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Old 08-20-2012, 03:04 PM   #1
Rosemary
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Default Techies and TC


Natural Order 4 levels in almost completely alleviates issue mixed damage scaling poorly with levels. So long as TC is around, Suicide Squad is nearly doubly potent. Not to mention the very lengthy disables he can set up with his other abilities. With a little luck and patience it wouldn't be totally out of the question that a Techies player could taking a slightly more active role throughout the game aside from laying mines. During a push not only would there be the ever present danger of mines in the lane, but also Techies and TC jumping out of the forest, or sandwiching your team from behind. Its a potential 1550 damage with a respectable aoe*, and you could really play a lot of mind games with that sort of leverage.

Its a bit of a goofy idea, but I want to share it anyway. If for nothing else but experimentation sake; I get the feeling everything would begin falling apart during execution.

A hero without any outstanding abilties grand armor or magic resistance with a base armor value of 10 would have DR cut from 37.5% down to 11%, 1410 damage if caught in main explosion aoe.
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Old 08-20-2012, 04:06 PM   #2
Lycan
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Default Re: Techies and TC

not imlying it does work... but it's a lot harder to pull off than a darkseer techies combo.
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Old 08-20-2012, 04:47 PM   #3
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Default Re: Techies and TC

Why echo stomp + suicide + when you can echo stomp + 6 sec stasis + land mine + remote + combo w/ AoE allies + etc?

I think this combo is even more potent than you make it out to be.
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Old 08-20-2012, 06:00 PM   #4
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Default Re: Techies and TC

Quote:
Originally Posted by Lycan View Post
not imlying it does work... but it's a lot harder to pull off than a darkseer techies combo.
Not implying it isn't harder, But it's much more effective, if you actually put some thought in possible combos. Vaccum is nice... but stomp->Stun->Mine->Remote->Suicide->Tauren Ulti is much nicer

Also the ds + techies combo has been done enough times, to learn to play around it. But i honestly havn't seen this combo before in my entire life
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Old 08-21-2012, 03:37 AM   #5
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Default Re: Techies and TC

TC get's completely ruined by poor teamplay. So even if the techies is proficient and the TC is able to land his stomps... you'll still crab out your eyes when an ally with half a brain shows up. Techies is a morale breaker in pubs. So I don't think it does shine in pubs. And for scrims i'm open to the suggestion but i don't feel like it's gonna work.

But if you wish to try something interesting sure why not i guess.
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Old 08-21-2012, 05:12 AM   #6
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Default Re: Techies and TC

Better use of TC with Techies would be combining Echo Stomp with Stasis Traps. I can't imagine picking both heroes just so that Suicide, of all skills, works better.
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Old 08-21-2012, 09:21 AM   #7
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Default Re: Techies and TC

Quote:
Originally Posted by Lycan View Post
TC get's completely ruined by poor teamplay. You'll still crab out your eyes when an ally with half a brain shows up. Techies is a morale breaker in pubs.
2 very good points. I've died so many times because my ally feels like attacking a hero, before i run far enough. And i've had so many people flame me in Hlr for picking techies... Go play room "50" lol xD
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Old 08-21-2012, 01:24 PM   #8
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Default Re: Techies and TC

yeah nice combo,the deal is ,there are many iniator that can do better with TC, like nevermore,kunkka,aa,etc.

but seriously never try it, if the enemy is smart, like you echo stomp 2 heroes, and there are free3 heroes, they can stun/disable techies before he can jump in(possiblity).
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Old 08-21-2012, 02:03 PM   #9
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Default Re: Techies and TC

The point OP was making is that TC aura disables 80% of the mitigation heroes have versus mixed damage (currently THE WORST type of damage possible). So a techie dealing 1400+ damage BY SUICIDE ALONE becomes one of your strongest trump cards. I'd quite frankly want to see a dagger techie rampaging. You don't even have to wait for echo stomp early game, as the presence of natural order alone is enough.

Still, this gimmick needs to be practiced quite a lot before being put into practice. Standard games see a very late maxxing of both Natural Order and Suicide Squad Attack!, so you'd have to devise your own ingenious way of skilling.
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Old 08-21-2012, 02:07 PM   #10
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Default Re: Techies and TC

Quote:
Originally Posted by badmafa View Post
Better use of TC with Techies would be combining Echo Stomp with Stasis Traps. I can't imagine picking both heroes just so that Suicide, of all skills, works better.
I just breezed through the thread without really reading it and I thought it's about this interaction. It just seems so obvious . TC's aura is nice too.
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Old 08-21-2012, 02:25 PM   #11
Kris
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Default Re: Techies and TC

If platemail didn't exist I might agree.

If you're already landing these massive stomps why not just abuse them to land the best AOE stun in the game?
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Old 08-21-2012, 02:52 PM   #12
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Default Re: Techies and TC

^Because they're already dead.
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Old 08-21-2012, 04:06 PM   #13
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Default Re: Techies and TC

Tech + tauren is a pretty decent set-up for early game kills, the problem is that Tauren's echo + stomp loses power the moment enemy heroes start getting cheap +ms items and force staffs (basically it's impossible to hit any non-retarded heroes with it without having your allies set it up with other abilities). The best you can do alone is force enemy heroes to change direction, letting your team catch them with other abilities. If you have abilities like Fissure or psionic trap to help you set up the stun though, it can work even later in the game (with stasis trap obviously).


Quote:
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If platemail didn't exist I might agree.
You mean the fact that Tauren almost completely negates this item when the enemy team uses it? Or am I missing something in the above conversation?
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Old 08-21-2012, 04:12 PM   #14
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Default Re: Techies and TC

Quote:
Originally Posted by Black_Ice View Post
Still, this gimmick needs to be practiced quite a lot before being put into practice. Standard games see a very late maxxing of both Natural Order and Suicide Squad Attack!, so you'd have to devise your own ingenious way of skilling.
i can't speak for the expert techies lovers, but this isn't true of tauren chieftain at all. i lately usually max natural order first, although i used to max it second all the time.
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Old 08-21-2012, 04:16 PM   #15
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Default Re: Techies and TC

Natural order does not reduce armor from items. It's very possible that it does not reduce magic resistance from hood etc. with the new changes.

It's funny that it used to reduce Magina's spell resistance to a mere 5% no matter how many points of Shield and Hoods he had. But alas, that has been fixed.
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Old 08-21-2012, 04:23 PM   #16
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Default Re: Techies and TC

Well last I checked nobody stops you from planting a Stasis, a Remote, a Land Mine, then blowing yourself up afterwards as soon as the TC moves in himself for the aura.

Suicide has a good amount of CD as well, so keep that in mind. And IIRC Natural Order only negates BASE armor and magical resistance, so AM will still resist some spell damage, and low-armor heroes like Tiny wouldn't feel the armor reduction at all.
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Old 08-21-2012, 04:42 PM   #17
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Default Re: Techies and TC

Ancestral Spirit also has the TC aura. No need to walk in yourself.
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