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#1 |
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Join Date: Jul 2010
Posts: 289
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#2 |
Member
Join Date: Nov 2010
Posts: 539
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Why on earth would you want to buff Wild Axes?
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#3 |
Member
Join Date: Jul 2010
Posts: 289
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Because it seems very simple at the moment, plus it will make it much more useful.
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#4 |
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Join Date: Jun 2011
Posts: 812
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t-null, makes it complicated while not theme fitting and not having some real utility. almost insignificant impact that is not needed.
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#5 |
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Useless buff. T-null
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#6 |
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Join Date: Jul 2010
Posts: 1,524
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He is fine now, no need.
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#7 | ||
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Quote:
Quote:
Like seriously, how many heroes in Dota have a heal? How often do you see them in-game? Now after answering those questions ask yourself: Why add an effect which won't be utilized 50(+)% of the games? T-down
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| Last edited by Sven2k; 05-09-2012 at 11:00 PM. | |||
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#9 |
Member
Join Date: May 2010
Posts: 1,087
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Well.. Meka is pretty much always picked up in a higher skilled games. Still I agree. Healing reduction doesn't really fit in DotA. I'm ok with AA though. It makes his ulti unique, which this isn't.
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Never fear shadows. They simply mean there's a light shining somewhere nearby.
Getting sick of pubs.. |
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#10 |
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this is pointlessly powerful plain and simple. theres probably no more than 8 heals in dota... and currently less than half of those are being used consistently in the current metagame
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