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#1 |
Member
Join Date: Jul 2009
Posts: 101
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| Last edited by Wolfos; 05-04-2012 at 04:17 PM. Reason: Discovered a slight math error. Fixed it, but it doesn't change the outcome. | |
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#2 |
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Going with no IAS to help you understand.
Hero with 0.5/0.5 animations. 1.7 BAT. Hero is chasing enemy unit. Hero is in range and starts attacking. 0.5 seconds later attack is launched. - Backswing starts. 0.5 seconds later backswing ends. - Hero resumes chasing, if enemy unit is in range hero stays there. 0.7 seconds later if hero is in range second attack starts. Say now our hero gets his animation canceled at 0.3 seconds. Hero is chasing enemy unit. Hero is in range and starts attacking. 0.5 seconds later attack is launched. - Backswing starts. 0.3 seconds later backswing ends due to animation canceling. - Hero resumes chasing, if enemy unit is in range hero stays there. 0.9 seconds later if hero is in range second attack starts. Now first scenario but with a hero who has 100% IAS. Hero is chasing enemy unit. Hero is in range and starts attacking. 0.25 seconds later attack is launched. - Backswing starts. 0.25 seconds later backswing ends. - Hero resumes chasing, if enemy unit is in range hero stays there. 0.35 seconds later if hero is in range second attack starts. |
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#3 |
Member
Join Date: Jul 2009
Posts: 101
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^That's useful, but not really the point of the question. I was wondering how close some of the heroes came to breaking through the BAT barrier.
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#4 |
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Join Date: Mar 2012
Location: Nopeland
Posts: 21
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It doesn´t affect attack speed
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#5 |
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#6 |
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Join Date: Feb 2010
Location: Thailand
Posts: 126
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What's your question exactly?
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#7 |
Member
Join Date: Jul 2009
Posts: 101
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The initial question is: Do Attack Animations affect the Attack Speed of a hero?
I exhaustively prove that it's a no. The post was more of an informative discussion and not an actual question.
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#9 |
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Join Date: Jun 2009
Posts: 4,150
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Attack backswing doesn't get reduced by increasing your attackspeed. It simply gets canceled (as in overwritten) if the attack cooldown is lower and another attack is following.
Attack point does indeed get reduced by increasing your attackspeed. This only makes sense because if it wasn't reduced for any hero (in DotA that is) who would have an attack animation higher than 1/5*BAT his maximum AT would be his attack point. Btw, AttackPoint+AttackBackswing != Attackcooldown. As in the attackpoint and backswing of heroes doesn't always add up to be equal to the cooldwon of their attack.
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#10 | ||
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Join Date: Jul 2009
Location: Chieng Mai, Thailand
Posts: 653
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Quote:
Quote:
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#11 |
Member
Join Date: Jul 2010
Posts: 64
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Attack backswing does scale with increased/decreased attack speed.
However JaCKaSS_69 is right that it may get 'canceled' when another attack is following because attack backswing is in all cases limited by following formula to a range of 0 <= attack backswing <= 1/attacks per second - damage point @OP: as attack backswing is capped anyway and damage point scales with IAS the animations (as you call them) do not interfere with the attack speed. Only when the damage point is greater than 1/attacks per second with the allready given example Death Ward. However when we talk about complex scenarios like chasing or generally ordering other commands it comes to differences in damage output for different animations. @JaCKaSS_69: I like your sig, though few will remember its origin I guess^^ |
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#12 |
Member
Join Date: Jun 2009
Posts: 4,150
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@1239:
Hi there! o/ I thought I've seen it back in DA forums that attack backswing wasn't affected with IAS but instead canceled when the next attack started. I guess it was a long time since I've been consistently lurking and searching mechanics. ![]() Also, @sig, I remember back in the day, when I first saw it, I wholeheartedly and totally loved it!
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98% of people have no idea of mechanics, if you are one of the 2% nerds put this in your sig
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