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Old 06-13-2012, 02:01 AM   #1
beer
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Default [SENT-INT]Damodrek the Divine Ancient


Damodrek the Divine Ancient
Intelligence Ranged
Support/Initiate/Push


Mana Vortex
Forms a static link with enemy heroes in an area, causing them to lose mana rapidly over time as long as they stay near Damodrek. Effects are doubled if Damodrek is within 220 radius.

Drains 10 + (2% of Damodrek's max mana) mana per second. Lasts 6 seconds. 280 AoE. 500 link range.
Drains 20 + (2% of Damodrek's max mana) mana per second. Lasts 8 seconds. 320 Aoe. 600 link range.
Drains 30 + (2% of Damodrek's max mana) mana per second. Lasts 10 seconds. 360 AoE. 700 link range.
Drains 40 + (2% of Damodrek's max mana) mana per second. Lasts 12 seconds. 400 AoE. 800 link range.

150/180/210/240 mana
28 cd
AOE TARGET POINT



Stasis Shell
Locks a target unit in an impenetrable stasis shell, disabling it for the duration. Grants additional regeneration for the duration if cast on an ally.

Lasts 3 seconds. +5% regeneration on allies.
Lasts 4 seconds. +10% regeneration on allies.
Lasts 5 seconds. +15% regeneration on allies.
Lasts 6 seconds. +20% regeneration on allies.

150/160/170/180 mana
12 cd
TARGET UNIT



Snare
Pulls a target unit toward Damodrek quickly. The unit is not slowed or disabled, and can move as it is drawn toward Damodrek. The effect is lost if the unit reaches Damodrek. Can be cast on disabled units.

Pulls at a speed of 500. 500 cast range. Lasts 4 seconds.
Pulls at a speed of 575. 650 cast range. Lasts 4 seconds.
Pulls at a speed of 650. 800 cast range. Lasts 4 seconds.
Pulls at a speed of 725. 950 cast range. Lasts 4 seconds.

135/155/175/195 mana
10 cd
TARGET UNIT



Tranquility
Activates a powerful healing aura to restore allied units in a 500 radius around Damodrek. Lasts 8 seconds. Boosts Damodrek's base armour permanently.

Heals all nearby allies for 40 hp per second. Passively increases Damodrek's armour by 2.
Heals all nearby allies for 60 hp per second. Passively increases Damodrek's armour by 3.
Heals all nearby allies for 80 hp per second. Passively increases Damodrek's armour by 4.

250/350/450 mana
60 cd
AOE
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Last edited by beer; 06-28-2012 at 08:27 PM.
Old 06-13-2012, 02:41 AM   #2
Lord_Talron
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Default Re: [SENT-INT]Damodrek the Divine Ancient

20% regeneration is rather small... most heroes dont ever get regeneration over 20 per sec the entire game. 20% of that is 4...
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Old 06-17-2012, 01:05 PM   #3
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Default Re: [SENT-INT]Damodrek the Divine Ancient

Sorry Talron but your understanding of the game is evidently lacking, I can't put it any other way. +20% regeneration even for a short time is quite huge for a secondary effect on a spell. Furthermore, if you even briefly glance at the spell and the way it interacts with the rest of this hero's spells you'll see that if anything 20% is overpowered. And if the most you can come up with in any given reply is some petty qualm about inherently insignificant numbers (that you don't even understand), I would suggest either taking more time in your replies or try and learn to understand Dota better so you can provide feedback for people in the future.
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Old 06-17-2012, 02:52 PM   #4
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Default Re: [SENT-INT]Damodrek the Divine Ancient

if the most you can come up with is no template, im not going to look at your hero in full
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Old 06-17-2012, 10:06 PM   #5
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Default Re: [SENT-INT]Damodrek the Divine Ancient

I'm very sorry for not making my hero look all pretty, since it matters so very much.
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Old 06-17-2012, 10:41 PM   #6
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Default Re: [SENT-INT]Damodrek the Divine Ancient

it actually does, look at every good suggestion in this forum
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Old 06-18-2012, 03:02 AM   #7
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Default Re: [SENT-INT]Damodrek the Divine Ancient

Quote:
Originally Posted by Lord_Talron View Post
it actually does, look at every good suggestion in this forum
Do you even realise what you're implying? A suggestion is good by virtue of how pretty its layout and presentation is? Please just consider how ridiculous that really is for a moment and go make a fool out of yourself somewhere else.
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Old 06-18-2012, 02:13 PM   #8
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Default Re: [SENT-INT]Damodrek the Divine Ancient

part of a good suggestion is a good presentation. you dont submit a new idea to your boss or a scientific finding with a trashy presentation.
you dont submit a movie script thats not presented in the proper template; no one will even look at it.


my point is, in everything, EVER, a good presentation is a key part of the suggestion.
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Old 06-20-2012, 01:10 PM   #9
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Default Re: [SENT-INT]Damodrek the Divine Ancient

yeah, and i have fucking great presentation. simple, to the point, no bullshit. it's fantastic
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Old 06-20-2012, 01:35 PM   #10
condorzai
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Default Re: [SENT-INT]Damodrek the Divine Ancient

Mana Vortex - Spell description is too obscure, does the mana drained gain by him too? If not this ability is pretty useless considering the consumption of 64mana per sec and the damage dealt will never exceed 300 even after you absorb for 5 seconds, which eventually make it a pretty failure channeling. (the calculation neglected mana drain from creeps since you never stated)

Stasis Shell - Define impenetrable. Is it unable to be attacked? Unable to be casted? Duration too OP and 20% regeneration is really neglegible as stated by Lord Talon.


Snare- Overpower ability considering it's short cooldown. Mana consumption once again, is too big. No synergy with the overall skillsets.

Tranquility - Seems legit even if not a channeling considering WD is sharing more or less the same ability but yours is a buffed version. Was expecting to see something new but :| OK.

Quote:
Originally Posted by beer View Post
Sorry Talron but your understanding of the game is evidently lacking, I can't put it any other way. +20% regeneration even for a short time is quite huge for a secondary effect on a spell.
Considering the con of targetting it on an ally just for the sake of saving him from death (although you can do the opposite which result in a better outcome), 20% is undeniably too weak.
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Old 06-20-2012, 03:51 PM   #11
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Default Re: [SENT-INT]Damodrek the Divine Ancient

Quote:
Originally Posted by beer View Post
Do you even realise what you're implying? A suggestion is good by virtue of how pretty its layout and presentation is? Please just consider how ridiculous that really is for a moment and go make a fool out of yourself somewhere else.
I'm with Lord_Talron. An idea by virtue can be good, but a bad presentation doesn't help. Especially when the standard on this forum is quite high. Please, don't be so offended when all Lord_Talron was trying to do was help you out.

Now for the review.

Mana Vortex is cool.

Stasis Shell basically temporarily removes enemies or allies, and heals the target if it is an ally. I'd change the % to actual numbers. Sounds cool.

Snare is described very complex, but its really just a pull spell. I'd rewrite the description.

Tranquility is basically Tranquility from Wc3 with an armor boosting effect, no channel, and a smaller AoE.

You should add a story, a description, an expected role, possible synergies and pictures to this suggestion. The idea is nice, it just needs some polish.
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Old 06-21-2012, 03:34 AM   #12
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Default Re: [SENT-INT]Damodrek the Divine Ancient

Quote:
Originally Posted by condorzai View Post
Mana Vortex - Spell description is too obscure, does the mana drained gain by him too? If not this ability is pretty useless considering the consumption of 64mana per sec and the damage dealt will never exceed 300 even after you absorb for 5 seconds, which eventually make it a pretty failure channeling. (the calculation neglected mana drain from creeps since you never stated)
Edited the description for you, should be clearer.

Quote:
Originally Posted by condorzai View Post
Stasis Shell - Define impenetrable. Is it unable to be attacked? Unable to be casted? Duration too OP and 20% regeneration is really neglegible as stated by Lord Talon.
Think Frostbite, but with a full disable. 20% is not negligible. Early in the game, perhaps, yes, but as you reach lvl 16+ and get 30-40 or more regen per second 20% is a lot. This is not just hp regen, but don't forget it works directly with the ult to really hike that number up.


Quote:
Originally Posted by condorzai View Post
Snare- Overpower ability considering it's short cooldown. Mana consumption once again, is too big. No synergy with the overall skillsets.
I don't really believe that it is overpowered. The cast range is the most powerful aspect of this spell, and the mana cost is high for that reason, as well as because of the low cooldown. If you think heroes should only have low mana cost spells, you are wrong. I'm not even going to use the word 'synergy'.

Quote:
Originally Posted by condorzai View Post
Tranquility - Seems legit even if not a channeling considering WD is sharing more or less the same ability but yours is a buffed version. Was expecting to see something new but :| OK.
Yes, the two skills are very similar.

Quote:
Originally Posted by KingsofCreation View Post
Please, don't be so offended when all Lord_Talron was trying to do was help you out.
I wasn't offended, and he wasn't trying to help me out.

Quote:
Originally Posted by KingsofCreation View Post
Snare is described very complex, but its really just a pull spell. I'd rewrite the description.
Where is it complex? I thought it was pretty straightforward, I didn't describe it as anything but a 'pull spell'. I'm not sure how to make it clearer sorry.

Quote:
Originally Posted by KingsofCreation View Post
You should add a story, a description, an expected role, possible synergies and pictures to this suggestion. The idea is nice, it just needs some polish.
I'm not sure what you mean by polish. Adding fake things that don't matter to bore people and waste their time? Expected role: Support/Initiate/Push, it's in the thread subtitle and should be obvious anyway from the skillset. There is no such thing as 'synergy', it's just something someone made up to fuck with people's minds, like bomb patterns and Apollo 11.

Thanks
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Old 06-21-2012, 03:47 AM   #13
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Default Re: [SENT-INT]Damodrek the Divine Ancient

I just removed spell 1. I'm not really sure what I was thinking, a channelling spell is completely counter-intuitive for this hero.
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Last edited by beer; 06-21-2012 at 04:11 AM.
Old 06-21-2012, 08:02 AM   #14
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Default Re: [SENT-INT]Damodrek the Divine Ancient

Quote:
Originally Posted by beer View Post
There is no such thing as 'synergy', it's just something someone made up to fuck with people's minds, like bomb patterns and Apollo 11.
Alright, anything u like then :\
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Old 06-21-2012, 08:44 AM   #15
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Default Re: [SENT-INT]Damodrek the Divine Ancient

There is such a thing as synergy, It means abilities that compliment each other by allowing using one to benefit the other.

For example, pucks Illusory orb, and waning rift. As a fragile int, you don't want to just simple walk up to someone and use a melee range aoe spell. Hencec the blink from it, then phase shift allows you to protect yourself after your spells get casted since you will be in a dangerous situation after using it.

Something that isn't synergy is lets say... A damage over time ability plus a sending a Enemy invulnerable for X amount of time but unable to fight/move.

Anyways, I can see that your hero is going for a heavy support role. The problem is, this type of hero does not really fit in Dota, the most supporting-ish hero is dazzle/Omniknight. Who even they can dish out SOME damage through his ulti and heal/poison. This hero is just a stand still/heal allies and occasionally pull enemies. Asides the fact hes a one trick pony that can easily be countered by ancient apparition. He just won't be a very interesting hero to play. There isn't anything about these 4 abilities that are new or interesting.
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Old 06-22-2012, 06:32 AM   #16
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Default Re: [SENT-INT]Damodrek the Divine Ancient

There's a fairly major difference between this hero and your Dazzle or Omni, being that neither of them really have any significant disables. Damodrek has two, on the other hand, combined with a devastating amount of mana drain and a massive amount of heal, both of which are extremely relevant in any team fight. Not to mention, Dazzle and Omni have almost no ganking potential, while Damodrek would be a very efficient ganker.

Sure, AA's ult hard counters Damodrek's ult, and Earthshaker counters Broodmother, and Slardar counters Riki, and VS counters Enigma, and Enchantress counters Chen. I don't really see the problem here.
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