Why don't you check up the reply?
No, but I can claim that I've actually talked to a company who have defended their IP in the past. I'm also quite familiar with many similar mod cases and how they end. All four of the points you've brought up have been debated to death online.
It's never mattered. They don't have a case. But again, I'm not a lawyer. Don't believe me - go ask one. I know a mod project that did. Their lawyer told them the exact same thing I'm telling you.
Although you do bring one point I've always wondered about - parodies. AFAIK nobody has tried to create a true parody mod and see if that sticks.
Also - it's terribly easy to create a "like" mod. You just can't make it too similar. Lots of projects have survived this way, though. If that's the strategy though - you gotta do it at the beginning of the project. These guys probably have tons of assets that are essentially scrap now. You can't make a "like" mod with vehicles that look exactly like warthogs, etc.
Which - btw - is another reason to talk to the company first. If they're favorable to the project ... they sometimes share professional assets. Troopers got some amazing stuff from LucasFilm once they had reach and agreement.
Other than that the only choice is to never advertise it, never distribute it. That's practically impossible in this day and age of mod development though - it's essentially requires both just to try and get the job done.
None of these "circumventation tactics" are not used in wardota 2.
They're used in Dota 2, if you compare it to Warcraft 3 assets. And even then, I firmly believe that Valve and Blizzard have had extensive discussions regarding this.