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#1 |
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Join Date: Jun 2009
Location: kópavogur, iceland
Posts: 37
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| Last edited by beer; 06-28-2012 at 08:27 PM. | |
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#2 |
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20% regeneration is rather small... most heroes dont ever get regeneration over 20 per sec the entire game. 20% of that is 4...
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#3 |
Member
Join Date: Jun 2009
Location: kópavogur, iceland
Posts: 37
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Sorry Talron but your understanding of the game is evidently lacking, I can't put it any other way. +20% regeneration even for a short time is quite huge for a secondary effect on a spell. Furthermore, if you even briefly glance at the spell and the way it interacts with the rest of this hero's spells you'll see that if anything 20% is overpowered. And if the most you can come up with in any given reply is some petty qualm about inherently insignificant numbers (that you don't even understand), I would suggest either taking more time in your replies or try and learn to understand Dota better so you can provide feedback for people in the future.
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#4 |
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if the most you can come up with is no template, im not going to look at your hero in full
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#5 |
Member
Join Date: Jun 2009
Location: kópavogur, iceland
Posts: 37
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I'm very sorry for not making my hero look all pretty, since it matters so very much.
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#6 |
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it actually does, look at every good suggestion in this forum
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#7 |
Member
Join Date: Jun 2009
Location: kópavogur, iceland
Posts: 37
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Do you even realise what you're implying? A suggestion is good by virtue of how pretty its layout and presentation is? Please just consider how ridiculous that really is for a moment and go make a fool out of yourself somewhere else.
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#8 |
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part of a good suggestion is a good presentation. you dont submit a new idea to your boss or a scientific finding with a trashy presentation.
you dont submit a movie script thats not presented in the proper template; no one will even look at it. my point is, in everything, EVER, a good presentation is a key part of the suggestion.
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#9 |
Member
Join Date: Jun 2009
Location: kópavogur, iceland
Posts: 37
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yeah, and i have fucking great presentation. simple, to the point, no bullshit. it's fantastic
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#10 |
Member
Join Date: Nov 2010
Posts: 3,020
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Mana Vortex - Spell description is too obscure, does the mana drained gain by him too? If not this ability is pretty useless considering the consumption of 64mana per sec and the damage dealt will never exceed 300 even after you absorb for 5 seconds, which eventually make it a pretty failure channeling. (the calculation neglected mana drain from creeps since you never stated)
Stasis Shell - Define impenetrable. Is it unable to be attacked? Unable to be casted? Duration too OP and 20% regeneration is really neglegible as stated by Lord Talon. Snare- Overpower ability considering it's short cooldown. Mana consumption once again, is too big. No synergy with the overall skillsets. Tranquility - Seems legit even if not a channeling considering WD is sharing more or less the same ability but yours is a buffed version. Was expecting to see something new but :| OK. Considering the con of targetting it on an ally just for the sake of saving him from death (although you can do the opposite which result in a better outcome), 20% is undeniably too weak. |
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#11 | |
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Join Date: Jun 2012
Posts: 237
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Quote:
Now for the review. Mana Vortex is cool. Stasis Shell basically temporarily removes enemies or allies, and heals the target if it is an ally. I'd change the % to actual numbers. Sounds cool. Snare is described very complex, but its really just a pull spell. I'd rewrite the description. Tranquility is basically Tranquility from Wc3 with an armor boosting effect, no channel, and a smaller AoE. You should add a story, a description, an expected role, possible synergies and pictures to this suggestion. The idea is nice, it just needs some polish. |
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#12 | |||||||
Member
Join Date: Jun 2009
Location: kópavogur, iceland
Posts: 37
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#13 |
Member
Join Date: Jun 2009
Location: kópavogur, iceland
Posts: 37
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I just removed spell 1. I'm not really sure what I was thinking, a channelling spell is completely counter-intuitive for this hero.
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| Last edited by beer; 06-21-2012 at 04:11 AM. | |
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#14 | |
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Join Date: Nov 2010
Posts: 3,020
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Quote:
Alright, anything u like then :\
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#15 |
Member
Join Date: Jan 2010
Posts: 714
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There is such a thing as synergy, It means abilities that compliment each other by allowing using one to benefit the other.
For example, pucks Illusory orb, and waning rift. As a fragile int, you don't want to just simple walk up to someone and use a melee range aoe spell. Hencec the blink from it, then phase shift allows you to protect yourself after your spells get casted since you will be in a dangerous situation after using it. Something that isn't synergy is lets say... A damage over time ability plus a sending a Enemy invulnerable for X amount of time but unable to fight/move. Anyways, I can see that your hero is going for a heavy support role. The problem is, this type of hero does not really fit in Dota, the most supporting-ish hero is dazzle/Omniknight. Who even they can dish out SOME damage through his ulti and heal/poison. This hero is just a stand still/heal allies and occasionally pull enemies. Asides the fact hes a one trick pony that can easily be countered by ancient apparition. He just won't be a very interesting hero to play. There isn't anything about these 4 abilities that are new or interesting. |
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#16 |
Member
Join Date: Jun 2009
Location: kópavogur, iceland
Posts: 37
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There's a fairly major difference between this hero and your Dazzle or Omni, being that neither of them really have any significant disables. Damodrek has two, on the other hand, combined with a devastating amount of mana drain and a massive amount of heal, both of which are extremely relevant in any team fight. Not to mention, Dazzle and Omni have almost no ganking potential, while Damodrek would be a very efficient ganker.
Sure, AA's ult hard counters Damodrek's ult, and Earthshaker counters Broodmother, and Slardar counters Riki, and VS counters Enigma, and Enchantress counters Chen. I don't really see the problem here. |
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