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#21 |
Member
Join Date: Jun 2009
Posts: 130
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#22 |
Member
Join Date: Jul 2009
Location: Chieng Mai, Thailand
Posts: 652
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#23 |
Member
Join Date: Jun 2009
Posts: 130
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dat one and dis one they conflict
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#24 | |
Member
Join Date: Oct 2010
Posts: 279
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Quote:
Current HPs of Huskar and his target involved. If it would be about MAX HP, then you'd kill yourself just by casting ulty. Would be stupid, right? And by skill decription and notes here in Heroes section one can assume that target damage is also based on current value. 2 Eebster: i know it's quite a pain when someone doesn't post replay. And i did lost that replay. I'll do new test as soon as i'm at PC with War3. Update: it's good to save replays before saying anything! |
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| Last edited by twoeyedyum; 08-18-2012 at 04:41 PM. | ||
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#25 | |
Member
Join Date: Apr 2011
Posts: 2,865
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Quote:
To the man who is confused. The results show the difference between your current hp and huskars current HP as a decimal (0.8 means you need 80% of his current hp, ie: you have 800 hp he has 1000 hp) in order to kill him when he ultis you The calculations were started assuming that they are both at maxHP. I have no idea why I did that and about halfway through I realized that the math is fine for any currentHP. Understand I do these sorts of calculations very quickly and don't edit them much.
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First hero idea. http://www.playdota.com/forums/51858...-begi-drifter/
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#26 |
Member
Join Date: Oct 2010
Posts: 279
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#27 |
Member
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,356
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Yeah, after looking over beetin's numbers again, they do make sense, from a very awkward perspective. Most people are concerned with current hp, not "current fraction of max hp" (except Terrorblade and Necrolyte I guess).
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