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Old 08-22-2012, 05:31 PM   #21
Madness101
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Default Dota Edge - A Community driven counter-picking sit


Quote:
Originally Posted by Juice View Post
you're clueless and you think you know much. Just gonna leave 2 sentences here:

1) AM doesn't have 75% magic resistance, you lack basic knowledge of dota.
2) OD can't go oom at all lategame, antimage or not. And he is a hard counter.
1)Innate 25% magic resistance plus 50% from his Passive
2)Out of Mana VS Medium Mana,AM just gets more effective ULT when its at Out-Of-Mana state.

0(YES THE START OF YOU SENTENCE))
You sir get a Double Middle Finger,not for assuming im Devaluing you because i think i know much(Everytime i see somebody saying things like this Bullshit i lose a lot of Respect,you're not a fucking Mindreader),but for ignoring the fact you're being even worse than me.

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Originally Posted by Lycan View Post
AM need manta to hit hard, orb insta splushes those, am has high armor... pure dmg doesn't care. Od's only magic dmg spell is his ultimate which hasn't really been all that usefull as a dmg skill... often it's a lot more proficient to deplete enemy manapools anyway. Since OD tend to have enough damage from his orb.
When both am and OD are equally low skilled players you're right however if both are equally high skilled OD counters Am.
AM is a hardcounter to Medusa though.
Yes,Manta Style.A around 70%+ bonus do his Right-click damage.
Anyways,i was Talking about Low-Skill,so if you don't really mind me.
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Old 08-22-2012, 05:32 PM   #22
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Default Re: Dota Edge - A Community driven counter-picking

Stop embarrassing yourself
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Old 08-22-2012, 05:36 PM   #23
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Default Re: Dota Edge - A Community driven counter-picking

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Originally Posted by Juice View Post
Stop embarrassing yourself
My Ignore List is Hungering for you and i still didn't put you into it
What will you next post contain,will it be userfull,will it be baseless.
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Old 08-22-2012, 06:00 PM   #24
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Default Re: Dota Edge - A Community driven counter-picking

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Originally Posted by Madness101 View Post
My Ignore List is Hungering for you and i still didn't put you into it
What will you next post contain,will it be userfull,will it be baseless.
Don't wanna really fuel a flame war, but unfortunately at high level play, OD is a strong counter to AM.

Thanks to everyone for your comments and criticisms.

To address fremdlaender concerns: Yes the counter list is not 100% accurate right now, some heroes will be over-represented some will be absent all together. But with the help of cool users like yourself you can help correct these inaccuracies. Doom and silencer being over-represented is an issue we are trying to address. Also this system bases most of its values off of a 1v1 rating system so team composition isn't really considered at this stage but will likely be added at some point, as it is a much more complicated algorithm.

Thanks for your critique.
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Old 08-22-2012, 06:06 PM   #25
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Default Re: Dota Edge - A Community driven counter-picking

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Originally Posted by fremdlaender View Post
A project like this needs to pay more attention to lineups themselves rather than single hero counters. That does not work in reality.
That's my concern as well. It seems to focus on listing counters to individual heroes, but ignores synergies etc. That way it will never be accurate.
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Old 08-22-2012, 06:10 PM   #26
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Default Re: Dota Edge - A Community driven counter-picking

Sorry but you'll need to research a lot more before putting a website like that.
Nice try attempting this though

I tried playing around with the more favoured drafts in the competitive scene now, but all i see for great picks are silencer are doom. Maybe as a starter you'd like to fix this first?
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Old 08-22-2012, 06:21 PM   #27
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Default Re: Dota Edge - A Community driven counter-picking

^^^ Keep in mind, all those numbers you see are completely user submitted, we had no hand in creating the counter list you see returned, its from over 2,500 submissions from over 20,000 users. Why this depicts silencer and doombringer as being ever present cannot simply be explained by me. My theory is that doombringer is an almost universal counter with his doom, but he is only really effective against one hero at a time and has little to no CC (his scorched earth is p. weak IMO). Silencer being a counter so often is because he really does counter a ton of heroes and has excellent CC. Though I could be wrong, I am hardly a dota 2 vet. Again these numbers are provided by the community, and hopefully will be corrected by the community. If you see dom or silencer being listed where they shouldn't be, flag them for removal!

Quote:
Originally Posted by pilz View Post
That's my concern as well. It seems to focus on listing counters to individual heroes, but ignores synergies etc. That way it will never be accurate.
This is indeed a current limitation. And as the website stands now, it is more focused on helping out new players understand who to pick and who not to pick but doesn't necessarily depict high-level strategy. We've been stratching our head at how to incorporate synergies and we are all ears for any and all suggestions. We are building this site for you, not for us!
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Old 08-22-2012, 06:25 PM   #28
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Default Re: Dota Edge - A Community driven counter-picking

Maybe something like this
A's counter is B
C's counter is D
But with A and C picked together, E is the counter to both of them picked together.

Can your programmer do this?
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Old 08-22-2012, 06:57 PM   #29
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Default Re: Dota Edge - A Community driven counter-picking

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Originally Posted by Razer.Cyberias View Post
Maybe something like this
A's counter is B
C's counter is D
But with A and C picked together, E is the counter to both of them picked together.

Can your programmer do this?
I am the programmer :P . I still don't quite get what you are getting at. Currently the system works like this:

A counters B with a rating of 3, B counters C with a rating of 2, if B and C are on a team to be countered, the returned list will have A in it with a rating of 1 because A counters B with a rating of 3 but is countered by C with a rating of 2, so 3-2 gets 1. Now that isn't exactly how it works, there are multiple variables that adjust the scores and the team counter rating is actually quite a bit more complex than just adding and subtracting but that is the basic idea.

I still don't quite get your idea, basically is it that if two heroes are present together, any previously listed counters are void, and we should go to a different list to grab the specific counters for those two heroes?
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Old 08-22-2012, 07:02 PM   #30
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Default Re: Dota Edge - A Community driven counter-picking

Great Site!

Keep it up man, ignore all the trolls.
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Old 08-22-2012, 07:05 PM   #31
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Default Re: Dota Edge - A Community driven counter-picking

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Originally Posted by HoreyDavidson View Post
Great Site!

Keep it up man, ignore all the trolls.
Most of the "trolls" are giving constructive feedback.
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Old 08-22-2012, 07:22 PM   #32
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Default Re: Dota Edge - A Community driven counter-picking

even with HoT AM gets rofled by od very fast.

Now with the apparition of abysall blade mb AM can do something agaisnt od late game on but still it will be very hard for him to deal with that od who will nuke by a lot his whole team and rape his illus and himself at an impressive rate no matter what.

Silencer dirupt hard some heroes but you don't pick him just for one guy, you pick him because of a whole team with at least 3-4 members of that team using spells and overall relying heavily on ultis combos to make things happen.

That site was an idea but I don't think you can code that easily something that reflect decently all the meanings of each hero choices.
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Old 08-22-2012, 07:48 PM   #33
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Default Re: Dota Edge - A Community driven counter-picking

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Originally Posted by Madness101 View Post
1)Innate 25% magic resistance plus 50% from his Passive
MR stacks multiplicatively i.e. 1 - (1 - 0.25) * (1 - 0.5) = 0.625 (62.5%)
Not 0.75 (75%), so please actually know wtf you're talking about before you run your mouth off.

And OD > AM. Pure damage hurts!
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Old 08-22-2012, 07:55 PM   #34
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Default Re: Dota Edge - A Community driven counter-picking

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Originally Posted by Daedem View Post
MR stacks multiplicatively i.e. 1 - (1 - 0.25) * (1 - 0.5) = 0.625 (62.5%)
Not 0.75 (75%
), so please actually know wtf you're talking about before you run your mouth off.

And OD > AM. Pure damage hurts!
What.
What is Stacking Multipliticatively.
I assume its why there is a 0.25- and 0.5-.But how does that shit work.
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Old 08-22-2012, 08:24 PM   #35
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Default Re: Dota Edge - A Community driven counter-picking

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Originally Posted by Madness101 View Post
What.
What is Stacking Multipliticatively.
I assume its why there is a 0.25- and 0.5-.But how does that shit work.
You reduce the damage by 25% from your innate magic resistance. This means you're only taking 75% damage. Then his passive makes him take 50% less. 50% of 75% is 37.5%, which is how much magic damage he takes.
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Old 08-22-2012, 08:50 PM   #36
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Default Re: Dota Edge - A Community driven counter-picking

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Originally Posted by xpforever View Post
You reduce the damage by 25% from your innate magic resistance. This means you're only taking 75% damage. Then his passive makes him take 50% less. 50% of 75% is 37.5%, which is how much magic damage he takes.
Does this also apply to Amplyfing Damage,I've been trying to figure this out for a While.
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Old 08-22-2012, 09:19 PM   #37
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Default Re: Dota Edge - A Community driven counter-picking

Probably it does. Check in mechanics. It would be broken if it wouldn't.


And about low Int heroes, OD counters them mostly because of Astral, not necessarily because of his ulti. 1-2 Astrals early game and most of them will be barely able to TP home, let alone cast spells.
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Old 08-22-2012, 09:36 PM   #38
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Default Re: Dota Edge - A Community driven counter-picking

Moving on
Why does Doom Bringer counter Everything,AND IS GOOD AT ALL OF THOSE.
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Old 08-22-2012, 10:08 PM   #39
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Default Re: Dota Edge - A Community driven counter-picking

It would be perfectly feasible to create a hero suggesting application that takes into account not simply counterpicks, but lane assignments and your allied team, combos and what complements it, as well as combos they might hold that need to be broken up.
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Old 08-22-2012, 11:07 PM   #40
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Default Re: Dota Edge - A Community driven counter-picking

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Originally Posted by Madness101 View Post
Moving on
Why does Doom Bringer counter Everything,AND IS GOOD AT ALL OF THOSE.
Doom bringer counters a lot of heroes because of his ult DOOM which really fucks up a lot of heroes. But he is not very effective against more than one hero so his rating will be rather reduced.
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