Re: [STR-SENTINEL] Todd, the Disgusting Bastard
Staswise and theming : So for a fighter, he seems to be a little slow doesn't he? Plus the starting damage sort of gives a carry-impression, but then let's take a look at the skills.
1st skill : Basically a generic slowing nuke, seems that almost every hero needs one of this to get kills without relying on item slows. Damage scaling looks quite smart though, starting off small (60) but managing to achieve the baseline nuke damage (300, that's what I think the baseline is due to the common 75 multiple scaling) at level 4. I like the non-scaling mana cost, probably since I'm annoyed with scaling mana costs that gets higher. Being a melee range shouldn't be much of a problem since he's already melee. Lore is good for some laughs. (Hmm, this is an arguably comment long for a simple skill...)
2nd skill : Although I have issues with it's super low mana cost, then again Todd isn't quite bright with a low mana pool. I like this skill, it's great for back-dooring, and assaulting with it requires proper positioning and all which makes it not so newb friendly. Damage-wise, to me this isn't really important except for farming as I pretty much think positioning is far more important. Great skill this one, good synergy with his first skill plus another ridiculous lore. Also good for some mind games, makes enemies you're chasing assume you're giving up running away until they see you flying towards them, backwards.
3rd skill : Quite a unique passive, pretty darn powerful too. Gives Todd great lane presence, possibility to completely sabotage the opposing team in a teamfight is quite high, supports his carry ability and makes him pretty hard to kill. Although this would pretty be his rushed ability as it is considerably quite weak with ultra low chances at level 1. Oh, and a 1 second stagger is not really weak since things could go horribly wrong if they stagger in their preferred direction.
Ultimate : This seems pretty luck based to me. If they so happen to stagger in the wrong direction for 4 seconds, it'll probably be quite disasterous since some instant cast spells still work. Could really wreck havoc if combined with Techies and such. Damage seems a little to powerful.
So all in all, I'm pretty fine with most of it, except for Puke's mana cost and probably his Ultimate. Also, I have questions on how would you like stagger's (ultimate) interaction with some items such as force staff, does it cancel out the stagger? If they so happen to stagger (3rd skill) the same time they're using force staff, will they somewhat change directions? Also, will the 3rd skill overwrite the ultimate's stagger since it doesn't follow the 3 second rule?