Any and all activatable item effects (cannot be used/"clicked")
% chance Proc'd damage (Maelstrom/Mjollnir/Mkb/) – Will not fire Chain Lightning, mini-stun (and bonus damage)
MKB's True Strike
Diffusal Blade's Feedback Orb
Any and all consumables (entire Chimaera Roost/Graveyard shop)
Gem of True Sight (Doomed player with Gem loses true sight)
Radiance's Burn damage
Damage Block (Vanguard, Stout Shield, PMS and Kraken Shell)
Eye of Skadi (Cold Attack - Ranged)
If Doom is cast on a target while Linken's Sphere is on cool down, AND THEN the cool down finishes while under the effects of Doom, Linken's Sphere will be wasted and go into cooldown yet again without even blocking 1 tick of damage.
Misc
Critical Strikes (from all items and hero skills—no exceptions)
Evasion (from all items and hero skills— This does not include Backtrack, which is a triggered heal and not a form of Evasion)
Passive Bash (from skills, forms, or bashers—does not include Greater Bash)
Lifesteal [from items only, not including Unholy Rage(Buff) and Vladmir's Offering(Aura)]
Cleave (from Battlefury, Sven’s Great Cleave, or Magnataur's Empower buff)
*Note: Kunkka's Tidebringer Cleave damage is disabled, but the bonus dmg still works, is removed after an attack, and will still recharge during Doom.
Picking up Runes
Dropping items
Picking up items
Obtaining new skills - If you level while doomed, you cannot enter your skills tree and increase a skill's level
Doom Does NOT Disable
Items
Eye of Skadi (Cold Attack - Melee)
Blademail's Damage return (when activated)
Unholy Rage (active Satanic ability) - This is a buff granting 175% extra Lifesteal that will work if on, even though Satanic's passive 25% is disabled.
Bloodstone - None of Bloodstone's special death effects are hindered if the carrier is Doomed.
Lothar's Edge - Invisibility and Backstab damage are not disabled
Stygian Desolator Orb
Sange,SnY and HH - Maim is no longer disabled by Doom
Misc
Any kind of +Stat, +Dmg, +HP/Mana, IAS, IMS, or Regen.
Any type of buff
Auras - Does not remove or hamper any auras (Hero or Item based)
Doom goes through Magic Immunity. All of Doom's effects is applied to the target unit, regardless of being Magic Immune. The target unit still retains its Magic Immunity.
Certain Spells/Items that make units Magic Immune:
Doom's duration is paused when affected by spells stated below.
It cannot deal any damage while the duration is paused.
It will continue to damage the target once the duration of pause is over.
Certain Spells that Pauses units:
Chronosphere - Lasts 4/4.5/5 seconds (4/5/6s with Scepter)
The base spell is Doom which provides all the functionality.
Jass:
[A0MU]code=ANdo
checkDep=1
levels=3
reqLevel=6
levelSkip=5
targs1=air,enemies,ground,neutral,organic
Dur1=13
HeroDur1=13
Cool1=110
Cost1=150
Rng1=550
DataA1=30
DataC1=120
DataD1=5
UnitID1=nbal
BuffID1=BNdo
targs2=air,enemies,ground,neutral,organic
Dur2=13
HeroDur2=13
Cool2=110
Cost2=200
Rng2=550
DataA2=50
DataC2=120
UnitID2=nbal
BuffID2=BNdo
targs3=air,enemies,ground,neutral,organic
Dur3=13
HeroDur3=13
Cool3=110
Cost3=250
Rng3=550
DataA3=70
DataC3=120
UnitID3=nbal
BuffID3=BNdo
targs4=air,ground,nonhero,organic
Cool4=120
Cost4=125
Rng4=400
DataA4=5
DataB4=1
DataC4=80
UnitID4=nba2
BuffID4=BNdo,BNdi
Art=ReplaceableTextures\CommandButtons\BTNDoom.blp
Buttonpos=3,2
Order=doom
Researchart=ReplaceableTextures\CommandButtons\BTNDoom.blp
Researchbuttonpos=3,0
Name=Doom
Tip="|cffffcc00D|room - [|cffffcc00Level 1|r]","|cffffcc00D|room - [|cffffcc00Level 2|r]","|cffffcc00D|room - [|cffffcc00Level 3|r]"
Ubertip="The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take 30 damage per second for 13 seconds. |n|n|cff99ccffCooldown: |r 110 |n|n|c00fffc01Scepter Upgradeable: Increases damage and duration.|r","The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take 50 damage per second for 13 seconds. |n|n|cff99ccffCooldown: |r 110 |n|n|c00fffc01Scepter Upgradeable: Increases damage and duration.|r","The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take 70 damage per second for 13 seconds. |n|n|cff99ccffCooldown: |r 110 |n|n|c00fffc01Scepter Upgradeable: Increases damage and duration.|r"
Hotkey=D
Researchtip="Learn |cffffcc00D|room - [|cffffcc00Level %d|r]"
Researchubertip="The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second. |n|n|cffffcc00Level 1|r - Deals 30 damage per second. Lasts 13 seconds.|n|cffffcc00Level 2|r - Deals 50 damage per second. Lasts 13 seconds.|n|cffffcc00Level 3|r - Deals 70 damage per second. Lasts 13 seconds.|n|n|cff99ccffCooldown: |r 110 |n|n|c00fffc01Scepter Upgradeable: Increases damage and duration.|r"
Researchhotkey=D
Tidebringer - The Cleave is Disabled, While the bonus damage works normally. You are also able to recharge it while Doomed. X Marks the Spot - Works normally. You are able to send units affected by Doom, back to their previous location. Ghost Ship - Coco's Rum works normally.
Repel - Works normally. Magic Immunity is not disabled, However Doom still goes through. Degen Aura - Works normally. Guardian Angel - Works normally. Bonus Regen and Armor are not disabled.
Great Cleave - Disabled Warcry - Works normally. Bonus MS and Armor are not disabled. God's Strength - Works normally. The percent increase in damage is not disabled.
Nature's Guise - Self-InvisibilityNature's Guise on Treant is Disabled.
While the Invisibility on allied units works normally. Leech Seed - Works normally. You will still receive heal from the Target unit. Living Armor - Works normally.
Tether - Works normally. Both Io and/or an Ally that is Doomed will still benefit from Regen, MS and AS bonusFrom Overcharge.
(Note: It cannot be turned off manually) Overcharge - Works normally. Bonus AS and Damage Reduction is not disabled.
(Note: It cannot be turned off manually) If this skill was casted even before you got doomed... Relocate - Works normally. Io (and a Tether'd ally) will be teleported to the target location and will still return to the previous location even If Io is Doomed.
Snowball - Doom's duration is paused while inside Snowball. Walrus Punch - Critical is Disabled.
While the Air Time(stun) and Slow still works normally.
Overwhelming Odds - Works normally. Bonus MS is not disabled. Press the Attack - Works normally. Bonus IAS and Regen are not disabled and It is still able to remove buffs aside from Doom. Moment of Courage - Works normally. Duel - You can't cast Doom on units affected by Duel
Berserker's Call - Works normally. Bonus Armor is not disabled. Battle Hunger - You are able to deny units affected by both Doom and Battle Hunger. Whereas Battle Hunger alone you cannot. Counter Helix - Works normally.
Rage - Works normally. Bonus IAS and Magic Immunity is not disabled, However Doom still goes through. Feast - Works normally. Open Wounds - Works normally. Even if Naix is Doomed he can still benefit from Lifesteal on the target unit affected by Open Wounds. Infest - Works normally.
Aphotic Shield - Works normally. You are able to absorb 110/140/170/200 incoming damage, including Doom.
However you cannot cast it on units affected by Doom. Frostmourne - Disabled Borrowed Time - Works normally. It will remove all negative buffs including Doom when it passively activatesWhen Abaddon's HP is below 400..
Howl - Works normally. Bonus Damage is not disabled. Feral Impulse - Works normally. Shapeshift - Critical Strike is Disabled. While the Bonus HP, MS, BAT decrease, and Sight range works normally.
Firestorm - Interrupts and stops its channeling. Expulsion - Works normally. Heal and Damage are not disabled. If this skill was casted even before you got doomed... Dark Rift - Works normally. Pit Lord (with Allies around the AoE) will be teleported to the target unit, even if Pit Lord is Doomed.
Rot - Works normally. Pudge and units within the AoE, will continuously be damaged by Rot for the duration of Doom.
(Note: It cannot be turned off manually) Flesh Heap - Works normally. Dismember - Interrupts and stops channeling.
Vampiric Aura - Works normally. Critical Strike - Disabled. Reincarnation - Works normally. When the Hero dies from Doom, It will completely remove Doom then resurrect Skeleton King normally.
Blade Fury - Works normally. Magical damage and Magic Immunity are not disabled. However Doom still goes through and the Visual Effect is removed. Healing Ward - Works normally. You are still able to Heal units affected by Doom. Blade Dance - Disabled.
Summon Spirit Bear - Bear's Demolish and Entangle are Disabled. Rabid - Works normally Bonus IAS and MS are not disabled. Synergy - Works normally. True Form - Works normally. Bonus HP, Armor, BAT decrease, MS reduction and Battle Cry's bonuses are not disabled.
Berserker Rage - Bash is Disabled. While the Bonus HP, MS, Base Damage and BAT decrease works normally. Fervor - Works normally. Battle Trance - Works normally. Bonus IAS is not disabled.
Refraction - Works normally. Bonus Damage is not disabled. And It will successfully block 3/4/5/6 instances of Doom. Meld - Works normally. Invisibility remains even while Doomed. Additionally, The Physical damage and -Armor still applies to the target unit even if Lanaya is Doomed. Psi Blades - Works normally.
Jinada - Critical is Disabled. While the Maim works normally. You are also able to recharge it while Doomed. Windwalk - Works normally. Invisibility and Backstab damage are not disabled.
Strafe - Works normally. Bonus IAS is not disabled. Searing Arrows - Disabled. Arrow Effects are disabled even on auto-cast. Windwalk - Works normally. Invisibility and Bonus MS are not disabled. Death Pact - Works normally. Bonus HP capacity and percent increase in damage are not disabled.
Spin Web - Invisibility is Disabled. While the bonus Regen and MS works normally. Incapacitating Bite - Disabled. Insatiable Hunger - Works normally. Bonus Damage and Lifesteal are not disabled.
Spiked Carapace - Works normally. It will prevent and reflect the first instance of Doom along with the stun. Vendetta - Works normally. Invisibilty, Bonus MS and Backstab are not disabled.
Poof - Interrupts and stops its casting time. A Meepo Clone is still able to use Poofthen teleport and deal damage around the AoE on the Doomed Meepo. Geostrike - Disabled. Only for the Doomed Meepo. Divided We Stand - All other clones are still able to use skills even if the main Meepo or one of them is Doomed.
Static Link - Works normally. The Link doesn't break and it continues to drain and absorb the enemy target's damage even if Razor is Doomed. Unstable Current - Works normally. Eye of the Storm - Works normally.
Dark Pact - Works normally. AoE damage and Buff Removal are not disabled. It is still able to remove buffs aside from Doom. Essence Shift - Works normally. Shadow Dance - Invisibility and Passive Regeneration are Disabled.
Untouchable - Works normally. Nature's Attendants - Works normally. You are still able to Heal units around the AoE including yourself. Impetus - Disabled. Arrow Effects are disabled even on auto-cast.
Illuminate - Interrupts and stops its channeling. Chakra Magic - Works normally. Spirit Form - Works normally. However, you are unable to recall units affected by Doom.
Arcane Orb - Disabled. Arrow Effects are disabled even on auto-cast. Astral Imprisonment - Doom's duration is paused while under the effects of Astral Imprisonment. Essence Aura - Works normally.
Shadow Word - Works normally. You are able to receive Heal even while Doomed. Upheaval - Interrupts and stops its channeling. Rain of Chaos - Infernal's Flaming Fists is Disabled, While the Immolation works normally.
Grave Chill - Works normally. Bonus MS is not disabled. Gravekeeper's Cloak - Works normally. It will continue to degenerate for every instance of Doom. Thus, rendering it useless after 4 instances have passed. (As it only has 4 layers) Summon Familiars - Familiars will only receive 2-3 damage from Doom, and 4 damage with Scepter.
Diabolic Edict - Works normally. Pulse Nova - Works normally. It will continue to deal damageAround the AoE and drain mana for the duration of Doom.
(Note: It cannot be turned off manually)
All types of Lifesteal from Items are disabled, Dominate can remove Doom on non-hero and non-ancients. Refer to [1] for Dominated creeps affected by Doom.
dresmasher <-> This guy for posting the Outdated Version in his blog. EebstertheGreat <-> for answering a lot of my questions regarding Doom.
And to all other mechfags with their awesome guides.
Reminders:
Every Active ability falls into this condition:
Condition: If the spell was casted even before you got Doomed then...
Please post all the corrections, typos and errors here in this thread.
If you want to add more information on a certain topic related to Doom;
Again, please post it here.
Aphotic shield can remove Doom. It can't be cast on a doomed unit, but if you start to cast it on a non-doomed unit and before you reach your cast point the unit is doomed, doom will be removed.
Bristleback (the skill) and Dispersion are triggered heals, too.
Are you sure Gravekeeper's Cloak is disabled? The code doesn't check for the doom buff, and the bonuses shouldn't be disabled...
What about techies?
Although multicast is technically not disabled, you can't (multi)cast anything while doomed. Also, if you say multicast isn't disabled, then you have to say the same for static field. And add Aftershock (bonus damage disabled?).
Basically, you have to decide whether you want to mention passive abilities that depend on spellcasts at all (i'd favor this), or leave them out completely.
You should mention that the damage reduction of split shot is not disabled, although the split shot itself is disabled.
The evasion of Blur is disabled, but the change in Mortred's appearance (she gets transparent when heroes are near) isn't.
While Kraken Shell is completely disabled while doomed, the damage counter still increases. So it will most likely remove buffs as soon as doom ends.
It's "Interrupts and stops its channeling/casting time".
Also you might want to add that you can't disable things like Rot or Pulse Nova when doomed. Edit: Noticed that you did it for rot.
But it's wonderful to finally have something to link to if somebody asks about it again. Thank you very much!
__________________
I might edit my p0sts frequently and rapidly after posting.
DotA code of the week:
Jass:
function Func0243 takesnothingreturnsnothingcall Func0242()endfunction
Aphotic shield can remove Doom. It can't be cast on a doomed unit, but if you start to cast it on a non-doomed unit and before you reach your cast point the unit is doomed, doom will be removed. Added
Bristleback (the skill) and Dispersion are triggered heals, too.Added
Are you sure Gravekeeper's Cloak is disabled? The code doesn't check for the doom buff, and the bonuses shouldn't be disabled...I'll test it once again.
What about techies?Fixed
Although multicast is technically not disabled, you can't (multi)cast anything while doomed. Also, if you say multicast isn't disabled, then you have to say the same for static field. And add Aftershock (bonus damage disabled?).
Basically, you have to decide whether you want to mention passive abilities that depend on spellcasts at all (i'd favor this), or leave them out completely.Removed
You should mention that the damage reduction of split shot is not disabled, although the split shot itself is disabled.Fixed
The evasion of Blur is disabled, but the change in Mortred's appearance (she gets transparent when heroes are near) isn't.Fixed
While Kraken Shell is completely disabled while doomed, the damage counter still increases. So it will most likely remove buffs as soon as doom ends.Fixed
It's "Interrupts and stops its channeling/casting time". Fixed
Also, Doom's damage is not in any sense magical. Right now you have "Type of damage: Magical," which doesn't make any sense.
Otherwise, great job. This guide is really fantastic, and it's nice to see it finally here. I do hope you add items at some point, but right now it looks really good with the hero skills.
Otherwise, great job. This guide is really fantastic, and it's nice to see it finally here. I do hope you add items at some point, but right now it looks really good with the hero skills.
I might add them sooner or later. Need to relax for a while =]
Nature Guise - The self-invisibility will be cancelled by doom, since its based on permanent invisibility, whereas the regular invisibility will not be.
Overcharge - Like Rot, and Pulse Nove, Tether cannot be turned off while the unit is doomed.
Grammar Errors:
Quote:
Pulse Nova - Works normally. It doesn't stop and It also can not be stopped, And It will continue to deal damage and drain mana for the duration of Doom.
Quote:
Rot - Works normally. It doesn't stop and It also can not stopped, Pudge and units within the AoE, will continuously be damaged by Rot for the duration of Doom.
Imo you should change it to this:
Quote:
Pulse Nova - Works normally. Continues dealing damage and draining mana while under the effects of doom, and cannot be turned off manually.
Great work you've done
I haven't check AM guides for quite a long time and this new guide is quite informative and eye candy.
My favorite part is the "Show Trigger Description"
I suggest that you might as well add the fact about ladder Doom in your Miscellaneous part, like how it is used by Pit Lord or originally it is not a spell to be use on hero and how it spawns Doom Guard.
Nature Guise - The self-invisibility will be cancelled by doom, since its based on permanent invisibility, whereas the regular invisibility will not be. Fixed
Overcharge - Like Rot, and Pulse Nove, Tether cannot be turned off while the unit is doomed.Fixed
Fixed.
Quote:
Grammar Errors:
Imo you should change it to this:
Or something like that.
Added a side note:
(Note: It cannot be turned off manually)
Quote:
Originally Posted by Heraklinos
Great work you've done
I haven't check AM guides for quite a long time and this new guide is quite informative and eye candy.
My favorite part is the "Show Trigger Description"
Doom still isn't magic damage. I know the hero page says it is, but that's wrong. Doom is universal damage. You simply can't classify all damage as "physical," "magical," "mixed," or "pure."
Also, maybe mention that dying with an Aegis or SK's ult will remove Doom.
I think you should add to Linken's Sphere that if its Cooldown ends while being Doomed, it is put back into Cooldown without blocking or ending Doom. Anyways, excellent guide. I've been waiting for an updated one.
Doom still isn't magic damage. I know the hero page says it is, but that's wrong. Doom is universal damage. You simply can't classify all damage as "physical," "magical," "mixed," or "pure."
Okay, I removed it.
Quote:
Also, maybe mention that dying with an Aegis or SK's ult will remove Doom.
Added.
Edit: Done
Quote:
Originally Posted by Heraklinos
Maybe you should mention that Pugna can still use his secondary attack even when he's Doomed.