Originally Posted by cezar_sl
I'm trying to make a list of all the things that are unlikely to be coded into DotA, because they are either uncodable, would have serious drawbacks or require too much extra coding.
^Care to read that before posting? Ofcourse there are some things that can be done provided a system for it is established (see YouTD). However, a complete recode is not considered "codeable" for DotA 1. So even though you might argue that stuff could be done in theory
in wc3, telling suggestion makers it had a chance of getting implemented is a straight up lie.
And no, hashtables don't get you out of everything.
Also, SN0W confirmed that dynamic sight range was possible, so what did you want to prove with that?