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Old 09-18-2012, 01:51 AM   #561
sanctum27
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Default Hero/Item Database and Mechanics Feedback


Dota2 Suggestion:

i would like to suggest the ff:

disable courier auto-share - those who bought courier can use it
default/customized hero ability keys - it would be nice if we can use either the default one or we customize it.
bigger/colored font for "Scepter Upgradeable" - for upgradeable ultimates
customized key - for fountain.
customized key - for "Bot/Mid/Top Missing", "Push Mid/Top/Bot", "Back", "Gank", etc.
Inventory moving - instead of dragging, use right then left click just like in DotA

Please let us know if these might be implemented or not
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Last edited by sanctum27; 09-18-2012 at 02:14 AM.
Old 09-18-2012, 06:14 AM   #562
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Default Re: Hero/Item Database and Mechanics Feedback

Quote:
Originally Posted by sanctum27 View Post
Dota2 Suggestion:

i would like to suggest the ff:

disable courier auto-share - those who bought courier can use it
default/customized hero ability keys - it would be nice if we can use either the default one or we customize it. You won't find any DotA 2 devs here.
bigger/colored font for "Scepter Upgradeable" - for upgradeable ultimates
customized key - for fountain.
customized key - for "Bot/Mid/Top Missing", "Push Mid/Top/Bot", "Back", "Gank", etc.
Inventory moving - instead of dragging, use right then left click just like in DotA

Please let us know if these might be implemented or not
First, this forum is about DotA 1 mechanics, not about DotA 2, and not about DotA 2 suggestions in particular.
Second, you commented on a the feedback thread for the local mechanics pages. This has 0 (in words: zero) to do with what you are intending.
Third, you should always start a new thread to suggest new things.
Fourth, most of your suggestions can either already be done (as in, you can already do it if you know how) or are ridiculous. Biggest improvement in DotA 2 is the courier auto-share, so you don't have to share your hero and others can still use the chicken. Go ahead, remove it.

Seriously, what the hell do you think you are doing?
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Old 09-23-2012, 10:56 PM   #563
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Default Re: Hero/Item Database and Mechanics Feedback

Tauren Chieftain's attack range is 128 according to the hero page, but the map mentions it's 150.

Not sure which one is the right one.
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Old 09-24-2012, 04:01 AM   #564
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Default Re: Hero/Item Database and Mechanics Feedback

Meepo bugs dota 2:

1- Sometimes when there is a large amount of area damage and two or more meepos die simultaneously it counts as two or more deaths to meepo and two or more kills to whoever killed him. Making the player win/lose a GREAT amount of gold. I've seen people getting double kill only by killing meepo once.

2- when Meepo gets aegis he really does ressurect, but when he dies with it, his so called "death" count as a death for meepo and a kill for the killer. So lets say i kill meepo once with aegis, i get gold for it anyways and he loses the same amount of gold. You can get a double kill if you kill Meepo with Aegis and kill him right after he comes back to life.

I hope i helped with the improvement of the game and please correct those bugs as soon as possible
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Old 09-24-2012, 07:51 AM   #565
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Default Re: Hero/Item Database and Mechanics Feedback

You won't help with the improvement of the game here. Try http://dev.dota2.com/.
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Old 09-28-2012, 03:01 PM   #566
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Default Re: Hero/Item Database and Mechanics Feedback

In Pugna's page. It's said in Decrepify skill's notes:
Quote:
• Only magical and pure damage can harm units under the effect of Decrepify.
So pure damage can harm unit in Decrepify, but it didn't work when I tried with Enchantress' Impetus (ulti) and Obsidian Destroyer's Arcane Orb, although it's said that in their respective hero page on skill notes:
Quote:
• Damage type: pure
What can I understand why their skill doesn't work on decrepified unit that because Impetus and Arcane Orb are physical attack that deal pure damage. Is that right?
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Old 09-28-2012, 08:33 PM   #567
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Default Re: Hero/Item Database and Mechanics Feedback

You can't attack ethereal units at all. If they become ethereal while the projectile is en route, the normal attack damage won't work, so there is no damage event to trigger the pure damage.
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Old 09-29-2012, 08:49 AM   #568
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Default Re: Hero/Item Database and Mechanics Feedback

So that means there are two types of pure damage: normal attack damage (such as Arcane Orb) and magical attack damage (such as Tinker's Laser), and only magical-based pure damage that can damage ethereal unit.
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Old 09-29-2012, 08:59 AM   #569
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Default Re: Hero/Item Database and Mechanics Feedback

No. There is only one type of pure damage. The orbs only deal the pure damage if the attack they are attached to connects. The attack won't work on ethereal units, so the orb never procs at all. If it somehow did, the pure damage would work.
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Old 09-30-2012, 11:45 AM   #570
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Default Re: Hero/Item Database and Mechanics Feedback

Pages for the new heroes and item created. Please don't post errors regarding 6.75 until after the updates are done; this might take up to a few days.
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Old 10-01-2012, 02:10 PM   #571
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Default Re: Hero/Item Database and Mechanics Feedback

Reporting in:
Page - http://www.playdota.com/heroes/vengeful-spirit
Issue - Wave of Terror damage numbers differ from these numbers in the map.
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Old 10-02-2012, 11:13 AM   #572
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Default Re: Hero/Item Database and Mechanics Feedback

Find an issue on Doom Bringer's page:
http://www.playdota.com/heroes/doom-bringer
Issue: Level?Death and Scorned Earth numbers not changed according to new patch (6.75)
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Old 10-02-2012, 11:34 PM   #573
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Default Re: Hero/Item Database and Mechanics Feedback

I guess the updates are finished?
http://www.playdota.com/heroes/goblin-techies

Armor shows 12.96, while it should be 6.96.
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Old 10-02-2012, 11:45 PM   #574
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Default Re: Hero/Item Database and Mechanics Feedback

Bloodseeker's page still shows 40% under the "allowed targets" column for thirst.
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Old 10-02-2012, 11:47 PM   #575
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Default Re: Hero/Item Database and Mechanics Feedback

Quote:
Originally Posted by fremdlaender View Post
I guess the updates are finished?
http://www.playdota.com/heroes/goblin-techies

Armor shows 12.96, while it should be 6.96.
Nope, latestly, all the updates are done on Friday. Got a somewhat hectic schedule right now.

Well, post away any errors you find already. Except for those not done for now.

Oh, yeah. 6.75b is not in yet, don't post these.
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Old 10-03-2012, 01:51 AM   #576
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Default Re: Hero/Item Database and Mechanics Feedback

^
I don't mid it.
Compared to other updates the changes on the hero page were REALLY fast this time.
Thanks btw. ^^

It's just that it was said today on TobiWan's stream (because Synderen likely looked it up on playdota) that Techies with his new buff has 13 armor, people might freak out about that.
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Old 10-03-2012, 03:42 AM   #577
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Default Re: Hero/Item Database and Mechanics Feedback

Must be quite the coincidence, as the change was on the site for only around 20 minutes?

And really, who did that change before me, which made me oblivious of the right amount? Though 13 armour was indeed weird. I just wonder, why just do one of the many changes and leave all others unattended?

Whatever, I should do more checks, I suppose.
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Old 10-03-2012, 05:41 AM   #578
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Default Re: Hero/Item Database and Mechanics Feedback

Treant Protector's page doesn't have new Living Armor.
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Old 10-03-2012, 06:07 AM   #579
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Default Re: Hero/Item Database and Mechanics Feedback

tiny's toss damages building/structure but not mention in toss's description in tiny hero page and tool tips in game
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Old 10-03-2012, 11:23 AM   #580
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Default Re: Hero/Item Database and Mechanics Feedback

- The AoE effect of Alchemist's Unstable Concoction isn't mentioned.
- The AoE damage of Centaur's Double Edge isn't mentioned.
- Clockwerk's Power Cogs' duration needs update (to 5/6/7/8).
- Crystal Maiden's Freezing Field note needs update ( Every 0.1 seconds one explosion is made, for a total of 70 explosions.)
- Dark Seer's Vacuum cd is 19 secs, not 9.
- Doom's Devour allowed targets needs update.
- Enigma's Black Hole lvl 3 manacost is 450 (not 150).
- Gyrocopter's Flak Cannon description needs update (...to strike all enemies in a 1000 aoe)
- KotL's Mana Leak cd is 16 secs (not 8).
- KotL's Illuminate casting range is 2000 (not 230).
- Lion's Mana drain note needs update ( Can continue to drain as long as the target is within 850 range from Lion. )
- Medusa's Mystic Snake description needs update (the "The snake's power is increased by 20% each jump." part should be removed, it's kinda misleading now)
- Sniper's Sharpnel note needs update (Damage will be dealt 10 times, first time at spell effect and then every second.)
- Lanaya's Refraction's Effects tab needs update (3/4/5/6 instances)


Only noted changes on already updated heropages.
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