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#1 |
Member
Join Date: Sep 2009
Posts: 593
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#2 |
Member
Join Date: Jun 2009
Posts: 662
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intentional
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#3 |
Member
Join Date: Dec 2009
Location: Budapest
Posts: 3,299
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so far I never saw a ranged vampiric aura
or a melee doing a trueshot |
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#4 |
Banned
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Giving Vamipiric to ranged would be game-breaking, particularly late-game. Ranged units already have the advantage of being ranged, so melee heroes have stuff like Vladimir's and Vampiric to help them compete.
Imagine a farmed Morph with passive 30% lifesteal, he doesn't need lifesteal items already but having an SK around would make him invulnerable. |
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#5 | |
Forum Staff
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And say Trueshot could be 8% for melee. Shrug. (and before you say nay, vampiric on ranged is code-able in dota1 through triggers if Ice really wanted to do it) |
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#6 |
Banned
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Yeah, thanks for reminding me, I also wanted to post (but forgot) that you could make Vampiric viable by lowering lifesteal percentages, but that'd be a major nerf and probably not worth it. Maybe it could be applied on a future hero.As for Trueshot, we have Command Aura and Lunar Blessing, we can make do with them. |
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#7 |
Forum Staff
Join Date: Sep 2009
Location: Moscow, Russia
Posts: 8,392
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Tremere clan would like a word with you. If I were you however, I would politely turn down their invitation for a word or two unless it's on your terms.
OT: Skeleking's aura and Vlads were discussed left and right back then. Though it was a time of zero approval for any melee hero regardless of their role and Vlads was considered beyond crap no matter what. So people decided that rework to lifesteal auras can kill two rabbits with one shot, so to speak. Ofc the real problems with those were driven by the way laning used to work (no melee bonuses for shield and no QB back then, for example) and the metagame of "Gorgon Rapier push - best push". Though even then there was no doubt that lifesteal aura's "melee only" trait wasn't just something inherited from WC3 and then overlooked, it was intentlional, if cautious, decision.
__________________
"The most perfidious way of harming a cause consists of defending it deliberately with faulty arguments."
— Friedrich Nietzsche ------------------------------------------ Note that I have that infamous edit-a-lot-after-posting syndrome. |
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#8 |
Member
Join Date: Oct 2011
Location: Australia
Posts: 340
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Now that Dota2 is out lots of people are assuming things could have been due to wc3 limitations. Really most were intentional, very small amount of things were engine limitations.
I don't think auras are that creative of an idea in general, but SK's seems ok and it's good for pushing later on, and is also good if you have another hard melee carry of some description. At the same time I see very little problem with a slightly nerfed ranged version, since SK is not used much and if ranged vampire aura is really OP at all well then that's good shit, More Skeleton King players yes please sir. |
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#9 | |
Member
Join Date: Feb 2010
Posts: 2,666
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Melee / ranged auras, orb effects not stacking etc. are not engine limitations. |
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#10 |
Member
Join Date: Jul 2012
Posts: 2,820
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Picking SK for a ranged lifesteal aura. It'd be like all the other one-trick ponies in the past (eg Doom). Yeah sure.
Just pick Spec or AM along with SK and you got what you came for. |
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#11 |
Banned
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#12 | |
Member
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__________________
Tweak/Fix Stone Gaze (Implemented in 6.72)
Yeah, everyone must be a Panda! Shadow Panda, Panda Bringer, Pandrow Ranger, Panda Giant, Pandamaster, oh yeah, so much pandas
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#13 | |
Member
Join Date: Feb 2011
Location: Hannover
Posts: 5,558
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