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#81 |
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#82 |
Member
Join Date: Jul 2012
Posts: 2,970
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#83 |
Banned
Join Date: Apr 2010
Location: Bulgaria
Posts: 1,000
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#84 |
Member
Join Date: Sep 2009
Posts: 637
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There are many options how to buff him since almost every his spell needs some tweaking.
Death pulse needs a bigger aoe, cmon hes ranged int hero and he needs to be on melee range to do something thats kinda weird. Sadist should give hero kill bonus at all levels not just on lvl 4 and also increase the creep bonus a little bit. Hearstopper aura could stand dmg buff lets say from 1.2% on lvl 4 to 1.6% or even more since its currently barely noticeable in the early/mid game and u need some uptime in the teamfigh aswell so it could deal atleast some dmg, i mean cmon its so weak now as it is... Ult is ok i think but i would like to see cd reduce a little, mainly on lvl 1 100sec seems like little too much to me. To round it up some stats buffs like increased str gain mby +1 or 2 armor attack range back to 600 ms from 290(slow as fuck) to lets say 310 |
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#85 |
Member
Join Date: Sep 2009
Location: Sweden
Posts: 61
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The heartstopper aura should be remade to stop healing and regen instead of doing damage, then he'd be able to actually fill a role as a counter to heroes like chen and it would be useful in laning without pushing the creeps.
something like "lvl 1 stops 25% of healing and regen etc etc lvl 4 stops 100% of healing and hp regen" the effect wouldn't be as obvious as the current but i think it'd be more interesting and thematically nice. maybe the radius of the aura would had to be tweaked a little so that teams could have a shot at bursting him down before they need their heals and i'm not sure if it should interact with life steal |
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#86 |
Member
Join Date: Sep 2009
Posts: 637
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Another good idea would be merging heartstopper and sadist together and giving him diffusial aura on top of it
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#87 |
Member
Join Date: Aug 2011
Location: Bulgaria
Posts: 324
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People dont go "Oh my,prepare to lose" when someone picks necrolyte but they do when someone picks Alchemist or Sniper so...
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#88 |
Member
Join Date: Sep 2009
Location: Home.
Posts: 1,760
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What did Diffusal Aura do?
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#89 |
Member
Join Date: Oct 2009
Location: Serbia
Posts: 2,444
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Hearthstopper deals 3% of current HP,ASU refreshes ulty cd on kill(instead of minor % increase).
Top pick.
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#90 |
Member
Join Date: Nov 2009
Posts: 1,663
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#91 |
Member
Join Date: Jan 2010
Posts: 1,551
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Get rid of the useless mana recovery spell. So retarded.
All it does is tell you in theory you get your mana back when you use the nuke/heal, while practically it is useless and you need manareg anyways. Just remake that into something useful. |
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#92 | |
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2 things.
all this necrolyte rage reminds me of pit lord rage way back when. if this keeps up, necrolyte will be remade as pit lord was. tbh, pitlord was MASSIVELY overpowered and i'm glad they remade him. i was never bad with pitlord. but once upon a time i was bad with necrolyte. also, i don't think necrolyte is overpowered or underpowered but he's just fine. so i think all this raging is unnecessary. please guys, let's stop raging about how 'bad' the hero is. at the worst, let's complain a bit about how he could use some minor tweaking here or there to make it so he's strong with various skill/item builds, instead of being much like plancer who is mostly only good with one skill/item build, let's make him more flexible like heroes such as vengeful spirit and beastmaster and slark. Quote:
let me spell it out for you. bloodstone is not for necrolyte anymore. you don't need a single mana regen item for necrolyte. arcane boots is optional(but absolutely not required nor frowned upon nor recommended), but it isn't a mana regen item, but a mana restoration item. there's a difference. his passive is mana restoration, not regeneration. he doesn't need mana regeneration at all because it doesn't synergize with his skills whatsoever. blood stone is expensive anyways. it would take a while to farm up. for less than half the price, you can have force staff, which increases your mana restoration capabilities by increasing your attack damage by 20 and your attack speed by 10. it also helps you to get in range for your nuke and your ultimate. furthermore, you can get a dagon to more quickly eliminate enemies, this is useful in teamfights so that you aren't overly dependent on your heartstopper aura. for example, if there was any pressure at all for teamfights to be faster, like tiny is in the game, who can one-shot heroes, dagon would basically be mandatory because you can't expect tiny(and heroes like him) to take any meaningful amount of damage in just a few seconds.
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| Last edited by SanKakU; 08-30-2012 at 05:20 PM. | ||
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#93 |
Member
Join Date: Jan 2010
Posts: 1,551
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I don't see how force staff or even dagon improves his mana regain skill.
Don't tell me it's because he gets massive mana when he kills someone. That means you put even more focus on your ulti than you already do. |
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#94 | |
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Quote:
and remember, his ultimate is ALMOST NOTHING WITHOUT heartstopper aura. on the contrary to putting more focus on your ultimate, you're supposed to be putting more focus on your aura.
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Ignore List Count: 127
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#95 |
Member
Join Date: Jun 2009
Location: Minnesota
Posts: 431
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Why do all the people who want a remake act like he can't get a single last hit all game without spamming Pulse? Sure if you're laned against a better last hitter it may be tough, but no impossible! All that's needed is mana boots and Force Staff. Fucking FS is gotten on so many other int heroes, just buy it on him too.
Buff/remake Sadist, add the range back, give him 5-15 more MS, and make Scepter CD like 20 seconds so you can use it like Axe's ult. Fixed
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Dota2 name: Fajitas4every1
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#96 |
Forum Staff
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And that's another reason to buff him. If an ultimate is considered weaker than one of a skill that is already considered as weak, it definitely needs a buff.
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#97 | |
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Quote:
idk, maybe math is too involved when it comes to necrolyte, and players that hate math hate necrolyte.
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Ignore List Count: 127
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#98 |
Member
Join Date: Jun 2009
Location: Varna, Bulgaria
Posts: 1,363
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Necrolyte is actually pretty strong in a few line-ups. He's good in picks where you siege the towers - constant pushes.
A few pairs of AB, a Meka and a Pipe allows you to stay as much as you want without getting harassed while you push. And Necro is probably the best when paired with a hero like Dazzle on a safe dual lane where Dazzle pulls for levels and early AB. On mid you need hero like DP or Invoker (for the Exorcism or Forged Spirits - they're good for this type of push). Maybe Beastmaster on the side lane and Enigma or Chen in the jungle. It's really interesting strategy because it's very hard to stop 12 min pushes with +400 EHP aoe boost every 10 seconds.
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#99 |
Member
Join Date: Jul 2012
Location: Brazil
Posts: 3,632
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Ah well,Necro has free Mekasm and Radiant early-game so why brother?
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#100 |
Member
Join Date: Dec 2009
Posts: 517
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Bullshit. With just Mekansm and Arcane Boots I don't have any problems with mana. Only at early levels, when Pulse cost way too much. I already post my suggestions to buff current Necrolyte, without remake his skills: buff his early game, when he is... maybe not weak, but definitely can be stronger. Buff Pulse, Sadist and Reaper's Scythe Aghanim upgrade, thats all what i want now.
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