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Old 05-06-2012, 12:06 PM   #1
Skurai
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Default [Buff] KOTL


Well, KOTL is underpowered. Imo, this is a buff that makes him better while not overpowering him.
Quote:
Illuminate

* Ability Type: Active
* Targeting Type: Point
* Ability Hotkey: T

Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time.

Level 1/2/3/4 - up to 200/300/400/500 dmg
Suggestion:

Quote:
Keep illuminate as it is but let it do 800 dmg to its first target.
Meaning, when kotl uses illuminate on a wave, he will kill the first melee creep and the last ranged creep. This helps him earn a little better.

It also helps him kill enemy heros the enemy hero is the first target, especially useful in early to mid game.
Buff no.2:
Quote:
When he learns level 1/2/3 of his ultimate, it lowers illuminate charge time by 0.5/0.75/1 sec.
This way, he wont be too weak in late game.
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Old 05-06-2012, 12:12 PM   #2
vijju1234567890
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Default Re: [Buff] KOTL

hes a pain during laning phase already and +300dmgg will fk the enemies.
not all heroes scale late game better
he is very very very strong early -mid so mst remain weak at late but still
T-Null as hes extremely weak late
ur numbers seem imbalanced but its channeling ooooooooooooooooooooooo i cannot decide
5/10 - T-NULL
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Old 05-06-2012, 12:26 PM   #3
MathsDebator
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Default Re: [Buff] KOTL

you're forgetting that late-game, he can easily push with Recall, and counter teambattles with Blinding Light.

What I want to see is some better synergy b/w his skills that will buff early, while being meh late.
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Old 05-06-2012, 01:19 PM   #4
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Default Re: [Buff] KOTL

I dont think synergy applies for all. Look at his skills, it is a bunch of support skills, nt meant to synergize with each other. He is an all rounder supporter.
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Old 05-06-2012, 01:22 PM   #5
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Default Re: [Buff] KOTL

Quote:
Originally Posted by vijju1234567890 View Post
hes a pain during laning phase already and +300dmgg will fk the enemies.
not all heroes scale late game better
he is very very very strong early -mid so mst remain weak at late but still
T-Null as hes extremely weak late
ur numbers seem imbalanced but its channeling ooooooooooooooooooooooo i cannot decide
5/10 - T-NULL
Do note that the channeling only has lesser channeling time when he reaches level 6,11 and 16. Illuminate nuke gets weaker as time passes. That is why i made it such that it requires less channeling as time progresses.

And the +300 dmg is only for the first unit it hits, not the entire wave. He can hide behind forest area and wave kill an enemy hero ONLY IF he is gd enough to make that enemy hero the first target. It is difficult to aim.
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Old 05-06-2012, 02:10 PM   #6
Urknal
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Default Re: [Buff] KOTL

I think my suggestion is better.
http://www.playdota.com/forums/showt...ght=Illuminate
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