Re: Laning IQ
1. Stall laning: You're looking at a lost lane. Your best hope is to not overextend because you would get caught off and die instantly. Tower hug, even tree hugs and sometimes resulting to give away the territorial advantage of the most outer tower and retreat to 2nd tier just to be safe.
2. Bulk laning: You think of no feasible way of out-laning an equally skilled opponent because of hero match ups or team support. Hug the tower, grab a sufficient amount of farm to not let behind on exp. Seize opportunities to squeeze in harass, because you can't be too conservative because it'd give the enemy too much room to tower dive.
3. Balanced laning: this is actually "defensive laning" when both sides stand on equal footing, but focus more on last hit and denies than actually killing the opponent, for it perhaps is unlikely depending on the match up. Aim is to gradually build up a constant snowball effect that transitions to a successful late early game or early mid game.
4. Offense laning: Where you go on the offensive, actively harass and deny while scraping the necessary last hits. Your aim is to shut down the opponent, not farming like in balanced, with smart use of spells and coordinations (if possible). However, this leaves you more exposed to counter ganking because you're the one hogging up the most ground and could be an easy target.
5. Hyper Offense laning: You disregard the creep wave more or less if you can force your dominance onto the opposing player. Harassing the opponent out of the creep wave and then comeback to farming. This is an extremely high risk strategy with little results, unless you can call for help, because going solo killing in a lane is far from easy. However, for this is the most offensive of all its killing potential is at the highest and should it succeed then it's basically a won lane from that point on.
Just different terms, don't need to get none of your panties up in a bunch.