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Old 07-11-2012, 09:27 AM   #1
beetin
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Default Quicky, WR


The hero page states that powershot slows down slightly for each enemy it hits.

How much per unit, is there a min speed, etc.

I've never noticed that effect once.
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Old 07-11-2012, 09:42 AM   #2
shal128
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Default Re: Quicky, WR

http://www.playdota.com/heroes/windrunner
You have the reduction there. I don't know if there's a minimum, I feel like it would be there if there was one.
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Old 07-11-2012, 10:29 AM   #3
Methylek
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Default Re: Quicky, WR

Mayby I'm blind, but hero page doesn't tell anything about how much it slow down for each unit/tree.
Edit: Slow is 10% for unit and 1% for a tree.
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Old 07-11-2012, 12:40 PM   #4
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Default Re: Quicky, WR

Quote:
Originally Posted by Methylek View Post
Mayby I'm blind, but hero page doesn't tell anything about how much it slow down for each unit/tree.
Edit: Slow is 10% for unit and 1% for a tree.
No, I'm blind. The way I read it, I thought the description talked about the speed and the effect description for each level, the damage. But both mention damage only.
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Old 07-11-2012, 02:33 PM   #5
LostFlip
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Default Re: Quicky, WR

LOL NO!
the 10% damage is reduced damage per unit hit!

so if there are 5 units lined up to each other, the first unit to be hit will recieve full 360 damage, and will be reduced by 10% on the second creep, then reduced by 10% on the third creep and so on.

EDIT: oh and, that slow thing you mean on hero page isnt really noticeable so just leave it like that.
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Old 07-11-2012, 03:29 PM   #6
EebstertheGreat
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Default Re: Quicky, WR

Speed is indeed reduced by 10% per unit and 1% per tree. Note that this is 10% or 1% of the current speed, not the original speed, so it will never be slowed to a stop.
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Old 07-11-2012, 04:01 PM   #7
MauranKilom
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Default Re: Quicky, WR

Quote:
Originally Posted by LostFlip View Post
oh and, that slow thing you mean on hero page isnt really noticeable so just leave it like that.
Yes it is... Did you ever play Windrunner?
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Old 07-12-2012, 04:03 PM   #8
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Default Re: Quicky, WR

Quote:
Originally Posted by EebstertheGreat View Post
Speed is indeed reduced by 10% per unit and 1% per tree. Note that this is 10% or 1% of the current speed, not the original speed, so it will never be slowed to a stop.
3000 units per second
lets assume super lategame with 50 stacked megacreeps/summons

0.9^30*3000=15.4613256 units per second, that means the arrow has 113 seconds to make the 1700 distance

so theoretically if the frozen throne/tree is somehow kept alive the arrow can be essentially slowed to 1unit per second, so that there are (from here made up numbers) 100 powershot arrows stuck in midair for the next 20 minutes
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Old 07-12-2012, 04:37 PM   #10
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Default Re: Quicky, WR

Possible, just block off sentinel bot lane with veno wards (choke next to tier 2 tower) and watch hundreds of creeps stack up. If you want, you can compress them on the ward hill with dark seer.
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Old 07-12-2012, 05:05 PM   #11
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Default Re: Quicky, WR

The amount of time the arrow travels is fixed, so it will travel less distance if it hits more creeps.
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