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#281 |
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Join Date: Jun 2009
Location: Philippines
Posts: 44
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#282 |
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I never implied that there was any. With or without transformation, letting other heroes walk on the trail just like Spectre would bring inevitable glitches.
Now that Rubick can steal all kinds of spells in Dota 2, it's even more apparent that War3 DotA was designed around the engine's limitation. So can we just agree that dynamically modifying attack range could be considered codable in the context of DotA?
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#283 |
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Join Date: Jan 2011
Posts: 56
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Hello, I would like to know if it is possible to dynamically change an unit Line of Sight. I think it is considering Balanar but I mean like over time or with a spell.
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#286 |
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Join Date: Jan 2010
Location: Germany
Posts: 5,047
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What do you mean? If there are other uncodeable things? Ofcourse there are, for example a unit with 10 different attack projectiles (single target, one chosen at random). Or most other crazy things you can think of.
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I might edit my p0sts frequently and rapidly after posting.
DotA code of the week:
Jass:
function Func0243 takes nothing returns nothing
call Func0242()
endfunction
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#287 | |
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Join Date: Aug 2011
Posts: 463
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Everything in that list is codeable. And only the AoE spells reflection need some love on the coding part. With hashtables you can do everything.
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#288 | |
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Join Date: Jan 2010
Location: Germany
Posts: 5,047
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Quote:
And no, hashtables don't get you out of everything. Also, SN0W confirmed that dynamic sight range was possible, so what did you want to prove with that?
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I might edit my p0sts frequently and rapidly after posting.
DotA code of the week:
Jass:
function Func0243 takes nothing returns nothing
call Func0242()
endfunction
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#289 |
Member
Join Date: Oct 2011
Posts: 50
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Would it be OK to add these under the "too much would need to change in order to implement this, therefore unlikely" tag?
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#290 |
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Join Date: Apr 2012
Posts: 37
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i think icefrog is noob he alvays has other people coding his stuff, valve probly hired him only for a representative or something
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#291 |
Forum Staff
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#292 |
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Join Date: Apr 2012
Posts: 37
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From a mechanics point of view you can say that dota is fine in its current state, there is no need for more systems that could improve the game experience but is that really true? If it was people would not be making threads for system ideas and what else should be added to the game because the guy who is currently producing it would have added them already
the point is that there is no point to this thread because ice frog has no idea what he is doing dota is the most played map for wc3 but it lacks many things like additional attributes, spell damage modifiers, and many other possible cosmetic changes its things like this that give the game a sense of difficulty Modern day dota based games have these things in their mechanics because people apparently like having the added complexity level.
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#293 |
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Join Date: Aug 2012
Posts: 2
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This feels like the point where if the War3 map code was open sourced, the community could put in the effort to covert all of the damage code to a custom damage system, which would alleviate the high time-cost of IceFrog having to do it himself. Or any system, really. If it's possible to make every spell reflectable, but that requires effort to convert all of the spells to a new type, why not off-load the work to us?
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#294 | |
Member
Join Date: Jan 2010
Location: Germany
Posts: 5,047
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Quote:
__________________
I might edit my p0sts frequently and rapidly after posting.
DotA code of the week:
Jass:
function Func0243 takes nothing returns nothing
call Func0242()
endfunction
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#295 | |
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Quote:
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#296 |
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Join Date: Mar 2013
Posts: 15
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In Hive,we have 3 resources(systems) that can detect whether a damage is from spells,attacks or codes.Sadly,they are written in vJASS.
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#297 |
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The problem isn't that the systems are in in vJASS. The problem is that DotA is very old and very large, and any fancy systems you may have require all spells to be made using those systems.
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You can call me LEM0NS
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#298 | |
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Jesus4Lyf, pls find new exploit for viruses in Warcraft III and force 1.27 patch. Also take over Blizzard and give RtC as part of standard editor.
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#299 |
Member
Join Date: Jan 2010
Location: Germany
Posts: 5,047
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WC3 is ~10 years old now. It still has its playerbase, but with DotA 2 (and other RTS and MOBA games popping up) it will eventually fade out. No matter how awesome of a map you'd ever make, it won't get people to play wc3 anymore. And there's really no point for icefrog to attempt a major recode, what benefits would there be?
As such even taking over blizzard wouldn't help.
__________________
I might edit my p0sts frequently and rapidly after posting.
DotA code of the week:
Jass:
function Func0243 takes nothing returns nothing
call Func0242()
endfunction
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#300 |
Member
Join Date: Mar 2010
Posts: 1,663
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