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Old 05-18-2012, 10:02 AM   #1
DarkMedina
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Default Dota2 - Pushing


Quote:
Originally Posted by CynthiaCrescent
The metagame is heavily focused on one thing: pushing. It is NOT at all like the Dota 2.
Oh my, I just had to post this. [/sarcasm]

The sad thing is: I'm starting to like it.

And I've noticed many people, specially Peruvians (people from Peru), are taking it seriously and even applying it on DotA1, be it by spamming Chen/Enchantress, building an early basillus to shift the creep balance, grouping for early pushes etc.

And @CynthiaCrescent

I know you didn't mean that, but I had to do it. *high fives*


So, ITT we discuss the current trend, how you view it, if you like it and what do you think we will have next.
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Old 05-18-2012, 10:07 AM   #2
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Default Re: Dota2 - Pushing
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Next trend is going to be turtling/ganking. Metagame shifts in cycles, for instance Junglerīs era was in 2009.
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Old 05-18-2012, 10:21 AM   #3
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Default Re: Dota2 - Pushing
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So this is why..
Wow, I believe that quote was taken out of context, but if it helps to prove a point I'm not really against anything. Personally, I think the metagame is going to shift into whatever Icefrog didn't expect it to turn out.
Also..sure, why not *high fives*
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Old 05-18-2012, 10:26 AM   #4
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Default Re: Dota2 - Pushing
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^ It was taken out of context, of course.

I could use some PA/Terrorblade/Spectre action, why not. Maybe we could see some more Ogre, Dazzle, Jakiro.

All that oldschool and lots of ganks.

Oh my god I think I'm having a Vig-asm D:
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Old 05-18-2012, 10:28 AM   #5
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Default Re: Dota2 - Pushing
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I vote for turtling as next era
Some team will do great turtling that defeats all pushing, other teams will follow, and the pushing meta will be slowly changed to the turtling meta
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Old 05-18-2012, 10:36 AM   #6
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Default Re: Dota2 - Pushing
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I don't like turtling. I would rather have 4 people kill themselves over and over and over and over again, while each team has a aware carry hero ricing somewhere but also dodging ganks.

But not 4 heroes hiding in the base while one hero takes all the risk by trying to farm, then gets aided by 4 tps when he gets ganked.
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Old 05-18-2012, 10:38 AM   #7
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Default Re: Dota2 - Pushing
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Quote:
Originally Posted by DarkMedina View Post
I don't like turtling. I would rather have 4 people kill themselves over and over and over and over again, while each team has a aware carry hero ricing somewhere but also dodging ganks.

But not 4 heroes hiding in the base while one hero takes all the risk by trying to farm, then gets aided by 4 tps when he gets ganked.
And I don't like endless pushing
We don't really have a choice, only icefrog and the pros can affect the meta
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Old 05-18-2012, 10:50 AM   #8
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Default Re: Dota2 - Pushing
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Quote:
Originally Posted by DarkMedina View Post
I don't like turtling. I would rather have 4 people kill themselves over and over and over and over again, while each team has a aware carry hero ricing somewhere but also dodging ganks.

But not 4 heroes hiding in the base while one hero takes all the risk by trying to farm, then gets aided by 4 tps when he gets ganked.
I remember an old replay, old school eu players, with this guy who I can't remember getting an ultra kill as bane at min 2 or sth, or another game with over 100 kills. I laughed through the first few mins of those games. Then I knew that those players were simply acting god damn immature and throwing games. I don't want that, honestly.
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Old 05-18-2012, 11:24 AM   #9
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Default Re: Dota2 - Pushing
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Oldschool? Azen? 1:30 Ultra kill? Then another just 3~5 min later?

This was like yesterday for me. I remember the whole thing without even have to check the replay.

I get your point, but let's always hope for the best and have every time more action packed games =D
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Old 05-19-2012, 05:05 AM   #10
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Default Re: Dota2 - Pushing
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People dying is always more exciting than no one dying. I second the ganking trend.
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Old 05-19-2012, 05:30 AM   #11
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Default Re: Dota2 - Pushing
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Pushing sucks, ganking is nice, turtle is also pretty cool, so yea hoping for the pushing meta to end soonish.
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Old 05-19-2012, 06:22 AM   #12
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Default Re: Dota2 - Pushing
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Gank>Push>Turtle>Gank>etc
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Old 05-19-2012, 06:29 AM   #13
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Default Re: Dota2 - Pushing
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Dota 2 is forced to be a pushing metagame, as stated by KuroKy.
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Old 05-19-2012, 06:32 AM   #14
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Default Re: Dota2 - Pushing
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Quote:
Originally Posted by DarkMedina View Post
Oldschool? Azen? 1:30 Ultra kill? Then another just 3~5 min later?

This was like yesterday for me. I remember the whole thing without even have to check the replay.

I get your point, but let's always hope for the best and have every time more action packed games =D
Yeah, Azen, I know you'd be able to fill me in. Honestly, we strive towards a metagame where every strategy is equally viable. This requires perfect balance, which is improbable, yet it should be what we aim to, rather than favoring a single style.
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