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#1 |
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Join Date: Apr 2011
Posts: 2,869
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| Last edited by beetin; 03-23-2013 at 06:14 PM. | |
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#3 |
Member
Join Date: Apr 2011
Posts: 2,869
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Forced synergy is such a negative. It assumes that spells shouldn't compliment each other directly, but only indirectly.
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#4 |
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Join Date: Dec 2009
Posts: 471
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This is subjective; Luna is in the game with forced synergy, so it can't be all bad right? Not that I'm going to get into a debate of Luna's skill quality, just throwing that out there.
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#5 | |
Member
Join Date: Apr 2011
Posts: 2,869
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Quote:
It is a simple way of making a hero have more depth. Make him use his entire skillset and make his skills compliment eachother so you don't get shit like venge, the most fragmented support hero.
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First hero idea. http://www.playdota.com/forums/51858...-begi-drifter/
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#6 |
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Join Date: Jun 2012
Location: Somewhere over the rainbow
Posts: 344
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too good...
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#7 |
Member
Join Date: Jul 2009
Posts: 301
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I don't normally comment on in progress ideas, but I saw your comment and just have to point out blatantly obvious synergy != forced synergy. The difference is that forced synergy *requires* you to take a point in one skill for another to work. I think your ulti is fine; it seems to be enemy-targeted and only gains an additional effect with the rifts.
The examples you gave of blatantly obvious synergy is such that the spells would still work independently without the other. (Except of course for Luna. Obviously, Multicast and Invoke will have no effect if you don't take any other skill, but why would you do that?) Blatant or not, the point is that you do have to make synergy in general and not just a number of disjointed skills like you said--there's a lot of that already in the game. What I'm seeing with a skimming of your skills is that silence of your ulti and Nature's Defence somewhat counteract your Create Rifts, which does depend on spellcasting.
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#8 |
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Join Date: Nov 2010
Posts: 2,932
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He should be rename into Counter-Rubick. Overally I think your skills are creative and fun, synergy? I do see them
Actually, if you were to argue that he is a nuker+support, I have no doubt about that. Nice skill btw, I want first skill to be given for Pit Lord.
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#9 |
Member
Join Date: Jul 2012
Location: banglore
Posts: 66
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y panda??? y not an elf!!!
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#10 |
Member
Join Date: Jun 2009
Posts: 68
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we love panda!!
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#11 |
Member
Join Date: Oct 2012
Posts: 181
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This may sound incredible, but im working on a new hero and I have thought almost the exact same skill as your first one. Although i will use the culthist model and a Cthulu-esc theme (His ulti being summoning yog Sothoth). It has some minor differences, such as being a passive rather than a toggle, it allows teleportation to one another but you cant close them and they deal dmg but no slow. I will also add another spell that will make things a very funny for the rest of the team, something that Portal players might like.
I'm just saying this because I don't want to be flamed down when I post it by comments like "lol, this is a ripoff of X thread". I say t-up!, but since it is similar to my idea, my opinion might be biased.
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Heroes suggestions All the hero suggestions that I have posted in this website are of my intellectual property, and cannot be used, copied, or reproduced in any way without my permission, except for their implementation in the "Defense of the Ancients" and "Dota 2" videogames, for which they are intended. Any wrongful or unauthorized use will be subject to the corresponding legal action. |
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#12 |
Member
Join Date: Oct 2010
Posts: 200
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Just stopping by to say that I love the concept of the first skill. Very creative stuff. The ult looks great too.
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