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#2 |
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Join Date: Jun 2009
Posts: 44
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icon set is awesome...
I like to see more orc hero.... on skill, I think being able to cast spell without mana is OP. concept is ok. overall, t-up |
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#3 | |
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Quote:
Thx...i try using a height system on world editor to create a unique hero. ^^ Anyways thx for your comment
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#4 |
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Any review??
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#5 |
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Bro this is not cool man. You stole my hero and icons. -.-
http://www.playdota.com/forums/showthread.php?t=477775
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#6 |
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The icon is very nice...that why i used it.^^
Moreover,the hero modal is same but not the concept. It is brance new skill. I didnt steal it..TT
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#7 |
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Join Date: May 2011
Location: Malaysia - A small island named PP
Posts: 181
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Wow wowwow. This is very new concept.I very like it.
Will review soon
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#8 |
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Will wait for it ^^
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#9 |
Member
Join Date: May 2011
Location: Malaysia - A small island named PP
Posts: 181
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First skill: The effect are brilliant. Based on height and removing armor. The only thing is code able or not. Since height system is very new and armor removed still haven't been introduce. Anyway, I still very like this skill. Perfect inho.
Seconds skill: Wow me again, the effect is kinda interesting. Hurling creep and trees as projectiles and a delayed sink hole. This is very synergy to third skill. Will review next two skill soon. Overall, this hero going to be famous lol... For lyse: Yeah, he steal your hero name and skills icon but not the concept. |
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#10 |
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Thx for liking ^^
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#11 |
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Join Date: Mar 2012
Posts: 2,037
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Totally new,starting to like this hero
Not sure it's codeable or not :< |
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#12 |
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I think it is code-able . Because all units has it height.
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#13 |
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i've seen this kind of concept before, and iirc, his orb effect is completely the same as yours. the Low Impact subskill is really not needed (i think), coz it is kinda complicate his whole height based damage and concept.
Regarding ultimate, i find it is too much (altitude boosting). The fact that you can moved very fast and cast any spell without costing any mana is already sounds imba. The whole distance traveled thingy can be easily achieved by this hero. Besides, i think you should increase the manacost of his other spells slightly, since it will increase/enhance the importance of his ultimate in assisting his gameplay and whatsoever... Sorry, if this review seems so short coz, i'm in hurry~
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#14 |
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Altitude Harpoon
Seems nice and something new. Reducing armor to 0 is very strong, but otherwise not overpowered. Just Harpoon will do for the name. Altitude sounds too un'warcraftish'. Wind Ace 4s AoE disable with damage. Overpowered. Either reduce the disable to 2s max or remove the damage. Ground targeting is too easy so the disable shouldn't be strong. Wyvern's Fly The ability itself is overpowered, and it's even more overpowered with a sub-skill that is strong enough as a normal ability. Flight, unobstructed vision, full evasion and increased speed. Then damage. It's still freaking overpowering even with the self-damage. That's like 5 or 6 effects in 1 ability. Too much. If you want suggestion, I'd remove the vision, evasion and sub skill. Harpoon is strong enough with flight and bonus ms. It's like Arcane Orb + target cannot escape from you. OD is jealous. A side note on sub skill. I notice a lot of suggestors who like to flood their heroes with sub skills. I applaud them for being creative and having lots of ideas, but cramming everything in a hero is not really healthy, at least in a real dota hero's sense. A sub skill should not do anything more than a simple trigger of something based on it's host skill. Detonate, Jaunt, Reality are some examples of what real and practical sub-skills should be. They are very, very simple. Orc Aspect Casting spells without costing mana is overpowering, especially if your hero already has such decent INT gain. You can try to balance it by making his INT base and growth the worse of all heroes though. I'm serious. There's also no duration stated? You can try to combined the sub skill to this charge-based concept but maybe you want to scrap the free mana part. He's not a mage. Overall a pretty overpowering hero right now, with overpowered abilities, strong range and stats. I'd like to see Wyvern as a hero though. Still need tweakings and perhaps some skill changes. Hope my review helped. |
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#15 |
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Altitude Harpoon
Seems nice and something new. Reducing armor to 0 is very strong, but otherwise not overpowered. Just Harpoon will do for the name. Altitude sounds too un'warcraftish'. Wind Ace 4s AoE disable with damage. Overpowered. Either reduce the disable to 2s max or remove the damage. Ground targeting is too easy so the disable shouldn't be strong. Wyvern's Fly The ability itself is overpowered, and it's even more overpowered with a sub-skill that is strong enough as a normal ability. Flight, unobstructed vision, full evasion and increased speed. Then damage. It's still freaking overpowering even with the self-damage. That's like 5 or 6 effects in 1 ability. Too much. If you want suggestion, I'd remove the vision, evasion and sub skill. Harpoon is strong enough with flight and bonus ms. It's like Arcane Orb + target cannot escape from you. OD is jealous. A side note on sub skill. I notice a lot of suggestors who like to flood their heroes with sub skills. I applaud them for being creative and having lots of ideas, but cramming everything in a hero is not really healthy, at least in a real dota hero's sense. A sub skill should not do anything more than a simple trigger of something based on it's host skill. Detonate, Jaunt, Reality are some examples of what real and practical sub-skills should be. They are very, very simple. Orc Aspect Casting spells without costing mana is overpowering, especially if your hero already has such decent INT gain. You can try to balance it by making his INT base and growth the worse of all heroes though. I'm serious. There's also no duration stated? You can try to combined the sub skill to this charge-based concept but maybe you want to scrap the free mana part. He's not a mage. Overall a pretty overpowering hero right now, with overpowered abilities, strong range and stats. I'd like to see Wyvern as a hero though. Still need tweakings and perhaps some skill changes. Hope my review helped. |
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#16 | |
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Quote:
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#17 |
Member
Join Date: Aug 2011
Posts: 57
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Nice but u choud make his spellls unactive if he has more than 400 ore 550 mana.
That way he will be dispowerwed and his max mana whoud be 800-1000 and add him spell that takes HP and Mana 100,200,300,400 and stops mana and hp regeneration for 10 sec. |
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#18 |
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Thx for the suggestions all. Will reply one by one when have time.
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#19 |
Member
Join Date: May 2011
Location: Malaysia - A small island named PP
Posts: 181
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I like how simple and useful of 3rd spell.
However, the ultimate spell look like just a fillers skill. |
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#20 |
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The ultimate skill will change it after I finding some interesting effect.
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