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Disgusting Bastard Todd The Disgusting Bastard uses his array of repugnant abilities to change the flow of combat and disrupt his enemies ability to perform effectively. <Somewhere in Azeroth there is a secret fight club, and in that fight club there is a champion, rumored to fight in an unconventional style that cannot be countered. Todd is that champion and his style of fighting has earned him the title "Disgusting Bastard". Tired of fighting in the ring and thirsty for more action, Todd has brought his services to the Sentinel, whom after some convincing and plenty of clothespins, decided to accept his offer. Now he charges into the fray; downwind of his repulsed allies, who would be more than happy to relieve him of his duties if he just wasn't so damn effective...>
Corpse Smash Puke Disgusting Bastard Massive Fart |
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#2 |
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Join Date: Jan 2012
Posts: 9
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I love it.
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#3 |
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Join Date: Apr 2012
Posts: 50
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concept of a "disgusting bastard" who vomits and farts fits no where in the DotA and DOTA 2 universe. Brings nothing new and is just a stupid idea for a hero. Would be better suited in LoL when 6 year old anime girl actually seems like a good hero concept.
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#4 |
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Join Date: Nov 2010
Posts: 539
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Get over it, it's just a suggestion. In fact, I love the concept, it's good to have a few laughs once in a while instead of everything being dead boring serious.
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#5 | |
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Quote:
if the same abilities were on an undead hero, you'd be fine with it. get over it, its a humorous theme with a solid skillset behind it
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| Last edited by Lord_Talron; 05-11-2012 at 06:22 AM. | ||
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#6 |
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Join Date: Mar 2012
Posts: 64
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A good hero.
But for his 1st skill : It looks imba. Increase the manacost and cooldown
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Have a look for my hero ideas
http://www.playdota.com/forums/showthread.php?t=783947 http://www.playdota.com/forums/showthread.php?t=758930 http://www.playdota.com/forums/showthread.php?t=774412 http://www.playdota.com/forums/showthread.php?t=1216722 http://www.playdota.com/forums/showthread.php?t=1217392 |
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#7 |
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Join Date: Apr 2012
Location: New York City
Posts: 22
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This is pretty good, lol.
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#8 |
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I still have this doubt about "Disgusting Bastard".
What exactly procs the chance to stagger? If it just checks every second, it can generate some really odd scenarios. Well, if you want real synergy with Puke, either increase its DPS AoE or decrease the "stagger" AoE of "Disgusting Bastard" and "Massive Fart". I lol'd at the concept.
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#9 |
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every second you are within the aoe you have a chance to get staggered. once you have been staggered it takes 3 seconds until you can be staggered again.
just think of it like this: you're playing a board game and every time it is your turn, you roll the dice to see if you lose your turn or not.
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#10 |
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Join Date: Jun 2010
Posts: 154
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Love it lol hope its put into dota!
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#11 |
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Join Date: Sep 2009
Posts: 1,641
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yo bro when i post a thread with hero suggestion on this section it says that it has to wait for administrators approval, it been over 2 weeks my thread aint here. wtf?
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#12 | |
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Quote:
![]() E: I am still waiting for my new thread to be ~approved~. Maybe it is because I didn't wait enought (?) to post it after my suggestion - Ties, the Rune Hunter - was done. But, two weeks already? That's pretty painful.
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#13 |
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Join Date: Nov 2011
Posts: 232
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Got a good laugh on it, I don't think the theme fits into DotA/Dota 2 but the spells and abilities can be used but using a different theme, ya know what I mean?
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#14 |
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Join Date: Jun 2009
Location: Terrible Terra Belle
Posts: 2,123
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I was hoping hed have a spell where he sexually harasses another hero, but this is fine too.
Great concept, t-up. (This could be Stithil or whatever if he ever becomes a hero in dota 2)
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#15 |
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Join Date: Nov 2010
Posts: 539
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Staswise and theming : So for a fighter, he seems to be a little slow doesn't he? Plus the starting damage sort of gives a carry-impression, but then let's take a look at the skills.
1st skill : Basically a generic slowing nuke, seems that almost every hero needs one of this to get kills without relying on item slows. Damage scaling looks quite smart though, starting off small (60) but managing to achieve the baseline nuke damage (300, that's what I think the baseline is due to the common 75 multiple scaling) at level 4. I like the non-scaling mana cost, probably since I'm annoyed with scaling mana costs that gets higher. Being a melee range shouldn't be much of a problem since he's already melee. Lore is good for some laughs. (Hmm, this is an arguably comment long for a simple skill...) 2nd skill : Although I have issues with it's super low mana cost, then again Todd isn't quite bright with a low mana pool. I like this skill, it's great for back-dooring, and assaulting with it requires proper positioning and all which makes it not so newb friendly. Damage-wise, to me this isn't really important except for farming as I pretty much think positioning is far more important. Great skill this one, good synergy with his first skill plus another ridiculous lore. Also good for some mind games, makes enemies you're chasing assume you're giving up running away until they see you flying towards them, backwards. 3rd skill : Quite a unique passive, pretty darn powerful too. Gives Todd great lane presence, possibility to completely sabotage the opposing team in a teamfight is quite high, supports his carry ability and makes him pretty hard to kill. Although this would pretty be his rushed ability as it is considerably quite weak with ultra low chances at level 1. Oh, and a 1 second stagger is not really weak since things could go horribly wrong if they stagger in their preferred direction. Ultimate : This seems pretty luck based to me. If they so happen to stagger in the wrong direction for 4 seconds, it'll probably be quite disasterous since some instant cast spells still work. Could really wreck havoc if combined with Techies and such. Damage seems a little to powerful. So all in all, I'm pretty fine with most of it, except for Puke's mana cost and probably his Ultimate. Also, I have questions on how would you like stagger's (ultimate) interaction with some items such as force staff, does it cancel out the stagger? If they so happen to stagger (3rd skill) the same time they're using force staff, will they somewhat change directions? Also, will the 3rd skill overwrite the ultimate's stagger since it doesn't follow the 3 second rule? |
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#16 | |
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Join Date: Jun 2009
Posts: 148
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lets compare to tidehunter's gush: 120 mana 12 sec cd 4 seconds duration. Deals 260 damage, slows movement speed by 40% and reduces armor by 5 with a cast range of 700. so with his 1st spell you're getting a shorter cd and slightly more dmg but it has melee cast range, 15% less slow, and no armor reduction. for the hero: the concept is a little too childish for me, maybe more creative naming would make it appealing. though, isn't 'stagger' like that fiddlesticks spell from LoL? Kind of annoying idk |
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#17 |
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melee cast range is pretty key here. you're not going to land it without positioning.
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#18 | |
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Quote:
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#19 |
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why? its a passive aoe disable...
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#20 |
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Join Date: May 2012
Posts: 32
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i'ts kind like Fun hero
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