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Old 12-27-2011, 12:30 AM   #181
MauranKilom
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Default Every Hero's Skill and Damage Type


Probably just turns the detection trigger off. Ima look into the code tomorrow.
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function Func0243 takes nothing returns nothing
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Fix OD combo! IMPLEMENTED!
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Old 01-02-2012, 07:06 PM   #182
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Default Re: Every Hero's Skill and Damage Type (6.73)

Quote:
Originally Posted by Melderv View Post
[img]xinheroicon[/img]
[img]xinheroname[/img]

Searing ChainsMagical
Sleight of Fist: Bonus DamagePhysical
Flame GuardMagical
Fire Remnant: Subskill (forgot name)Magical
The sub-skill has the same name as the skill, Fire Remnant.
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Old 01-10-2012, 11:31 PM   #183
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Default Re: Every Hero's Skill and Damage Type (6.72c)

Thanks. I'll begin adjusting to the taverns now.

EDIT: Finished update to 6.73b. Anchors loaded and Heroes placed correctly in their taverns.
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Last edited by Melderv; 01-10-2012 at 11:46 PM.
Old 01-11-2012, 02:04 PM   #184
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Default Re: Every Hero's Skill and Damage Type (6.72c)

Good job, thanks for that!
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function Func0243 takes nothing returns nothing
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Fix OD combo! IMPLEMENTED!
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Old 02-15-2012, 02:05 AM   #185
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Default Re: Every Hero's Skill and Damage Type (6.73b)

just wanna ask why this guide not published...

it's really well designed, galing naman pre!
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Old 02-15-2012, 05:14 AM   #186
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Default Re: Every Hero's Skill and Damage Type (6.73b)

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Originally Posted by NinjaMovesPro View Post
just wanna ask why this guide not published...
The guide is published . . .
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Old 03-24-2012, 08:40 AM   #187
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Default Re: Every Hero's Skill and Damage Type (6.73b)

good job melderv
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Old 03-26-2012, 04:32 AM   #188
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Default Re: Every Hero's Skill and Damage Type (6.73b)

74c update pls
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Old 03-28-2012, 02:10 PM   #189
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Default Re: Every Hero's Skill and Damage Type (6.73b)

pre, i mean, bro, I noticed that you forgot to update NA's 3rd skill. Urna Swarn is now Spiked Carapace.

anyway, pls keep up doing helpful/informative guides!
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Old 04-22-2012, 12:30 PM   #190
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Default Re: Every Hero's Skill and Damage Type (6.73b)

Updated to 6.74c and added an expansion guide with EebstertheGreat's help.
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Old 04-22-2012, 01:49 PM   #191
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Default Re: Every Hero's Skill and Damage Type (6.73b)

Just some things about the expansion guide:
  • BB Code fail in the abilities tab (you forgot [/list]).
  • In damage type tab: "Damage can be blocked similarly to abilities according to its type." I think you meant "grouped" or "classified".

Other than that, this expansion guide is awesome. Just a hint that could improve the guide: Pictures. For example, the attack types could have their ingame icons added.
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function Func0243 takes nothing returns nothing
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Old 04-22-2012, 06:02 PM   #192
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Default Re: Every Hero's Skill and Damage Type (6.73b)

Quote:
Originally Posted by MauranKilom View Post
Just some things about the expansion guide:
  • BB Code fail in the abilities tab (you forgot [/list]).
  • In damage type tab: "Damage can be blocked similarly to abilities according to its type." I think you meant "grouped" or "classified".

Other than that, this expansion guide is awesome. Just a hint that could improve the guide: Pictures. For example, the attack types could have their ingame icons added.
I fired off the expansion pretty fast as a first draft. I might go back later and clean it up.

But the advice you gave so far is easy enough to implement.
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Old 04-22-2012, 11:32 PM   #193
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Default Re: Every Hero's Skill and Damage Type

Thread title changed, as per OP's request.
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Old 04-23-2012, 11:26 AM   #194
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Default Re: Every Hero's Skill and Damage Type

Quote:
Originally Posted by MauranKilom View Post
Just some things about the expansion guide:
  • BB Code fail in the abilities tab (you forgot [/list]).
  • In damage type tab: "Damage can be blocked similarly to abilities according to its type." I think you meant "grouped" or "classified".

Other than that, this expansion guide is awesome. Just a hint that could improve the guide: Pictures. For example, the attack types could have their ingame icons added.
I'll be on my way to fix it without adding a major update. I was thinking that it was too advanced to be on top and would flood players looking for reference with too much info. So I put it at the bottom.
Quote:
Originally Posted by EebstertheGreat View Post
I fired off the expansion pretty fast as a first draft. I might go back later and clean it up.

But the advice you gave so far is easy enough to implement.
I don't know where to start looking for the icons, though. So if you can direct me they will be posted soon among the ocean of icons.
Quote:
Originally Posted by Foede View Post
Thread title changed, as per OP's request.
Thanks for the removing the version. This thread will no longer be a nuisance.
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Old 04-23-2012, 01:36 PM   #195
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Default Re: Every Hero's Skill and Damage Type

Quote:
Originally Posted by Melderv View Post
I don't know where to start looking for the icons, though. So if you can direct me they will be posted soon among the ocean of icons.
AT: Chaos should all be in UI\Widgets\Console\Human\infocard-attack-chaos.blp, etc. To find them all go to the world editor and look at Advanced -> Game Interface. I'm pretty sure Icefrog uses all default values.

(Don't use the ones that say "(No Upgrades)", except for Defense Type Divine.)
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Old 05-01-2012, 03:04 AM   #196
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Default Re: Every Hero's Skill and Damage Type

Sun Strike damage type changed from Magical to Pure
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Old 06-15-2012, 11:45 AM   #197
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Default Re: Every Hero's Skill and Damage Type

E: nvm. Problem solved.

Thank you for your guide.
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Old 06-16-2012, 07:17 AM   #198
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Default Re: Every Hero's Skill and Damage Type

June 16, 2012 - Made some corrections to Invoker as of 6.74c.
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Old 06-21-2012, 06:44 AM   #199
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Default Re: Every Hero's Skill and Damage Type

Wonderful guide! I finally understand why spe is so powerful.
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Old 10-24-2012, 05:55 AM   #200
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Default Re: Every Hero's Skill and Damage Type

  • October 23, 2012 - Updated to 6.76b, sorry for the late update.
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