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Old 05-02-2012, 10:18 AM   #1
Darkmeplez
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Default What Doom Disables



[A0MU] Doom


Updated For: 6.74c




...
Information about Doom



  • What does Doom do
  • Disables all activesExcept for Borrowed Time and some passive abilities from Items and Skills.
  • Locks Item Inventory for the duration.
  • Picking and Dropping Items are Disabled.
  • You cannot pick up Runes.
  • Skill Tree is Locked.
  • Damage over Time.
  • Silence.
▲Top
  • Doom's Damage Table
Attack Type:Spells
Damage Type:Universal
Reduced By:Magic Resistance
Affects Magic Immune:Yes
Affects Ethereal:Yes (1.4x damage)
Affects Anti-Magic ShellXin's Flame Guard and Pipe's Barrier:Damage is not absorbed

(More information about Damage Types here)
▲Top
  • Removing Doom
Stuff that can remove Doom:
Former Spells that were able to remove Doom:
  • Kraken Shell
  • Dark Pact
▲Top
  • A Short Summary of What Doom disables
Doom Disables

Items
  • Any and all activatable item effects (cannot be used/"clicked")
  • % chance Proc'd damage (Maelstrom/Mjollnir/Mkb/) – Will not fire Chain Lightning, mini-stun (and bonus damage)
  • MKB's True Strike
  • Diffusal Blade's Feedback Orb
  • Any and all consumables (entire Chimaera Roost/Graveyard shop)
  • Gem of True Sight (Doomed player with Gem loses true sight)
  • Radiance's Burn damage
  • Damage Block (Vanguard, Stout Shield, PMS and Kraken Shell)
  • Eye of Skadi (Cold Attack - Ranged)
  • If Doom is cast on a target while Linken's Sphere is on cool down, AND THEN the cool down finishes while under the effects of Doom, Linken's Sphere will be wasted and go into cooldown yet again without even blocking 1 tick of damage.
Misc
  • Critical Strikes (from all items and hero skills—no exceptions)
  • Evasion (from all items and hero skills— This does not include Backtrack, which is a triggered heal and not a form of Evasion)
  • Passive Bash (from skills, forms, or bashers—does not include Greater Bash)
  • Lifesteal [from items only, not including Unholy Rage(Buff) and Vladmir's Offering(Aura)]
  • Cleave (from Battlefury, Sven’s Great Cleave, or Magnataur's Empower buff)
    *Note: Kunkka's Tidebringer Cleave damage is disabled, but the bonus dmg still works, is removed after an attack, and will still recharge during Doom.
  • Picking up Runes
  • Dropping items
  • Picking up items
  • Obtaining new skills - If you level while doomed, you cannot enter your skills tree and increase a skill's level


Doom Does NOT Disable

Items
  • Eye of Skadi (Cold Attack - Melee)
  • Blademail's Damage return (when activated)
  • Unholy Rage (active Satanic ability) - This is a buff granting 175% extra Lifesteal that will work if on, even though Satanic's passive 25% is disabled.
  • Bloodstone - None of Bloodstone's special death effects are hindered if the carrier is Doomed.
  • Lothar's Edge - Invisibility and Backstab damage are not disabled
  • Stygian Desolator Orb
  • Sange,SnY and HH - Maim is no longer disabled by Doom
Misc
  • Any kind of +Stat, +Dmg, +HP/Mana, IAS, IMS, or Regen.
  • Any type of buff
  • Auras - Does not remove or hamper any auras (Hero or Item based)

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...
Doom Interaction with Abilities from Certain Spells and Items



  • Magic Immunity
Doom goes through Magic Immunity. All of Doom's effects is applied to the target unit, regardless of being Magic Immune. The target unit still retains its Magic Immunity.

Certain Spells/Items that make units Magic Immune:
  • Black King Bar - Lasts 10/9/8/7/6/5 seconds
  • Repel - Lasts 6/8/10/12 seconds
  • Rage - Lasts 2.5/3.25/4/4.75 seconds
  • Bladefury - Lasts 5 seconds
  • Netherstrike - Lasts 1 second
Reasons to why it pierces Magic Immunity:
  1. Doom is an Ultimate Ability
  2. Doom's damage type is Universal

(More information about Magic Immunity here)


▲Top


...
Miscellaneous


The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second.

LevelManacostCooldownCasting RangeArea of EffectDurationAllowed TargetsEffects
1150110550N/A13 (14*) secondsEnemy unitsDeals 30 (50*) damage per second and fully silences the target
2200110550N/A13 (14*) secondsEnemy unitsDeals 50 (80*) damage per second and fully silences the target
3250110550N/A13 (14*) secondsEnemy unitsDeals 70 (110*) damage per second and fully silences the target

Notes:
  • Damage type: magic
  • Even though Doom deals magic damage, it will still damage magic immune units.
  • Unlike other silences, Doom prevents the target from using items and disables some passive abilities.
  • Units afflicted by Doom can be denied by their allies when their HP drops below 25% of their maximum health.
  • Can be improved by Aghanim's Scepter (* shows the improved values).

[A0MU] / [A0A2] Doom

The base spell is Doom which provides all the functionality.

Jass:
[A0MU]
code=ANdo
checkDep=1
levels=3
reqLevel=6
levelSkip=5
targs1=air,enemies,ground,neutral,organic
Dur1=13
HeroDur1=13
Cool1=110
Cost1=150
Rng1=550
DataA1=30
DataC1=120
DataD1=5
UnitID1=nbal
BuffID1=BNdo
targs2=air,enemies,ground,neutral,organic
Dur2=13
HeroDur2=13
Cool2=110
Cost2=200
Rng2=550
DataA2=50
DataC2=120
UnitID2=nbal
BuffID2=BNdo
targs3=air,enemies,ground,neutral,organic
Dur3=13
HeroDur3=13
Cool3=110
Cost3=250
Rng3=550
DataA3=70
DataC3=120
UnitID3=nbal
BuffID3=BNdo
targs4=air,ground,nonhero,organic
Cool4=120
Cost4=125
Rng4=400
DataA4=5
DataB4=1
DataC4=80
UnitID4=nba2
BuffID4=BNdo,BNdi
Art=ReplaceableTextures\CommandButtons\BTNDoom.blp
Buttonpos=3,2
Order=doom
Researchart=ReplaceableTextures\CommandButtons\BTNDoom.blp
Researchbuttonpos=3,0
Name=Doom
Tip="|cffffcc00D|room - [|cffffcc00Level 1|r]","|cffffcc00D|room - [|cffffcc00Level 2|r]","|cffffcc00D|room - [|cffffcc00Level 3|r]"
Ubertip="The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take 30 damage per second for 13 seconds. |n|n|cff99ccffCooldown: |r 110 |n|n|c00fffc01Scepter Upgradeable: Increases damage and duration.|r","The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take 50 damage per second for 13 seconds. |n|n|cff99ccffCooldown: |r 110 |n|n|c00fffc01Scepter Upgradeable: Increases damage and duration.|r","The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take 70 damage per second for 13 seconds. |n|n|cff99ccffCooldown: |r 110 |n|n|c00fffc01Scepter Upgradeable: Increases damage and duration.|r"
Hotkey=D
Researchtip="Learn |cffffcc00D|room - [|cffffcc00Level %d|r]"
Researchubertip="The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second. |n|n|cffffcc00Level 1|r - Deals 30 damage per second. Lasts 13 seconds.|n|cffffcc00Level 2|r - Deals 50 damage per second. Lasts 13 seconds.|n|cffffcc00Level 3|r - Deals 70 damage per second. Lasts 13 seconds.|n|n|cff99ccffCooldown: |r 110 |n|n|c00fffc01Scepter Upgradeable: Increases damage and duration.|r"
Researchhotkey=D


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...
What Doom Disables


How To Use: CTRL + F, and type the Hero name or Skill name.

Note: There are some active abilitiesspells with duration listed as well and they all fall in this condition:
Condition: If the spell was casted even before you got Doomed then...


Legend:
Works normally - The ability fully works even if you are Doomed.
Disabled - It speaks for itself.




Kunkka, Admiral


Tidebringer - The Cleave is Disabled, While the bonus damage works normally. You are also able to recharge it while Doomed.

X Marks the Spot - Works normally. You are able to send units affected by Doom, back to their previous location.

Ghost Ship - Coco's Rum works normally.
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Beastmaster, Rexxar


Call of the Wild - Quillbeast's Poison attack is Disabled.

Inner Beast - Works Normally.
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Centaur Warchief, Bradwarden


Return - Works normally.

Great Fortitude - Works normally.
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Earthshaker, Raigor Stonehoof


Enchant Totem - Works normally. The percent increase in damage is not disabled.
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Omniknight, Purist Thunderwrath


Repel - Works normally. Magic Immunity is not disabled, However Doom still goes through.

Degen Aura - Works normally.

Guardian Angel - Works normally. Bonus Regen and Armor are not disabled.
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Pandaren Brewmaster, Mangix


Drunken Brawler - Disabled

Primal Split - All 3 Panda SpiritsFire, Earth, Storm cannot be affected by Doom.
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Rogue Knight, Sven


Great Cleave - Disabled

Warcry - Works normally. Bonus MS and Armor are not disabled.

God's Strength - Works normally. The percent increase in damage is not disabled.
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Stone Giant, Tiny


Craggy Exterior - Works normally.

Grow! - Works normally. Bonus MS and Base Damage are not disabled.
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Tauren Chieftain, Cairne Bloodhoof


Ancestral Spirits - Works normally. Bonus Damage and MS are not disabled.

Natural Order - Works normally
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Treant Protector, Rooftrellen


Nature's Guise - Self-InvisibilityNature's Guise on Treant is Disabled.
While the Invisibility on allied units works normally.

Leech Seed - Works normally. You will still receive heal from the Target unit.

Living Armor - Works normally.
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Guardian Wisp, Io


Tether - Works normally. Both Io and/or an Ally that is Doomed will still benefit from Regen, MS and AS bonusFrom Overcharge.
(Note: It cannot be turned off manually)

Overcharge - Works normally. Bonus AS and Damage Reduction is not disabled.
(Note: It cannot be turned off manually)
If this skill was casted even before you got doomed...
Relocate - Works normally. Io (and a Tether'd ally) will be teleported to the target location and will still return to the previous location even If Io is Doomed.
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Alchemist, Razzil Darkbrew


Goblin's Greed - Works normally.

Chemical Rage - Works normally. Bonus HP, BAT decrease, HP and Mana Regen, and Movement speed are not disabled.
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Clockwerk Gobline, Rattletrap


Battery Assault - Works normally.
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Dragon Knight, Knight Davion


Dragon Blood - Works normally.

Elder Dragon Form - Bonus Base damage and MS are not disabled.
  • Level 1: Green Dragon's Corrosive Breath is Disabled.
  • Level 2: Red Dragon's Splash Attack works normally.
  • Level 3: Blue Dragon's Frost Breath is Disabled.
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Sacred Warrior


Inner Vitality - Works normally.

Burning Spear - Disabled. Arrow Effects are disabled even on auto-cast.

Berserker's Blood - Works normally.
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Bristleback, Rigwarl


Bristleback - Works normally.

Warpath - Works normally. Bonus Damage and MS are not disabled.
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Phoenix, Icaruse


Fire Spirits - Works normally. Heals Icarus for half the damage when the duration ends.

Sun Ray - Automatically stops when Doomed.
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Tuskarr, Ymir


Snowball - Doom's duration is paused while inside Snowball.

Walrus Punch - Critical is Disabled.
While the Air Time(stun) and Slow still works normally.
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Legion Commander, Tresdin


Overwhelming Odds - Works normally. Bonus MS is not disabled.

Press the Attack - Works normally. Bonus IAS and Regen are not disabled and It is still able to remove buffs aside from Doom.

Moment of Courage - Works normally.

Duel - You can't cast Doom on units affected by Duel
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Gobline Shredder, Rizzrak


Reactive Armor - Works normally.
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Axe, Mogul Khan


Berserker's Call - Works normally. Bonus Armor is not disabled.

Battle Hunger - You are able to deny units affected by both Doom and Battle Hunger. Whereas Battle Hunger alone you cannot.

Counter Helix - Works normally.
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Chaos Knight, Nessaj


Critical Strike - Disabled.
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Lucifer, Doom Bringer


Devour -
  • Forest Troll High Priest - Brilliance Aura works normally.
  • Centaur Khan - Endurance Aura works normally.
  • Enraged Wildkin - Toughness Aura works normally.
  • Gnoll Assassin - Envenomed Weapons is Disabled.
  • Alpha Wolf - Command Aura works normally, while Critical Strike is Disabled.
  • Kobold Taskmaster - Speed Aura works normally.
  • Ghost - Frost Attack works normally.

Scorched Earth - AoE damage is Disabled. While the Bonus MS and Heal works normally.

Doom - You can't cast Doom on units already affected by Doom.
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Lifestealer, Naix


Rage - Works normally. Bonus IAS and Magic Immunity is not disabled, However Doom still goes through.

Feast - Works normally.

Open Wounds - Works normally. Even if Naix is Doomed he can still benefit from Lifesteal on the target unit affected by Open Wounds.

Infest - Works normally.
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Lord of Avernus, Abaddon


Aphotic Shield - Works normally. You are able to absorb 110/140/170/200 incoming damage, including Doom.
However you cannot cast it on units affected by Doom.

Frostmourne - Disabled

Borrowed Time - Works normally. It will remove all negative buffs including Doom when it passively activatesWhen Abaddon's HP is below 400..
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Lycanthrope, Banehallow


Howl - Works normally. Bonus Damage is not disabled.

Feral Impulse - Works normally.

Shapeshift - Critical Strike is Disabled. While the Bonus HP, MS, BAT decrease, and Sight range works normally.
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Night Stalker, Balanar


Hunter in the Night - Works normally.

Darkness - Unobstructed VisionAghanim's Scepter works normally.
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Pit Lord, Azgalor


Firestorm - Interrupts and stops its channeling.

Expulsion - Works normally. Heal and Damage are not disabled.
If this skill was casted even before you got doomed...
Dark Rift - Works normally. Pit Lord (with Allies around the AoE) will be teleported to the target unit, even if Pit Lord is Doomed.
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Butcher, Pudge


Rot - Works normally. Pudge and units within the AoE, will continuously be damaged by Rot for the duration of Doom.
(Note: It cannot be turned off manually)

Flesh Heap - Works normally.

Dismember - Interrupts and stops channeling.
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Skeleton King, King Leoric


Vampiric Aura - Works normally.

Critical Strike - Disabled.

Reincarnation - Works normally. When the Hero dies from Doom, It will completely remove Doom then resurrect Skeleton King normally.
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Slithereen Guard, Slardar


Sprint - Works normally. Bonus MS is not disabled and Amplification remains.

Bash - Disabled.
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Undying, Dirge


Decay - Works normally. Bonus STR is not disabled.

Flesh Golem - Works normally. Plague AuraHeal and Amplification is not disabled.
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Tidehunter, Leviathan


Kraken Shell - Disabled. However the Damage counter isn't, So it will remove buffsonly if you fulfill the 600 damage requirement when Doom's duration is over.
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Magnataur, Magnus


Empower - Cleave is Disabled. While the Bonus Damage works normally.
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Spiritbreaker, Barathrum


Empowering Haste - Works normally.

Greater Bash - Works normally.

Nether Strike - Works normally.
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Sand King, Crixalis


Sandstorm - Automatically stops when Doomed.

Caustic Finale - Disabled.
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Anti-Mage, Magina


Mana Break - Disabled.

Spell Shield - Works normally.
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Dwarven Sniper, Kardel Sharpeye


Headshot - Disabled.

Take Aim - Works normally.

Assassinate - Interrupts and stops its casting time.
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Juggernaut, Yurnero


Blade Fury - Works normally. Magical damage and Magic Immunity are not disabled. However Doom still goes through and the Visual Effect is removed.

Healing Ward - Works normally. You are still able to Heal units affected by Doom.

Blade Dance - Disabled.
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Lone Druid, Syllabear


Summon Spirit Bear - Bear's Demolish and Entangle are Disabled.

Rabid - Works normally Bonus IAS and MS are not disabled.

Synergy - Works normally.

True Form - Works normally. Bonus HP, Armor, BAT decrease, MS reduction and Battle Cry's bonuses are not disabled.
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Moon Rider, Luna Moonfang


Moon Glaive - Works normally.

Lunar Blessing - Works normally.
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Morphling


Morph - Works normally. It will continue to Increase/Decrease, Agility or Strength for the duration of Doom.
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Naga Siren, Slithice


Song of the Siren - Units affected by this skill cannot be damaged by Doom, Since they are invulnerable.
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Phantom Lancer, Azwraith


Doppelwalk - Works normally. Invisibility is not disabled.

Juxtapose - Works normally.

Phantom Edge - Works normally.
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Priestess of the Moon, Mirana Nightshade


Leap - Works normally. Bonus IAS and MS are not disabled.

Moonlight Shadow - Disabled.
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Stealth Assassin, Rikimaru


Backstab - Works normally.

Permanent Invisibility - Disabled.
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Troll Warlord, Jah'rakal


Berserker Rage - Bash is Disabled. While the Bonus HP, MS, Base Damage and BAT decrease works normally.

Fervor - Works normally.

Battle Trance - Works normally. Bonus IAS is not disabled.
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Gyrocopter, Aurel Vlaicu


Rocket Barrage - Disabled.

Flak Cannon - Disabled.
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Drow Ranger, Traxex


Frost Arrows - Disabled. Arrow Effects are disabled even on auto-cast.

Trueshot Aura - Works normally.

Marksmanship - Works nomally.
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Templar Assassin, Lanaya


Refraction - Works normally. Bonus Damage is not disabled. And It will successfully block 3/4/5/6 instances of Doom.

Meld - Works normally. Invisibility remains even while Doomed. Additionally, The Physical damage and -Armor still applies to the target unit even if Lanaya is Doomed.

Psi Blades - Works normally.
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Ursa Warrior, Ulfsaar


Overpower - Works normally. Bonus IAS is not disabled.

Fury Swipes - Disabled.

Enrage - Works normally The percent increase in damage is not disabled.
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Vengeful Spirit, Shendelzare Silkwood


Command Aura - Works normally.
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Bounty Hunter, Gondar


Jinada - Critical is Disabled. While the Maim works normally. You are also able to recharge it while Doomed.

Windwalk - Works normally. Invisibility and Backstab damage are not disabled.
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Ember Spirit, Xin


Flame Guard - Works normally. Immolation and Health Barrier are not disabled.

(Note: You cannot absorb Doom's damage using your barrier; Because Anti-Magic Shell detects Universal damage type as Physical damage.) (See Here)
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Bloodseeker, Strygwyr


Bloodrage - Works normally.

Blood Bath - Works normally.

Strygwyr's Thirst - Works normally.
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Bone Fletcher, Clinkz


Strafe - Works normally. Bonus IAS is not disabled.

Searing Arrows - Disabled. Arrow Effects are disabled even on auto-cast.

Windwalk - Works normally. Invisibility and Bonus MS are not disabled.

Death Pact - Works normally. Bonus HP capacity and percent increase in damage are not disabled.
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Broodmother, Black Arachnia


Spin Web - Invisibility is Disabled. While the bonus Regen and MS works normally.

Incapacitating Bite - Disabled.

Insatiable Hunger - Works normally. Bonus Damage and Lifesteal are not disabled.
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Nerubian Assassin, Anub'arak


Spiked Carapace - Works normally. It will prevent and reflect the first instance of Doom along with the stun.

Vendetta - Works normally. Invisibilty, Bonus MS and Backstab are not disabled.
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Nerubian Weaver, Anub'seran


Shukuchi - Works normally. Invisibility and Bonus MS are not disabled.

Geminate Attack - Disabled.
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Phantom Assassin, Mortred


Blur - Evasion is Disabled. However, the TransparencyVisual works normally.

Coup de Grace - Disabled.
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Shadow Fiend, Nevermore


Necromastery - Works normally.

Presence of the Dark Lord - Works normally.

Requiem of Souls - Interrupts and stops its casting time.
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Soul Keeper, Terrorblade


Zeal - Works normally.

Metamorphosis - Works normally. Bonus Base damage, BAT increase, MS and Attack range are not disabled.
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Spectre, Mercurial


Desolate - Works normally.

Dispersion - Works normally.
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Venomancer, Lesale Deathbringer


Poison Sting - Disabled.
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Netherdrake, Viper


Poison Attack - Disabled. Arrow Effects are disabled even on auto-cast.

Nethertoxin - Works normally.

Corrosive Skin - Works normally.
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Geomancer, Meepo


Poof - Interrupts and stops its casting time. A Meepo Clone is still able to use Poofthen teleport and deal damage around the AoE on the Doomed Meepo.

Geostrike - Disabled. Only for the Doomed Meepo.

Divided We Stand - All other clones are still able to use skills even if the main Meepo or one of them is Doomed.
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Lightning Revenant, Razor


Static Link - Works normally. The Link doesn't break and it continues to drain and absorb the enemy target's damage even if Razor is Doomed.

Unstable Current - Works normally.

Eye of the Storm - Works normally.
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Murloc Nightcrawler, Slark


Dark Pact - Works normally. AoE damage and Buff Removal are not disabled. It is still able to remove buffs aside from Doom.

Essence Shift - Works normally.

Shadow Dance - Invisibility and Passive Regeneration are Disabled.
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Faceless Void, Darkterror


Backtrack - Works normally.

Time Lock - Disabled.

Chronosphere - Doom's duration is paused while under the effect of Chronosphere
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Gorgon, Medusa


Split Shot - Disabled. Damage reduction to Medusa's attacks still applies.

Mana Shield - Works normally. Damage Absorption is not Disabled.
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Crystal Maiden, Rylai


Brilliance Aura - Works normally.

Freezing Field - Interrupts and stops its channeling.
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Enchantress, Aiushtha


Untouchable - Works normally.

Nature's Attendants - Works normally. You are still able to Heal units around the AoE including yourself.

Impetus - Disabled. Arrow Effects are disabled even on auto-cast.
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Faerie Dragon, Puck

All of this Hero's Skills are Disabled.
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Holy Knight, Chen


Holy Persuasion - Works normally. You are still able to teleport units affected by Doom.
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Keeper of the Light, Ezalor


Illuminate - Interrupts and stops its channeling.

Chakra Magic - Works normally.

Spirit Form - Works normally. However, you are unable to recall units affected by Doom.
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Lord of Olympus, Zeus

All of this Hero's Skills are Disabled.
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Prophet, Furion


Teleportation - Interrupts and stops its casting time.
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Silencer, Nortrom


Glaives of Wisdom - Disabled. Arrow Effects are disabled even on auto-cast.

Last Word - Works normally.
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Slayer, Lina Inverse


Fiery Soul - Works normally.
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Storm Spirit, Raijin Thunderkeg


Overload - Works normally.
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Windrunner, Alleria


Windrunner - Evasion is Disabled. While the Bonus MS and Slowin 300 AoE works normally.

Focus Fire - Works normally.
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Disruptor, Thrall


Glimpse - Works normally. You are able to send units affected by Doom, back to their previous location.
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Ogre Magi, Aggron Stonebreaker


Bloodlust - Works normally. Bonus IAS and MS are not disabled.
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Goblin Techies, Squee Spleen and Spoon

All of this Hero's Skills are Disabled.

(Note: Land Mines and Statis Traps that have already been planted will work normally, regardless of Techies being Doomed.)
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Twin Head Dragon, Jakiro


Liquid Fire - Works normally.
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Tinker, Boush


Rearm - Interrupts and stops its casting time.
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Shadow Shaman, Rhasta


Shackles - Interrupts and stops its channeling.
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Grand Magus, Rubick


Null Field - Works normally.
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Skywrath Mage, Dragonus

All of this Hero's Skills are Disabled
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Bane Elemental, Atropos


Fiend's Grip - Interrupts and stops its channeling.
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Dark Seer, Ish'kafael


Ion Shell - Works normally. AoE damage is not disabled.

Surge - Works normally. Max movement speed is not disabled.
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Death Prophet, Krobelus


Witchcraft - Works normally.

Exorcism - Works normally.
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Demon Witch, Lion


Mana Drain - Interrupts and stops its channeling.
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Enigma, Darchrow


Black Hole - Interrupts and stops its channeling.
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Lich, Kel'thuzad


Frost Armor - Works normally. Bonus Armor and Slowto the attacking unit are not disabled.
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Necrolyte, Rotund'jere


Heartstopper Aura - Works normally.

Sadist - Works normally.
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Oblivion, Pugna


Decrepify - Works normally. Ethereal state is not disabled. It will amplify incoming spell damage by 1.4x
(Note: Pugna's secondary attackIf Pugna has Maelstrom, Mjollnir or Desolator; He is able to attack Ethereal units is not disabled during Doom)

Life Drain - Interrupts and stops its channeling.
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Obsidian Destroyer, Harbinger


Arcane Orb - Disabled. Arrow Effects are disabled even on auto-cast.

Astral Imprisonment - Doom's duration is paused while under the effects of Astral Imprisonment.

Essence Aura - Works normally.
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Queen of Pain, Akasha

All of this Hero's Skills are Disabled.
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Warlock, Demnok Lannik


Shadow Word - Works normally. You are able to receive Heal even while Doomed.

Upheaval - Interrupts and stops its channeling.

Rain of Chaos - Infernal's Flaming Fists is Disabled, While the Immolation works normally.
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Shadow Demon, Eredar


Disruption - Doom's duration is paused while under the effects of Disruption.
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Batrider, Jin'zakk


Firefly - Works normally.

Flaming Lasso - Works normally.
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Shadow Priest, Dazzle


Shallow Grave - Works normally.
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Invoker, Kael


Quas, Wex, Exort - Works normally. Bonus StatsHP regen(Quas), IAS and MS(Wex), Damage(Exort) are not disabled.

Invoke -

  • Ghost Walk - Works normally. Invisibility is not disabled.

  • Alacrity - Works normally. Bonus IAS and Damage are not disabled.
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Necro'lic, Visage


Grave Chill - Works normally. Bonus MS is not disabled.

Gravekeeper's Cloak - Works normally. It will continue to degenerate for every instance of Doom. Thus, rendering it useless after 4 instances have passed. (As it only has 4 layers)

Summon Familiars - Familiars will only receive 2-3 damage from Doom, and 4 damage with Scepter.
▲Top



Tormented Soul, Leshrac


Diabolic Edict - Works normally.

Pulse Nova - Works normally. It will continue to deal damageAround the AoE and drain mana for the duration of Doom.
(Note: It cannot be turned off manually)
▲Top



Witch Doctor, Vol'jin


Voodoo Restoration - Automatically stops when Doomed.

Death Ward - Interrupts and stops its channeling.
▲Top



Ancient Apparition, Kaldr


Chilling Touch - Works normally. Bonus Magical damage on attack is not disabled.
▲Top



DisclaimerThis message is directed to the mechfags and other mech personnel: Every Statement is based on all of my Tests and Observations,
Feel free to correct inaccurate and incorrect information from this guide.
You could also add more information If i had missed some.
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Old 05-02-2012, 10:20 AM   #2
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...
Changelogs:


May 7, 2012
  • Changed the Formatting a bit

May 5, 2012
  • Added the Items Section
  • Fixed more Typos/Errors.
May 2, 2012
  • Posted this in Advanced Mechanics Guides
  • Fixed a lot of Typos/Errors/Mistakes.

Credits:

dresmasher <-> This guy for posting the Outdated Version in his blog.
EebstertheGreat <-> for answering a lot of my questions regarding Doom.
And to all other mechfags with their awesome guides.


Reminders:
  • Every Active ability falls into this condition:
    Condition: If the spell was casted even before you got Doomed then...
  • Please post all the corrections, typos and errors here in this thread.
  • If you want to add more information on a certain topic related to Doom;
    Again, please post it here.
  • I will update this every time I log-in. (:
▲Top
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Old 05-02-2012, 12:11 PM   #3
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Wow, really well done.

Some things that need to be added/corrected:
  • Aphotic shield can remove Doom. It can't be cast on a doomed unit, but if you start to cast it on a non-doomed unit and before you reach your cast point the unit is doomed, doom will be removed.
  • Bristleback (the skill) and Dispersion are triggered heals, too.
  • Are you sure Gravekeeper's Cloak is disabled? The code doesn't check for the doom buff, and the bonuses shouldn't be disabled...
  • What about techies?
  • Although multicast is technically not disabled, you can't (multi)cast anything while doomed. Also, if you say multicast isn't disabled, then you have to say the same for static field. And add Aftershock (bonus damage disabled?).
    Basically, you have to decide whether you want to mention passive abilities that depend on spellcasts at all (i'd favor this), or leave them out completely.
  • You should mention that the damage reduction of split shot is not disabled, although the split shot itself is disabled.
  • The evasion of Blur is disabled, but the change in Mortred's appearance (she gets transparent when heroes are near) isn't.
  • While Kraken Shell is completely disabled while doomed, the damage counter still increases. So it will most likely remove buffs as soon as doom ends.
  • It's "Interrupts and stops its channeling/casting time".

Also you might want to add that you can't disable things like Rot or Pulse Nova when doomed. Edit: Noticed that you did it for rot.

But it's wonderful to finally have something to link to if somebody asks about it again. Thank you very much!
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Old 05-02-2012, 12:12 PM   #4
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^Haha, It actually took me 3 days to finish.

Testing it was not the problem,
It's because of the BB codes, which is the reason why it took me a long time to finish.
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Old 05-02-2012, 12:56 PM   #5
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Yeah, i understand that.

I updated my post many times while reading through the hero list, so make sure to check that out.
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Old 05-02-2012, 01:07 PM   #6
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Quote:
Originally Posted by MauranKilom View Post
Some things that need to be added/corrected:
  • Aphotic shield can remove Doom. It can't be cast on a doomed unit, but if you start to cast it on a non-doomed unit and before you reach your cast point the unit is doomed, doom will be removed. Added
  • Bristleback (the skill) and Dispersion are triggered heals, too.Added
  • Are you sure Gravekeeper's Cloak is disabled? The code doesn't check for the doom buff, and the bonuses shouldn't be disabled...I'll test it once again.
  • What about techies?Fixed
  • Although multicast is technically not disabled, you can't (multi)cast anything while doomed. Also, if you say multicast isn't disabled, then you have to say the same for static field. And add Aftershock (bonus damage disabled?).
    Basically, you have to decide whether you want to mention passive abilities that depend on spellcasts at all (i'd favor this), or leave them out completely.Removed
  • You should mention that the damage reduction of split shot is not disabled, although the split shot itself is disabled.Fixed
  • The evasion of Blur is disabled, but the change in Mortred's appearance (she gets transparent when heroes are near) isn't.Fixed
  • While Kraken Shell is completely disabled while doomed, the damage counter still increases. So it will most likely remove buffs as soon as doom ends.Fixed
  • It's "Interrupts and stops its channeling/casting time". Fixed
Edit: Gravekeeper's Cloak does work.
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Old 05-02-2012, 01:33 PM   #7
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...that was fast...
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Old 05-02-2012, 02:03 PM   #8
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Typo here: Flesh Golem (Plague* as opposed to Plage)

=3
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Old 05-02-2012, 02:29 PM   #9
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Another typo. Under magic immunity:
Quote:
The target unit still retains its Magic Immunity.
(no apostrophe)

Also, Doom's damage is not in any sense magical. Right now you have "Type of damage: Magical," which doesn't make any sense.


Otherwise, great job. This guide is really fantastic, and it's nice to see it finally here. I do hope you add items at some point, but right now it looks really good with the hero skills.
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Old 05-02-2012, 02:40 PM   #10
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Quote:
Originally Posted by Mr. Foxxie View Post
Typo here: Flesh Golem (Plague* as opposed to Plage)

=3
Fixed.
Quote:
Originally Posted by EebstertheGreat View Post
Another typo. Under magic immunity: (no apostrophe)
Fixed.
Quote:
Also, Doom's damage is not in any sense magical. Right now you have "Type of damage: Magical," which doesn't make any sense.
I was actually referring to the type of damagePhysical,Magic,Mixed,Pure it dealt, but i guess Magical sounds weird So i changed it to Magic.
Quote:
Otherwise, great job. This guide is really fantastic, and it's nice to see it finally here. I do hope you add items at some point, but right now it looks really good with the hero skills.
I might add them sooner or later. Need to relax for a while =]
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Old 05-03-2012, 08:30 PM   #11
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Very nice guide.

Just a minor note: your link to for more info about pause leads to the magic immunity guide, instead of the pause guide.

Edit:
A list of corrections:
  • Flame Guard - Flame Guard does not block the damage from doom, since Anti-magic ShellThe base spell for the damage block considers doom to deal physical damage.
  • Nature Guise - The self-invisibility will be cancelled by doom, since its based on permanent invisibility, whereas the regular invisibility will not be.
  • Overcharge - Like Rot, and Pulse Nove, Tether cannot be turned off while the unit is doomed.

Grammar Errors:
Quote:
Pulse Nova - Works normally. It doesn't stop and It also can not be stopped, And It will continue to deal damage and drain mana for the duration of Doom.
Quote:
Rot - Works normally. It doesn't stop and It also can not stopped, Pudge and units within the AoE, will continuously be damaged by Rot for the duration of Doom.
Imo you should change it to this:
Quote:
Pulse Nova - Works normally. Continues dealing damage and draining mana while under the effects of doom, and cannot be turned off manually.
Or something like that.
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Old 05-04-2012, 02:18 PM   #12
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Great work you've done
I haven't check AM guides for quite a long time and this new guide is quite informative and eye candy.
My favorite part is the "Show Trigger Description"

I suggest that you might as well add the fact about ladder Doom in your Miscellaneous part, like how it is used by Pit Lord or originally it is not a spell to be use on hero and how it spawns Doom Guard.
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Old 05-05-2012, 05:32 AM   #13
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Quote:
Originally Posted by SN0W37 View Post
Very nice guide.
Thanks.
Quote:
Just a minor note: your link to for more info about pause leads to the magic immunity guide, instead of the pause guide.
Oops, Sorry about that.
Quote:
Edit:
A list of corrections:
  • Flame Guard - Flame Guard does not block the damage from doom, since Anti-magic ShellThe base spell for the damage block considers doom to deal physical damage. Made it into a note
  • Nature Guise - The self-invisibility will be cancelled by doom, since its based on permanent invisibility, whereas the regular invisibility will not be. Fixed
  • Overcharge - Like Rot, and Pulse Nove, Tether cannot be turned off while the unit is doomed.Fixed
Fixed.
Quote:
Grammar Errors:
Imo you should change it to this:
Or something like that.
Added a side note:
(Note: It cannot be turned off manually)


Quote:
Originally Posted by Heraklinos View Post
Great work you've done
I haven't check AM guides for quite a long time and this new guide is quite informative and eye candy.
My favorite part is the "Show Trigger Description"
Thanks.



I will be adding the Items section later.
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Old 05-05-2012, 08:40 AM   #14
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Update: Added the Items Section
Corrections are always welcome.
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Old 05-05-2012, 10:49 AM   #15
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Ive been looking for an indepth anlysis of Doom , nice Guide
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Old 05-05-2012, 07:13 PM   #16
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Doom still isn't magic damage. I know the hero page says it is, but that's wrong. Doom is universal damage. You simply can't classify all damage as "physical," "magical," "mixed," or "pure."

Also, maybe mention that dying with an Aegis or SK's ult will remove Doom.
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Old 05-05-2012, 07:22 PM   #17
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Wait a minute, Doom cancels Teleport? o_o

I think you should add to Linken's Sphere that if its Cooldown ends while being Doomed, it is put back into Cooldown without blocking or ending Doom. Anyways, excellent guide. I've been waiting for an updated one.
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Old 05-06-2012, 06:00 AM   #18
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Quote:
Originally Posted by doom guide
If Linken’s cooldown ends during Doom, Linken's will go back on cooldown without blocking or ending Doom.
Quote:
Originally Posted by Shadowlurker View Post
I think you should add to Linken's Sphere that if its Cooldown ends while being Doomed, it is put back into Cooldown without blocking or ending Doom.
It's already there. \:3/

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Wait a minute, Doom cancels Teleport?
Doom disables items, which is why it stops teleport, whereas silence does not.
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Old 05-07-2012, 08:17 AM   #19
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Quote:
Originally Posted by EebstertheGreat View Post
Doom still isn't magic damage. I know the hero page says it is, but that's wrong. Doom is universal damage. You simply can't classify all damage as "physical," "magical," "mixed," or "pure."
Okay, I removed it.
Quote:
Also, maybe mention that dying with an Aegis or SK's ult will remove Doom.
Added.


Edit: Done
Quote:
Originally Posted by Heraklinos View Post
Maybe you should mention that Pugna can still use his secondary attack even when he's Doomed.
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Old 05-07-2012, 11:33 AM   #20
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Maybe you should mention that Pugna can still use his secondary attack even when he's Doomed.
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Old 05-16-2012, 12:35 PM   #21
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Quote:
Juggernaut:
Blade Fury - Works normally. Magical damage and Magic Immunity are not disabled. However Doom still goes through and the Visual Effect is removed.
Doom fully ends hardcoded part of BladeFury which is the animation, attacks dealing 0 damage to valid targets and magic immunity (hardcoded). So, if he gets doomed, he can attack units with normal damage, can be targeted by single target spells and will be damaged by magic damage. But triggered magic immunity and triggered Bladefury damage won't be removed, so triggers will treat him as magic immune (tested with kinetic field, it won't block him).
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Old 06-05-2012, 07:14 AM   #22
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Very Good job bro ~

I wonder though why you spelled Goblin (Clockwerk and Shredder) as Gobline
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Old 10-30-2012, 07:05 AM   #23
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Quote:
Originally Posted by crinckle View Post
Doom fully ends hardcoded part of BladeFury which is the animation, attacks dealing 0 damage to valid targets and magic immunity (hardcoded). So, if he gets doomed, he can attack units with normal damage, can be targeted by single target spells and will be damaged by magic damage. But triggered magic immunity and triggered Bladefury damage won't be removed, so triggers will treat him as magic immune (tested with kinetic field, it won't block him).
Wow, that's cool news. This works in both DotA and Dota 2, right?
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Old 10-30-2012, 07:37 AM   #24
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Originally Posted by Skyforger4.0 View Post
Wow, that's cool news. This works in both DotA and Dota 2, right?
I don't think it will work that way in dota 2. It will either end fully or not end (didn't test).
It's because Blade Fury is partly triggered and partly hardcoded in DotA 1.
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Old 10-30-2012, 09:35 PM   #25
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To be clear, this problem is caused by Bladestorm not placing a buff on the unit activating it. So there is no foolproof way to tell if a general unit is currently in Bladestorm or not. So whenever a unit uses Blade Fury, a functionFunc0044 sets an entry in a hashtable to 1SaveInteger(hashtable001,(GetHandleId(loc_unit01)),(4252),(1)) (and changes it back to 0 five seconds later). Normally when Icefrog wants a triggered spell to ignore magic immune units, he uses a functionFunc0093 that checks if those units have any magic immunity buffs or abilities OR if said hashtable entry for that unitLoadInteger(hashtable001,(GetHandleId(loc_unit01)),(4252)) equals 1.

In theory this triggerthe one in Func0044 could repeatedly check if the unit is paused or Doomed and use that fact to extend or terminate the hardcoded immunity, but that function is called by too many different abilities to generalize. But it would be a very simple (~1 minute) fix for IceFrog to implement specifically for Blade Fury.
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Old 11-14-2012, 01:21 AM   #26
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Well done, a fantastic guide indeed, didn't know that doom disabled fury swipes and prevented it from stacking, thought it was all trigger based
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Old 01-11-2013, 06:41 PM   #27
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great guide.

just for the sake of completeness: HoT's health regeneration is disabled from the damage, not from the effect of doom, because when Tresdin cast's duel on a disarmed enemy the regeneration keeps active
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Old 01-11-2013, 08:49 PM   #28
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Quote:
Unholy Rage (active Satanic ability) - This is a buff granting 175% extra Lifesteal that will work if on, even though Satanic's passive 25% is disabled.
is it true? it had been reworked from Vampiric Potion for long time ago, and now its should be clear item-lifesteal ability
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Old 01-12-2013, 03:16 AM   #29
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Quote:
Originally Posted by DracoLich View Post
is it true? it had been reworked from Vampiric Potion for long time ago, and now its should be clear item-lifesteal ability
Good catch. Satanic's orb is disabled by Doom, active or passive. And you are right that back when it was based on Vampiric Potion, it was not disabled by Doom (though obviously you couldn't activate it while already Doomed).
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Old 06-04-2013, 12:36 PM   #30
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might wanna update with the new patch.
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Old 06-22-2013, 04:38 AM   #31
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Yep, Doom disables more...
Quote:
Dat moment when Doomed Huskarr with <10% HP and Inner Vitality 4, defeated Doom with full HP.
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Old 07-18-2013, 11:54 AM   #32
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Just noticed this thread's number ends in 666
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Old 03-13-2014, 03:09 AM   #33
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Read on Dota 2Dev forum that Doom disables regen from Strength/Int points in Dota 1. Not the base regen (like Axe's base 3 hp/sec) but the part that scales up from attributes. Is this true?
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Old 03-13-2014, 08:30 AM   #34
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Nope.
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Old 05-09-2014, 06:18 PM   #35
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According to this thread it does. I don't know if they were testing on an updated version of WC3 or not.
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Old 07-09-2014, 08:16 PM   #36
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Default Re: What Doom Disables
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Bump.

This guide really should be updated. Some changes include new heroes, new triggered passives being disabled by Doom (e.g. Backtrack and Feast), Borrowed Time no longer activating while Doomed (so also edit the part where it says it will remove Doom), and Eye of Skadi now being disabled (both ranged and melee).

Also, Satanic's Lifesteal orb is always disabled by Doom whether it is active or not. It's the same base orb either way.
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Last edited by EebstertheGreat; 07-10-2014 at 07:40 PM.
Old 07-09-2014, 08:28 PM   #37
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Default Re: What Doom Disables
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Quote:
Originally Posted by EebstertheGreat View Post
Bump.

This guide really should be updated. Some changes include new heroes, new triggered passives being disabled by Doom (e.g. Backtrack and Feast), and Eye of Skadi now being disabled (both ranged and melee).

Also, Satanic's Lifesteal orb is always disabled by Doom whether it is active or not. It's the same base orb either way.
Aren't you mod? You can edit any users posts.
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Old 07-10-2014, 07:38 PM   #38
EebstertheGreat
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Default Re: What Doom Disables
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I've been told to stop editing other users' guides.
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