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#1 | ||
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Join Date: Jun 2012
Posts: 237
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![]() Drives a unit into a bloodthristy rage. That unit is unable to cast spells, has its attack damage increased, and loses a small amount of hit points every second. Increases damage by 20/40/60/80%, lasts for 6/7/8/9, with a casting range of 600. Cooldown of 12/10/8/6 seconds. Notes • Damage type: magical • Bloodrage can be casted on an allied, enemy or neutral unit. • The -disablehelp command will prevent an allied Bloodseeker from casting this spell on you. |
![]() Drives a unit into a bloodthristy rage. Level 1: Increases friendly damage by 20%, or silences foes and deals 20 magical damage per second. Lasts 6 seconds. Cooldown of 12 seconds Level 2: Increases friendly damage by 40%, or silences foes and deals 20 magical damage per second. Lasts 7 seconds. Cooldown of 10 seconds Level 3: Increases friendly damage by 60%, or silences foes and deals 20 magical damage per second. Lasts 8 seconds. Cooldown of 8 seconds. Level 4: Increases friendly damage by 80%, or silences foes and deals 20 magical damage per second. Lasts 9 seconds. Cooldown of 6 seconds. Notes • Damage type: magical • Bloodrage can be casted on an allied, enemy or neutral unit. • 80 Manacost |



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#2 |
Member
Join Date: Oct 2011
Location: Rokkenjima
Posts: 926
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Bloodseeker is already able to hunt down any hero. ON AUTOCHASE but not actually revealed...
I don't see any change that happened in 1st skill or just confused. But if I'm right, the damage is only for enemies?
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![]() "When I speak the truth, I will use red." |
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#3 |
Member
Join Date: Jul 2009
Posts: 5,482
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I like them, T-up.
1st it could just be a buff from 20/40/60/80 to 25/50/75/100 and leave as it is.
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Check some of my suggestions out:
Hero Idea: The Unholy Knight <--- Hero Suggestion: Hades, Lord of the Underworld Hero Idea: Tarvallon, The Ancient Healer Item: Cross of Isis Item: Psyche Stone Item: Demonic Orb Item: Necklace of Septu <--- |
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#4 |
Forum Staff
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The Rupture speed bonus should only work while BS is very close to the enemy. Otherwise T-UP to everything else.
Well, maybe not everything. What I'm saying is- good ideas. Maybe they could be implemented in part. They're all very sensible, possible buffs to Bloodseeker that I could very well see being added to the game. Good work.
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#6 |
Member
Join Date: May 2012
Posts: 475
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He's fine as he is.
He has free sustain in his lane. Thats a rare thing. If anything, decrease Ruptures casting range. |
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#7 | |
Member
Join Date: Jun 2012
Posts: 237
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Quote:
Thanks everyone! |
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#8 |
Member
Join Date: Jun 2012
Posts: 237
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#9 |
Member
Join Date: Sep 2009
Location: Sasuke doesn't kill people, they fight him and then kill themselves
Posts: 1,337
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Bloodrage - t-up, only problem now is that you cant deny anyone now. T-down for new icon.
T-up for thirst. T-up for rupture it has been suggested times ago. Instead of trigger a auto Thirst, Bs gets the current ms bonus from the actual level of thirst but only trigger when at 1500 units away from target or just 1000. I would like a nerf to its cast range. ~150 wont hurt that much. |
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#10 | |
Member
Join Date: Jun 2012
Posts: 237
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#11 | |
Member
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you're going to have to give something back for this to work. thing is, bloodseeker IS good. hes just not the right type of good. so something like a small nerf to the cast range of rupture would help justify these buffs
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#12 |
Member
Join Date: Jun 2012
Posts: 237
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Lowered Ruptures Cast Range a little bit.
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#13 | |
Member
Join Date: Mar 2010
Posts: 52
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#14 |
Member
Join Date: May 2011
Posts: 163
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To be honest, I don't see the Bloodrage change happening anytime soon. Eighty percent damage increase with no drawbacks? The end result of casting that on an allied carry would be ridiculous.
The skill is balanced by its double edged nature, remove that and it becomes overpowered as hell. |
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