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#1 |
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Join Date: Jun 2009
Posts: 130
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#2 |
Member
Join Date: Jul 2011
Location: Somewhere in Asia
Posts: 6,289
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no as the damage done will never be 100% until in extreme condition
tauren aura till where i know has no effect on base ressistance so............ it stacks addictivle so never |
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#3 | |
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Join Date: Jan 2010
Location: Canada
Posts: 1,104
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Quote:
1) You are wrong 2) Your explination of why you are wrong is wrong I'd help you out OP, but it's just math and I find people who post in advanced mechanics just because they are lazy to do simple math a bit annoying.
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#4 |
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Join Date: Dec 2010
Posts: 897
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Figure it out yourself.
Huskar's Agh ult does 65% of max life in magic type damage. Fixed: Tauren Aura increases magic damage by 26%, thanks jyzzy. Decrepify increases magic damage by 40% Ancient Seal increases magic damage by 36% Soul Catcher increases damage by 50% I would guess that it would be an instant kill.
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| Last edited by magic101; 07-09-2012 at 08:46 PM. | |
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#5 |
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Join Date: Mar 2011
Posts: 5,337
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Or hero's page is wrong or
• The Ancestral Spirit also has this ability. • The magic resistance reduction is actually a 6% / 14% / 20% / 26% amplification of magical damage. |
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#6 |
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Damage dealt doesn't need to be %100. %65 of the target's HP needs to be amplified enough to deal target's max hp.
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#7 | |
Forum Staff
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Quote:
Slight rounding error it is (or generous estimation).
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#8 |
Member
Join Date: Jun 2009
Posts: 130
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i did some research and seems like all of them were harcoded amplifications except soulcatcher btw looks like you were correct about tauren aura
it amplifies spell dmg, not sure if it works on creeps though |
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#9 |
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Join Date: May 2012
Posts: 377
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pugna decrepgfy + soul catcher + agha huskar is already 1 hit
OR Veil - ethblade - orchid - agha huskar, is also 1 hit(actually 3 but who cares)
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#10 |
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Join Date: Jul 2010
Posts: 1,811
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afaik undying's aura and soul catcher is enough for a instakill with aghs
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#11 |
Member
Join Date: Apr 2011
Posts: 2,884
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Use.....Search....Please.
You need 205% amplification to deal 100% of a heroes HP with scepter ulti after factoring in base resistance. Remember to stack multiplicatively unless it is a seperate damage source
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#12 | |
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Join Date: Nov 2011
Posts: 112
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Quote:
plague aura (dirge) 35% amp (max) pudge with hood: 55.9% resistance 0.441*(0.65*1.26*1.4*1.36*1.5*1.25*1.35)=1.7407021 9 magina with hood: 73.75% resistance 0.2625*(0.65*1.26*1.4*1.36*1.5*1.25*1.35)=1.036132 26 enough to kill pudge with hood for sure, barely enough to kill magina with hood. you could add in orchid (25% amp) and penitence from chen (28% physical damage) |
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#13 |
Member
Join Date: Jun 2009
Posts: 130
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pentence wont work with decrep
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#14 |
Forum Staff
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,394
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The damage amplifications from Soul Catcher and from Plague Aura (as well as from Orchid and Penitence) are both triggered, so they stack additively, not multiplicatively.
So 0.2625*(0.65*1.26*1.4*1.36*1.25)*(1 + 0.5 + 0.35) = 0.946589963 < 1, meaning that combination alone isn't enough to kill Magina with a hood. Adding Orchid does the trick, unless Magina also has Null Field, in which case you will need MoM or something on top.
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#15 |
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Join Date: Sep 2009
Location: Chennai/Pune, India
Posts: 1,413
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Actually, won't they both amplify each other since they are both triggered? Like how two soul catchers stack.
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#16 |
Member
Join Date: Jun 2009
Posts: 130
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yes only damage X is amplified by soul catcher and only damage X is amplified by plague
expanding what he wrote will go like this using basic math 0.2625*(0.65*1.26*1.4*1.36*1.25) + 0.2625*(0.65*1.26*1.4*1.36*1.25)*0.5 + 0.2625*(0.65*1.26*1.4*1.36*1.25)*.35 |
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#17 |
Forum Staff
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,394
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As long as the new instance of damage is large enough (>5 iirc), then yeah I guess. It's just complicated.
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#18 |
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#19 | |
Forum Staff
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,394
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Quote:
It's more like this: 1. The first Soul Catcher (SC 1) is applied SC 1 trigger created 2. SC 2 is applied SC 2 trigger created 3. Some spell (X) is cast on the target X damage registered, triggering both SCs in order: >SC 1 trigger runs and self-disables >SC 1 damage registered, triggering SC 2 >>SC 2 trigger runs and self-disables >>SC 2 damage registered >>SC 2 damage dealt and trigger re-enabled >SC 1 damage dealt and trigger re-enabled >SC 2 trigger runs and self-disables >SC 2 damage registered, triggering SC 1 >>SC 1 trigger runs and self-disables >>SC 1 damage registered >>SC 1 damage dealt and trigger re-enabled >SC 2 damage dealt and trigger re-enabled X damage dealt So if we assume SC 1 and SC 2 were both lvl 4 (for simplicity), then we have not Xspell X + 0.5 XSC 1 + 0.5 XSC 2 = 2 Xtotal but rather Xspell X + 0.5 XSC 1 (1 + 0.5SC 2 amplifying SC 1) + 0.5 XSC 2 (1 + 0.5SC 1 amplifying SC 2) = 2.5 Xtotal. Again, this assumes that X > 10 (because only if 0.5 X > 5 will the second tier trigger). For more than two soul catchers, the stacking gets even deeper. For n = 3 we have X triggering SC 1, 2, and 3, each of which triggers the other two, each of which triggers the other one, for a total of (1base + 3 * 0.5SC 1, 2, and 3 amplifying X + 6 * 0.5^2SC 1 and 2 amplifying 0.5 X, SC 1 and 3 amplifying 0.5 X, and SC 2 and 3 amplifying 0.5 X + 6 * 0.5^3SC 2, 3, 1, 3, 1, and 2 amplifying 0.5^2 X) X = 4.75 Xtotal. In general, for n lvl a soul catchers amplifying a sufficiently large XX > (0.1 + 0.1a)^(1-n) 5, the total damage is: Code:
n
X * Σ n!/(n-i)! (0.1+0.1*a)^i
i=0
Code:
if X <= 5,
dmg = X
if X >= 5,
k
dmg = X * Σ n!/(n-i)! (0.1+0.1*a)^i
i=0
where k = min{n,Floor[-ln(X/5)/ln(0.1+0.1a)]}
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| Last edited by EebstertheGreat; 07-12-2012 at 04:17 PM. | ||
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#20 | |
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Quote:
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