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Old 09-26-2012, 06:59 AM   #1
gofunkiertti
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Default Should Hero Auras be able to effect all heroes?


Certain Auras in the game cannot effect all heroes in the game. In particular I am thinking about Vampiric Aura on Skeleton King only effecting melee units and Trueshot Aura on Drow Ranger only effecting Ranged heroes.

To me this doesn't make any sense (barring engine restrictions from Dota 1).

Vampiric Aura seem to encourage you to build an all melee team with skeleton king who would seem to benefit most from ranged heroes staying back and letting him tank. Trueshot encourages you to build ranged on a hero who want's melee heroes to take focus while she stays back and uses her range.

Im not saying you should give 40% lifesteal to ranged heroes but having no effect at all seems counterintuitive. Im also not saying that item based aura's needs to apply to all heroes (although Vlads would be nice) but hero based auras should effect all the heroes on your team if only a little bit.
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Old 09-26-2012, 07:01 AM   #2
Kypkalorian
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Default Re: Should Hero Auras be able to effect all heroes

intentional
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Old 09-26-2012, 07:12 AM   #3
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Default Re: Should Hero Auras be able to effect all heroes

so far I never saw a ranged vampiric aura

or a melee doing a trueshot
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Old 09-26-2012, 07:19 AM   #4
DrFrank
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Default Re: Should Hero Auras be able to effect all heroes

Giving Vamipiric to ranged would be game-breaking, particularly late-game. Ranged units already have the advantage of being ranged, so melee heroes have stuff like Vladimir's and Vampiric to help them compete.
Imagine a farmed Morph with passive 30% lifesteal, he doesn't need lifesteal items already but having an SK around would make him invulnerable.
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Old 09-26-2012, 07:28 AM   #5
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Default Re: Should Hero Auras be able to effect all heroes

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Originally Posted by DrFrank View Post
Giving Vamipiric to ranged would be game-breaking, particularly late-game. Ranged units already have the advantage of being ranged, so melee heroes have stuff like Vladimir's and Vampiric to help them compete.
Imagine a farmed Morph with passive 30% lifesteal, he doesn't need lifesteal items already but having an SK around would make him invulnerable.
It could be 3/4/5/6% or something though.

And say Trueshot could be 8% for melee. Shrug.

(and before you say nay, vampiric on ranged is code-able in dota1 through triggers if Ice really wanted to do it)
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Old 09-26-2012, 07:39 AM   #6
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Default Re: Should Hero Auras be able to effect all heroes

Yeah, thanks for reminding me, I also wanted to post (but forgot) that you could make Vampiric viable by lowering lifesteal percentages, but that'd be a major nerf and probably not worth it. Maybe it could be applied on a future hero.

As for Trueshot, we have Command Aura and Lunar Blessing, we can make do with them.
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Old 09-26-2012, 08:47 AM   #7
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Default Re: Should Hero Auras be able to effect all heroes

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Originally Posted by nothingbutcold. View Post
so far I never saw a ranged vampiric aura
Tremere clan would like a word with you. If I were you however, I would politely turn down their invitation for a word or two unless it's on your terms.

OT: Skeleking's aura and Vlads were discussed left and right back then. Though it was a time of zero approval for any melee hero regardless of their role and Vlads was considered beyond crap no matter what. So people decided that rework to lifesteal auras can kill two rabbits with one shot, so to speak. Ofc the real problems with those were driven by the way laning used to work (no melee bonuses for shield and no QB back then, for example) and the metagame of "Gorgon Rapier push - best push".

Though even then there was no doubt that lifesteal aura's "melee only" trait wasn't just something inherited from WC3 and then overlooked, it was intentlional, if cautious, decision.
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Old 09-26-2012, 09:02 AM   #8
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Default Re: Should Hero Auras be able to effect all heroes

Now that Dota2 is out lots of people are assuming things could have been due to wc3 limitations. Really most were intentional, very small amount of things were engine limitations.

I don't think auras are that creative of an idea in general, but SK's seems ok and it's good for pushing later on, and is also good if you have another hard melee carry of some description. At the same time I see very little problem with a slightly nerfed ranged version, since SK is not used much and if ranged vampire aura is really OP at all well then that's good shit, More Skeleton King players yes please sir.
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Old 09-26-2012, 09:46 AM   #9
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Default Re: Should Hero Auras be able to effect all heroes

Quote:
Originally Posted by gofunkiertti View Post
Certain Auras in the game cannot effect all heroes in the game. In particular I am thinking about Vampiric Aura on Skeleton King only effecting melee units and Trueshot Aura on Drow Ranger only effecting Ranged heroes.

To me this doesn't make any sense (barring engine restrictions from Dota 1).

Vampiric Aura seem to encourage you to build an all melee team with skeleton king who would seem to benefit most from ranged heroes staying back and letting him tank. Trueshot encourages you to build ranged on a hero who want's melee heroes to take focus while she stays back and uses her range.

Im not saying you should give 40% lifesteal to ranged heroes but having no effect at all seems counterintuitive. Im also not saying that item based aura's needs to apply to all heroes (although Vlads would be nice) but hero based auras should effect all the heroes on your team if only a little bit.
There are few things that are limited by the engine. For example, one cannot detect unit's current damage in any feasible way.

Melee / ranged auras, orb effects not stacking etc. are not engine limitations.
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Old 09-26-2012, 09:50 AM   #10
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Default Re: Should Hero Auras be able to effect all heroes

Picking SK for a ranged lifesteal aura. It'd be like all the other one-trick ponies in the past (eg Doom). Yeah sure.

Just pick Spec or AM along with SK and you got what you came for.
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Old 09-26-2012, 09:55 AM   #11
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Default Re: Should Hero Auras be able to effect all heroes

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Originally Posted by Skyforger4.0 View Post
Just pick Spec or AM along with SK and you got what you came for.
Pick Ursa with Sk and Rosh level 1 = GG

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1000th post, yay me!
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Old 09-26-2012, 09:56 AM   #12
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Default Re: Should Hero Auras be able to effect all heroes

Quote:
Originally Posted by gofunkiertti View Post
Certain Auras in the game cannot effect all heroes in the game. In particular I am thinking about Vampiric Aura on Skeleton King only effecting melee units and Trueshot Aura on Drow Ranger only effecting Ranged heroes.

To me this doesn't make any sense (barring engine restrictions from Dota 1).

Vampiric Aura seem to encourage you to build an all melee team with skeleton king who would seem to benefit most from ranged heroes staying back and letting him tank. Trueshot encourages you to build ranged on a hero who want's melee heroes to take focus while she stays back and uses her range.

Im not saying you should give 40% lifesteal to ranged heroes but having no effect at all seems counterintuitive. Im also not saying that item based aura's needs to apply to all heroes (although Vlads would be nice) but hero based auras should effect all the heroes on your team if only a little bit.
Intended for balance reasons and has nothing to do with engine limitations.
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Old 09-26-2012, 11:35 AM   #13
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Default Re: Should Hero Auras be able to effect all heroes

Quote:
Originally Posted by gofunkiertti View Post
Vampiric Aura seem to encourage you to build an all melee team with skeleton king who would seem to benefit most from ranged heroes staying back and letting him tank. Trueshot encourages you to build ranged on a hero who want's melee heroes to take focus while she stays back and uses her range.
So it adds strategic depth. I think this is good.
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