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Old 07-09-2012, 04:21 PM   #1
kevs926
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Default instant kill ?


huskar agha ulti
tauren aura
decrepify
ancient seal
soul catcher

even with hood and butcher 3rd skill, pudge dies?
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Old 07-09-2012, 04:25 PM   #2
vijju1234567890
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Default Re: instant kill ?

no as the damage done will never be 100% until in extreme condition
tauren aura till where i know has no effect on base ressistance so............
it stacks addictivle so never
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Old 07-09-2012, 04:28 PM   #3
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Default Re: instant kill ?

Quote:
Originally Posted by vijju1234567890 View Post
no as the damage done will never be 100% until in extreme condition
tauren aura till where i know has no effect on base ressistance so............
it stacks addictivle so never
Please refrain from posting if:

1) You are wrong
2) Your explination of why you are wrong is wrong


I'd help you out OP, but it's just math and I find people who post in advanced mechanics just because they are lazy to do simple math a bit annoying.
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Old 07-09-2012, 08:16 PM   #4
magic101
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Default Re: instant kill ?

Figure it out yourself.

Huskar's Agh ult does 65% of max life in magic type damage.

Tauren aura reduces base magic resistance to 5%.
Fixed: Tauren Aura increases magic damage by 26%, thanks jyzzy.

Decrepify increases magic damage by 40%

Ancient Seal increases magic damage by 36%

Soul Catcher increases damage by 50%

I would guess that it would be an instant kill.
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Last edited by magic101; 07-09-2012 at 08:46 PM.
Old 07-09-2012, 08:24 PM   #5
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Default Re: instant kill ?

Quote:
Originally Posted by magic101 View Post
Tauren aura reduces base magic resistance to 5%.
Or hero's page is wrong or
• The Ancestral Spirit also has this ability.
• The magic resistance reduction is actually a 6% / 14% / 20% / 26% amplification of magical damage.
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Old 07-09-2012, 08:36 PM   #6
fr0zenknife
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Default Re: instant kill ?

Quote:
Originally Posted by vijju1234567890 View Post
no as the damage done will never be 100% until in extreme condition
tauren aura till where i know has no effect on base ressistance so............
it stacks addictivle so never
Damage dealt doesn't need to be %100. %65 of the target's HP needs to be amplified enough to deal target's max hp.
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Old 07-09-2012, 09:05 PM   #7
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Default Re: instant kill ?

Quote:
Originally Posted by jyzzy View Post
Or hero's page is wrong or
• The Ancestral Spirit also has this ability.
• The magic resistance reduction is actually a 6% / 14% / 20% / 26% amplification of magical damage.
1 - (1 - 0.25) * (1 + 0.26) => 5,5%

Slight rounding error it is (or generous estimation).
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Old 07-10-2012, 08:52 AM   #8
kevs926
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Default Re: instant kill ?

i did some research and seems like all of them were harcoded amplifications except soulcatcher btw looks like you were correct about tauren aura

it amplifies spell dmg, not sure if it works on creeps though
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Old 07-10-2012, 11:40 AM   #9
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Default Re: instant kill ?

pugna decrepgfy + soul catcher + agha huskar is already 1 hit

OR Veil - ethblade - orchid - agha huskar, is also 1 hit(actually 3 but who cares)
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Old 07-10-2012, 12:00 PM   #10
LostFlip
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Default Re: instant kill ?

afaik undying's aura and soul catcher is enough for a instakill with aghs
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Old 07-10-2012, 07:40 PM   #11
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Default Re: instant kill ?

Use.....Search....Please.

You need 205% amplification to deal 100% of a heroes HP with scepter ulti after factoring in base resistance.

Remember to stack multiplicatively unless it is a seperate damage source
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Old 07-12-2012, 01:31 PM   #12
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Default Re: instant kill ?

Quote:
Originally Posted by magic101 View Post
Figure it out yourself.
Huskar's Agh ult does 65% of max life in magic type damage.

Tauren aura reduces base magic resistance to 5%.
Fixed: Tauren Aura increases magic damage by 26%, thanks jyzzy.
Decrepify increases magic damage by 40%
Ancient Seal increases magic damage by 36%
Soul Catcher increases damage by 50%
I would guess that it would be an instant kill.
veil of discord 25% amp
plague aura (dirge) 35% amp (max)


pudge with hood: 55.9% resistance
0.441*(0.65*1.26*1.4*1.36*1.5*1.25*1.35)=1.7407021 9
magina with hood: 73.75% resistance
0.2625*(0.65*1.26*1.4*1.36*1.5*1.25*1.35)=1.036132 26

enough to kill pudge with hood for sure, barely enough to kill magina with hood.

you could add in orchid (25% amp) and penitence from chen (28% physical damage)
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Old 07-12-2012, 02:34 PM   #13
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Default Re: instant kill ?

pentence wont work with decrep
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Old 07-12-2012, 02:51 PM   #14
EebstertheGreat
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Default Re: instant kill ?

The damage amplifications from Soul Catcher and from Plague Aura (as well as from Orchid and Penitence) are both triggered, so they stack additively, not multiplicatively.

So 0.2625*(0.65*1.26*1.4*1.36*1.25)*(1 + 0.5 + 0.35) = 0.946589963 < 1, meaning that combination alone isn't enough to kill Magina with a hood. Adding Orchid does the trick, unless Magina also has Null Field, in which case you will need MoM or something on top.
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Old 07-12-2012, 02:58 PM   #15
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Default Re: instant kill ?

Actually, won't they both amplify each other since they are both triggered? Like how two soul catchers stack.
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Old 07-12-2012, 03:14 PM   #16
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Default Re: instant kill ?

yes only damage X is amplified by soul catcher and only damage X is amplified by plague
expanding what he wrote will go like this using basic math
0.2625*(0.65*1.26*1.4*1.36*1.25) + 0.2625*(0.65*1.26*1.4*1.36*1.25)*0.5 + 0.2625*(0.65*1.26*1.4*1.36*1.25)*.35
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Old 07-12-2012, 03:17 PM   #17
EebstertheGreat
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Default Re: instant kill ?

As long as the new instance of damage is large enough (>5 iirc), then yeah I guess. It's just complicated.
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Old 07-12-2012, 03:17 PM   #18
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Default Re: instant kill ?

Quote:
Originally Posted by crinckle View Post
Actually, won't they both amplify each other since they are both triggered? Like how two soul catchers stack.
Two soul catchers do not amplify each other, they just amplify the base damage twice.

If X damage is dealt, two x/2 comes from soul catchers.
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Old 07-12-2012, 03:32 PM   #19
EebstertheGreat
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Default Re: instant kill ?

Quote:
Originally Posted by fr0zenknife View Post
Two soul catchers do not amplify each other, they just amplify the base damage twice.

If X damage is dealt, two x/2 comes from soul catchers.
False.

It's more like this:

1. The first Soul Catcher (SC 1) is applied
SC 1 trigger created

2. SC 2 is applied
SC 2 trigger created

3. Some spell (X) is cast on the target
X damage registered, triggering both SCs in order:

>SC 1 trigger runs and self-disables
>SC 1 damage registered, triggering SC 2
>>SC 2 trigger runs and self-disables
>>SC 2 damage registered
>>SC 2 damage dealt and trigger re-enabled
>SC 1 damage dealt and trigger re-enabled

>SC 2 trigger runs and self-disables
>SC 2 damage registered, triggering SC 1
>>SC 1 trigger runs and self-disables
>>SC 1 damage registered
>>SC 1 damage dealt and trigger re-enabled
>SC 2 damage dealt and trigger re-enabled

X damage dealt

So if we assume SC 1 and SC 2 were both lvl 4 (for simplicity), then we have not

Xspell X + 0.5 XSC 1 + 0.5 XSC 2 = 2 Xtotal

but rather

Xspell X + 0.5 XSC 1 (1 + 0.5SC 2 amplifying SC 1) + 0.5 XSC 2 (1 + 0.5SC 1 amplifying SC 2) = 2.5 Xtotal.

Again, this assumes that X > 10 (because only if 0.5 X > 5 will the second tier trigger).


For more than two soul catchers, the stacking gets even deeper. For n = 3 we have X triggering SC 1, 2, and 3, each of which triggers the other two, each of which triggers the other one, for a total of (1base + 3 * 0.5SC 1, 2, and 3 amplifying X + 6 * 0.5^2SC 1 and 2 amplifying 0.5 X, SC 1 and 3 amplifying 0.5 X, and SC 2 and 3 amplifying 0.5 X + 6 * 0.5^3SC 2, 3, 1, 3, 1, and 2 amplifying 0.5^2 X) X = 4.75 Xtotal.

In general, for n lvl a soul catchers amplifying a sufficiently large XX > (0.1 + 0.1a)^(1-n) 5, the total damage is:

Code:
     n
X *  Σ  n!/(n-i)! (0.1+0.1*a)^i
    i=0
Even more generally, by not assuming X is large, we have:

Code:
 if X <= 5,

dmg = X

 if X >= 5,

           k
dmg = X *  Σ  n!/(n-i)! (0.1+0.1*a)^i
          i=0

where k = min{n,Floor[-ln(X/5)/ln(0.1+0.1a)]}
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Last edited by EebstertheGreat; 07-12-2012 at 04:17 PM.
Old 07-12-2012, 03:34 PM   #20
fr0zenknife
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Default Re: instant kill ?

Quote:
Originally Posted by EebstertheGreat View Post
False.

It's more like this:

The first Soul Catcher (SC 1) is applied
SC 2 is applied
Some spell (X) is cast on the target
X damage registered
>SC 1 trigger runs
>SC 1 damage registered
>>SC 2 trigger runs
>>SC 2 damage registered
>>SC 2 damage dealt
>SC 1 damage dealt

>SC 2 trigger runs
>SC 2 damage registered
>>SC 1 trigger runs
>>SC 1 damage registered
>>SC 1 damage dealt
>SC 2 damage dealt

X damage dealt

So if we assume SC 1 and SC 2 were both lvl 4 (for simplicity), then we have not 2 X but 2.5 X total damage.
They stack cumulatively? That's interesting. I didn't know that.
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