A | N/A | N/A | N/A | Enemy units | Chance to 2x critical | |
| 2 | N/A | N/A | N/A | N/A | N/A | Enemy units | Chance to 3x critical | |
| 3 | N/A | N/A | N/A | N/A | N/A | Enemy units | Chance to 4x critical |
Notes
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#2 |
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Join Date: Jan 2012
Location: Melbourne, Australia
Posts: 144
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means you're reallly shit when the fight initiates.... concept is meh-decent. numbers is shit.
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#3 |
Member
Join Date: Sep 2009
Location: The Philippines
Posts: 247
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scale the hp threshold (20/15/10%) or the base critical chance (6/8/10%) and i'll t-up
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#4 |
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Join Date: Apr 2012
Posts: 484
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At 60% HP you have 20% chance to crit? And at 40% you have 40%?
That doesn't resolve the issue that the hero needs to get them to that point. |
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#5 |
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Join Date: Feb 2012
Posts: 218
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I posted the sugestion to make it have a % chance to crit based on % of missing hp, i even nerfed the crit numbers, people just think its op for some reason when CK's ult gives a 300% increase in damage-and he can do everything mort can do better(ignoring blur).
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#6 |
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Join Date: Sep 2009
Location: The Philippines
Posts: 247
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That's just because of his illusions that also deal that damage. But nonetheless, Coup de Grace really needs that buff.
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#7 |
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Join Date: Dec 2009
Posts: 2,247
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I agree with the rework because I feel
when I crit my enemy on the end when it needed only 2 hits to kill.
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#8 |
Member
Join Date: Feb 2012
Posts: 218
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If it was every 25% of hp missing...i think that would be almost perfectly ballanced.
100 5 75 10 50 20 25 40 Right? Above half health its a tad weaker than the current, below it is slightly stronger-Once you get them to that last 25% youll have a massive 40% crit! |
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#9 |
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Join Date: Dec 2010
Posts: 897
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How about these tweaks?
Changes:
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#10 |
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Join Date: Mar 2010
Location: Singapore
Posts: 456
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I can understand where you're coming from, but the attack speed boost from the remade Phantom Strike is supposed to lessen the luck factor of her Ult. And it's too similar to Viper's Nethertoxin, in my opinion.
Why not make it synergize with her other skills? Say, guaranteeing that the 4th attack from Phantom Strike will be a critical. Or, make her next attack a crit if she dodges an attack with Blur?
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#11 |
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NONONO Built-in lifesteal. She isn't a damn saussie vampire you twilight ner...
I'd better go with a 25% scaling as 80% seems an OP to me. And the fact that she's usually worse than other carries is that they have a disable/controle element like manaburn orb or stun\bash while she only slows a single target for a while.
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#12 |
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Join Date: Mar 2011
Location: The place where the sexiest school uniform exists.
Posts: 222
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IMO, it should be start at 10% then get increased by 5%/10%/20%/40% at every 20% loss mark will give her more potential upon initating.
ps. facepalmed on idea making built-in lifesteal. |
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#13 |
Member
Join Date: Apr 2012
Location: Ukraine :(
Posts: 81
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no. Mortred cant kill with first 5 seconds coz u can ran away. When u have low hp the Luck or good teamplay can decide ur destiny. If Mortred had ur spell she wont do any kill herself and will kill every huskar and ursa. Mortred becomes free food for terrorblade. Thats interesting to see when terror gonna make ulti and mortred makes a crit and kills.
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#14 | |
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Join Date: Apr 2012
Location: Ukraine :(
Posts: 81
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Quote:
if mortred attacks a unit who not staying on land (leap, rubick's telekinesis,...) she get a chance, that equal to percentage mana ov fling unit, to make a bash. If unit have bashed mortred gains 50 + (level ov Coup de Grace)x20% lifesteal for next third successful attack. Bash bonus damage: 1lvl: 50 2lvl: 100 3lvl: 150 Bash duration: 1lvl: 0.9 2lvl: 1.1 3lvl: 1.3 Note: If Mortred could bash but misses attack she get bonus 5% ov 'roshan's current hp' bonus hp for 'roshan's attack damage' seconds.
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#15 | |||
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Join Date: Feb 2012
Posts: 218
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Quote:
Quote:
Quote:
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#16 |
Member
Join Date: Dec 2010
Posts: 897
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Thanks, I'll wait for a couple more posts for other feedback, then I'll edit the OP.
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#17 |
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Join Date: Dec 2011
Location: Brazil
Posts: 162
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Its suposed to be a finishing blow right?
make it 100% chance under 25% give me your opinion guys ---------- Post added at 04:31 PM ---------- Previous post was at 04:30 PM ---------- 0% chance above 25% 100% chance below 25% |
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#18 |
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Join Date: Dec 2011
Location: Brazil
Posts: 162
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or maybe something like starts at 0.35% and its multiplied by 4 each 20% missing
so: 100 - 0.35 80 - 1.4 60 - 5.6 40 - 22.4 20 - 89.6 That way the finishing blow will have a realy low chance of proking on high hp and a 90% chance to proc. the only problem is that I dont like this numbers. Idk I think the 100% chance only below 25% hp is better, im trowing sugestions at you guys. |
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#19 |
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Join Date: Aug 2011
Location: The Country Of Vodka
Posts: 517
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Fuck numbers, i like it. T-UP.
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#20 |
Member
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Actually, that's why Icefrog made (or pre creators) blink strike to give 100% AS upon blinking. Coup was given a critical look-alike to synergize it with other skills.
Anyway the concept is nice but it is stolen from nethertoxin.
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| Last edited by Facebook; 05-06-2012 at 04:44 AM. | |