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Old 08-30-2012, 08:58 AM   #81
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Default Necrolyte Needs a Buff


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Originally Posted by SanKakU View Post
it has range of 1000, which is greater than the standard aura range of 900. what, do you want it to be global? ^^
... I was talking about Death Pulse?
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Old 08-30-2012, 09:02 AM   #82
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Default Re: Necrolyte Needs a Buff

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Originally Posted by Ari~ View Post
I think the aura needs to be better at least.
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Old 08-30-2012, 09:13 AM   #83
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Default Re: Necrolyte Needs a Buff

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Old 08-30-2012, 09:14 AM   #84
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Default Re: Necrolyte Needs a Buff

There are many options how to buff him since almost every his spell needs some tweaking.

Death pulse needs a bigger aoe, cmon hes ranged int hero and he needs to be on melee range to do something thats kinda weird.

Sadist should give hero kill bonus at all levels not just on lvl 4 and also increase the creep bonus a little bit.

Hearstopper aura could stand dmg buff lets say from 1.2% on lvl 4 to 1.6% or even more since its currently barely noticeable in the early/mid game and u need some uptime in the teamfigh aswell so it could deal atleast some dmg, i mean cmon its so weak now as it is...

Ult is ok i think but i would like to see cd reduce a little, mainly on lvl 1 100sec seems like little too much to me.

To round it up some stats buffs like increased str gain mby

+1 or 2 armor

attack range back to 600

ms from 290(slow as fuck) to lets say 310
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Old 08-30-2012, 09:18 AM   #85
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Default Re: Necrolyte Needs a Buff

The heartstopper aura should be remade to stop healing and regen instead of doing damage, then he'd be able to actually fill a role as a counter to heroes like chen and it would be useful in laning without pushing the creeps.

something like

"lvl 1 stops 25% of healing and regen
etc
etc
lvl 4 stops 100% of healing and hp regen"

the effect wouldn't be as obvious as the current but i think it'd be more interesting and thematically nice.

maybe the radius of the aura would had to be tweaked a little so that teams could have a shot at bursting him down before they need their heals and i'm not sure if it should interact with life steal
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Old 08-30-2012, 09:20 AM   #86
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Default Re: Necrolyte Needs a Buff

Another good idea would be merging heartstopper and sadist together and giving him diffusial aura on top of it
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Old 08-30-2012, 09:31 AM   #87
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Default Re: Necrolyte Needs a Buff

People dont go "Oh my,prepare to lose" when someone picks necrolyte but they do when someone picks Alchemist or Sniper so...
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Old 08-30-2012, 09:52 AM   #88
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Default Re: Necrolyte Needs a Buff

What did Diffusal Aura do?
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Old 08-30-2012, 10:55 AM   #89
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Default Re: Necrolyte Needs a Buff

Hearthstopper deals 3% of current HP,ASU refreshes ulty cd on kill(instead of minor % increase).

Top pick.
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Old 08-30-2012, 10:58 AM   #90
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Default Re: Necrolyte Needs a Buff

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Originally Posted by The_Reaping View Post
What did Diffusal Aura do?
It reduced the damage of enemy units by 36% in 450 AoE.
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Old 08-30-2012, 12:21 PM   #91
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Default Re: Necrolyte Needs a Buff

Get rid of the useless mana recovery spell. So retarded.

All it does is tell you in theory you get your mana back when you use the nuke/heal, while practically it is useless and you need manareg anyways. Just remake that into something useful.
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Old 08-30-2012, 05:08 PM   #92
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Default Re: Necrolyte Needs a Buff

2 things.

all this necrolyte rage reminds me of pit lord rage way back when.

if this keeps up, necrolyte will be remade as pit lord was.

tbh, pitlord was MASSIVELY overpowered and i'm glad they remade him. i was never bad with pitlord. but once upon a time i was bad with necrolyte. also, i don't think necrolyte is overpowered or underpowered but he's just fine.

so i think all this raging is unnecessary. please guys, let's stop raging about how 'bad' the hero is. at the worst, let's complain a bit about how he could use some minor tweaking here or there to make it so he's strong with various skill/item builds, instead of being much like plancer who is mostly only good with one skill/item build, let's make him more flexible like heroes such as vengeful spirit and beastmaster and slark.
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Originally Posted by pilz View Post
Get rid of the useless mana recovery spell. So retarded.

All it does is tell you in theory you get your mana back when you use the nuke/heal, while practically it is useless and you need manareg anyways. Just remake that into something useful.
i disagree, since as i stated, you guys are not using the proper item/skill builds. this is why people are complaining. people catch on pretty quick as for how to play plancer but for necrolyte for some reason they refuse to listen for how to play him anymore. i guess it's because for a long time, bloodstone was boss on him, but he's had a lot of balance changes since then, and force staff was introduced for his sake and the item simply has not caught on fast enough, and even when players do get it, they might not get that dagon as an extension.

let me spell it out for you. bloodstone is not for necrolyte anymore. you don't need a single mana regen item for necrolyte. arcane boots is optional(but absolutely not required nor frowned upon nor recommended), but it isn't a mana regen item, but a mana restoration item. there's a difference. his passive is mana restoration, not regeneration. he doesn't need mana regeneration at all because it doesn't synergize with his skills whatsoever.

blood stone is expensive anyways. it would take a while to farm up. for less than half the price, you can have force staff, which increases your mana restoration capabilities by increasing your attack damage by 20 and your attack speed by 10. it also helps you to get in range for your nuke and your ultimate.

furthermore, you can get a dagon to more quickly eliminate enemies, this is useful in teamfights so that you aren't overly dependent on your heartstopper aura. for example, if there was any pressure at all for teamfights to be faster, like tiny is in the game, who can one-shot heroes, dagon would basically be mandatory because you can't expect tiny(and heroes like him) to take any meaningful amount of damage in just a few seconds.
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Last edited by SanKakU; 08-30-2012 at 05:20 PM.
Old 08-30-2012, 05:21 PM   #93
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Default Re: Necrolyte Needs a Buff

I don't see how force staff or even dagon improves his mana regain skill.

Don't tell me it's because he gets massive mana when he kills someone. That means you put even more focus on your ulti than you already do.
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Old 08-30-2012, 05:23 PM   #94
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Default Re: Necrolyte Needs a Buff

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Originally Posted by pilz View Post
I don't see how force staff or even dagon improves his mana regain skill.

Don't tell me it's because he gets massive mana when he kills someone. That means you put even more focus on your ulti than you already do.
the easier it is to kill creeps(+20 damage and +10 attack speed HELPS A LOT in making it EASIER), the more mana restoration you get rewarded with. dagon helps the situation even further by adding 25 more damage.

and remember, his ultimate is ALMOST NOTHING WITHOUT heartstopper aura. on the contrary to putting more focus on your ultimate, you're supposed to be putting more focus on your aura.
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Old 08-30-2012, 05:32 PM   #95
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Default Re: Necrolyte Needs a Buff

Why do all the people who want a remake act like he can't get a single last hit all game without spamming Pulse? Sure if you're laned against a better last hitter it may be tough, but no impossible! All that's needed is mana boots and Force Staff. Fucking FS is gotten on so many other int heroes, just buy it on him too.

Buff/remake Sadist, add the range back, give him 5-15 more MS, and make Scepter CD like 20 seconds so you can use it like Axe's ult. Fixed
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Old 08-30-2012, 05:34 PM   #96
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Default Re: Necrolyte Needs a Buff

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Originally Posted by SanKakU View Post
and remember, his ultimate is ALMOST NOTHING WITHOUT heartstopper aura. on the contrary to putting more focus on your ultimate, you're supposed to be putting more focus on your aura.
And that's another reason to buff him. If an ultimate is considered weaker than one of a skill that is already considered as weak, it definitely needs a buff.
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Old 08-30-2012, 05:40 PM   #97
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Default Re: Necrolyte Needs a Buff

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And that's another reason to buff him. If an ultimate is considered weaker than one of a skill that is already considered as weak, it definitely needs a buff.
like i said, his ultimate is bloody brilliant when you get force staff, which is an item that also boosts his aura, and anyway dagon reduces your reliance on your aura and buffs your ultimate by a lot. this means: although his aura is fantastic, there are situations where it will be weak. in these situations, his ultimate actually helps you out even more, because if your allies are doing burst damage to enemies, your ultimate will eliminate them very efficiently where your aura would do relatively little to them.

idk, maybe math is too involved when it comes to necrolyte, and players that hate math hate necrolyte.
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Old 08-30-2012, 05:41 PM   #98
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Default Re: Necrolyte Needs a Buff

Necrolyte is actually pretty strong in a few line-ups. He's good in picks where you siege the towers - constant pushes.
A few pairs of AB, a Meka and a Pipe allows you to stay as much as you want without getting harassed while you push. And Necro is probably the best when paired with a hero like Dazzle on a safe dual lane where Dazzle pulls for levels and early AB. On mid you need hero like DP or Invoker (for the Exorcism or Forged Spirits - they're good for this type of push). Maybe Beastmaster on the side lane and Enigma or Chen in the jungle. It's really interesting strategy because it's very hard to stop 12 min pushes with +400 EHP aoe boost every 10 seconds.
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Old 08-30-2012, 05:45 PM   #99
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Default Re: Necrolyte Needs a Buff

Ah well,Necro has free Mekasm and Radiant early-game so why brother?
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Old 08-30-2012, 05:54 PM   #100
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Default Re: Necrolyte Needs a Buff

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Originally Posted by pilz View Post
Get rid of the useless mana recovery spell. So retarded.

All it does is tell you in theory you get your mana back when you use the nuke/heal, while practically it is useless and you need manareg anyways. Just remake that into something useful.
Bullshit. With just Mekansm and Arcane Boots I don't have any problems with mana. Only at early levels, when Pulse cost way too much. I already post my suggestions to buff current Necrolyte, without remake his skills: buff his early game, when he is... maybe not weak, but definitely can be stronger. Buff Pulse, Sadist and Reaper's Scythe Aghanim upgrade, thats all what i want now.
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