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Old 05-09-2012, 04:11 AM   #1
Absurd.cast
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Default Wild Axes addition


Old
Rexxar hurls his two axes outward, which then intersect and return to him. Each axe can only damage a unit once.

New
Rexxar hurls his two axes outward, which then intersect and return to him.
When a unit is hit, it will have a debuff that reduces healing done to it by 25% for 6 seconds. Each axe can only damage a unit once.

Notes
- Does not reduce heal from Healing Salve, Ancient Tango of Essifistation, Magic Bottle or any other PASSIVE regeneration (HoT, HoD, HoR)
- Applies only on Heroes and Player Units

Comment.
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Old 05-09-2012, 04:14 AM   #2
deathkidkun
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Default Re: Wild Axes addition

Why on earth would you want to buff Wild Axes?
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Old 05-09-2012, 04:20 AM   #3
Absurd.cast
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Default Re: Wild Axes addition

Because it seems very simple at the moment, plus it will make it much more useful.
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Old 05-09-2012, 06:56 AM   #4
ShinImagine
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Default Re: Wild Axes addition

t-null, makes it complicated while not theme fitting and not having some real utility. almost insignificant impact that is not needed.
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Old 05-09-2012, 07:07 AM   #5
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Default Re: Wild Axes addition

Useless buff. T-null
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Old 05-09-2012, 10:34 PM   #6
zwegat85
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Default Re: Wild Axes addition

He is fine now, no need.
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Old 05-09-2012, 10:48 PM   #7
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Default Re: Wild Axes addition

Quote:
Reduces ''healing done''...
Quote:
HEALING DONE!!?
This is not World of Warcraft..
Like seriously, how many heroes in Dota have a heal? How often do you see them in-game?

Now after answering those questions ask yourself: Why add an effect which won't be utilized 50(+)% of the games?

T-down
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Last edited by Sven2k; 05-09-2012 at 11:00 PM.
Old 05-09-2012, 10:49 PM   #8
E02K
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Default Re: Wild Axes addition

t-up
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Old 05-09-2012, 11:00 PM   #9
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Default Re: Wild Axes addition

Quote:
Originally Posted by Sven2k View Post
This is not World of Warcraft..
Like seriously, how many heroes in Dota have a heal? How often do you see them in-game?

Now after answering them, why add an effect which won't be utilized 50(+)% of the games?

T-down
Well.. Meka is pretty much always picked up in a higher skilled games. Still I agree. Healing reduction doesn't really fit in DotA. I'm ok with AA though. It makes his ulti unique, which this isn't.
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Old 05-10-2012, 02:42 AM   #10
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Default Re: Wild Axes addition

this is pointlessly powerful plain and simple. theres probably no more than 8 heals in dota... and currently less than half of those are being used consistently in the current metagame
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