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Old 10-24-2012, 10:27 AM   #201
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Default Centaur


he is amazing now !!!! i like him a lot than before gj ICEFROG!!!
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Old 10-24-2012, 11:06 AM   #202
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Default Re: Centaur

im not sure about his new changes.
it seems both bad and good
the ulti duration is so low until your allies notice you activated ulti its already over.
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Old 10-25-2012, 07:45 AM   #203
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Default Re: Centaur

Amazing new ulti, centaur is now back in the competitive scene.

Quote:
Originally Posted by ccho095 View Post
Sorry and excuse me, may i ask what type of damage does his new Rhino-Like Ultimate deal? I wish it could deal pure damage and also has a Scepter upgrade! ;D ( sorry it's just my greedy thought please do ignore me! thx )
Its magical damage, but I think asking it to be pure damage is a little too much don't you think? Imagine a Tidehunter doing pure damage with his ultimate.

Quote:
Originally Posted by cescsoler91 View Post
i dont know what the hell are u thinking Ice Frog. this beafsteak is way too imba. his new ulti is like Tide ulti with low mana cost and a freaking short cd
The stampede skill is better than ravage Imo but Tide is still a better hero because of his other 2 active skills. The skill is imba as hell but the hero is balanced imo. People will often pick centaur just because of his ulti now, just like enigma.

Quote:
Originally Posted by Stratubas View Post
That 2xSTR damage and "enemies can only be affected by stampede impact once"... I think allies will often ruin it.
They can't, the damage is calculated using centaur's strengh, the allies just extend the aoe.

Quote:
Originally Posted by Stratubas View Post
Maybe it should be 2x Centaur's STR, but that'd be weird. Maybe let centaur's impact work at enemies hit by allies earlier.
Same as above. This skill is strong enough without it hitting twice.

Quote:
Originally Posted by judd1515 View Post
Bring back Centaur's old ulti
You can now say that centaur is the only dota hero with 2 ultis, centaur got a HUGE buff on his str gain, basicly at lv 6 centaur will have arround 7,5 extra str without spending points in anything. So stampede is being added without removing the extra strenth and you think the old ulty is better?

Quote:
Originally Posted by bandit_king View Post
im not sure about his new changes.
it seems both bad and good
the ulti duration is so low until your allies notice you activated ulti its already over.
This will only happen in low lv pub games, I think the requirement of a little team coordination is never a bad thing.
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Old 10-25-2012, 08:15 AM   #204
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Default Re: Centaur

The changes is good. however maybe if the stampede doesn't stun it will be more balanced.
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Old 10-25-2012, 08:42 AM   #205
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Default New Comment

there is no balance in cent now... ult is too strong. should remove global to aoe so only nearby allies can do stampede and remove stun. or reduce stun duration to 0.25! he's just to strong...
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Old 10-25-2012, 09:16 AM   #206
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Default Re: Centaur

Itll be fun when rubik steals stampede and the 2 teams collide in the middle
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Old 10-26-2012, 04:00 PM   #207
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Default Re: Centaur

This is speculation because I haven't played him:

It seems to me that allies will have a hard time utilizing his ult, because with their reaction time after noticing that he casted it, a good chunk of its small duration will already be worn off. Maybe it would be a good idea to have a delay on it- say for example, Centaur casts ult, immediately all allies glow with an obvious visual (not visible to enemies), letting them know Stampede was casted, and then 1 second later the effects and duration actually begin.
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Old 10-26-2012, 09:09 PM   #208
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Quote:
Originally Posted by api.sakan View Post
there is no balance in cent now... ult is too strong. should remove global to aoe so only nearby allies can do stampede and remove stun. or reduce stun duration to 0.25! he's just to strong...
Or just Increase CD and mana cost, his ulti is too spammable and have almost no mana cost.
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Old 10-27-2012, 05:33 PM   #209
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Default New Comment

I think he should tank, but now he is ganker/nuker... with too high hp. The game needs more true tanks like axe and centaur before remake... now axe is only true tank.
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Old 10-28-2012, 02:19 AM   #210
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Default Re: Centaur

Just to make things clearer, apply the "increase in hero model size" to all ally affected by the STAMPEDE. That way --at least, in my honest opinion, they would look like they have the right to stampede because they would appear BIGGER
And if it's not enough trouble, put away that "increase in hero model size" from Bloodlust.
That's all I wanna say.
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Old 10-28-2012, 04:46 PM   #211
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Quote:
Originally Posted by api.sakan View Post
there is no balance in cent now... ult is too strong. should remove global to aoe so only nearby allies can do stampede and remove stun. or reduce stun duration to 0.25! he's just to strong...

Couldn't agree more, just do something with he's Ultimate
Mapwide is just wrong.
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Old 10-28-2012, 10:06 PM   #212
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Default Re: Centaur

Only faggots pick him.
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Old 10-29-2012, 03:22 PM   #213
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Default Re: Centaur

I like the old ulti better, was his trademark.
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Old 10-30-2012, 06:08 PM   #214
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Default Re: Centaur

Quote:
Originally Posted by l0ad3r View Post
I like the old ulti better, was his trademark.
yea, me too. i dont like this new skill, the old one better
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Old 10-31-2012, 12:46 PM   #215
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Default New Comment

thank you ice frog, i haven't played dota in a while and this is a refreshing change to my favorite dota hero. :) less of a tank but i think the str gain is more ya?
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Old 11-02-2012, 02:34 PM   #216
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finally you balanced this guy a bit, Icy. This guy's still tanky in late game
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Old 11-02-2012, 06:41 PM   #217
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Default Re: Centaur

I think a 3/4/5 duration was fine

The original ult was more OP early game, but a 120 sec CD at level 1 fixed that
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Old 11-03-2012, 07:00 AM   #218
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Default New Comment

Wtf! They've changed this hero nice ulti into a fucking new one this is Bullshit!
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Old 11-03-2012, 07:03 AM   #219
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Default New Comment

Only idiots will pick him
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Old 11-03-2012, 07:04 AM   #220
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Default New Comment

Only idiots will pick him
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Old 11-05-2012, 06:02 AM   #221
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Default New Comment

you guys lol are a bunch of idiots i love his new ult he new ult so much fucking survivability to his whole team and you can help your carry get those getaway kills he would normally miss and reach for those last few hits im not a pro player but i love this guys new ult makes him sooooo annoying to take down he is one of those tanks that has so much game presence and when your like yes i got him lets take there carry after we get him he just ults and in come his he team to back him up best initiator in my opinion
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Old 11-07-2012, 06:56 AM   #222
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Default New Comment

what? his new ulti lv2 have 106aoe -,-"
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Old 11-21-2012, 03:00 AM   #223
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Default New Comment

only fools will think that his new ulti is useless. lol his ulti is the same in dota 2 and it's very useful imo
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Old 11-28-2012, 10:19 AM   #224
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Default Re: Centaur

So, is he OP or not? Because I find most str heroes boring, and hes actually fun (along with Tide and NS), and I dont wanna abuse an imba hero.
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Old 12-04-2012, 08:21 PM   #225
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Default New Comment

the new ultimate make a trouble for his enemies...
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Old 01-19-2013, 11:05 PM   #226
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Default New Comment

it's not about useless or not, it's about needless changing classic stuff up just for the hell of it ... a unique spell replaced with a spell that slows and damages just like 50 other ones do
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Old 02-02-2013, 01:10 AM   #227
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Default New Comment

What is OP
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Old 02-10-2013, 04:25 PM   #228
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Quote:
Originally Posted by Kaiman View Post
it's not about useless or not, it's about needless changing classic stuff up just for the hell of it ... a unique spell replaced with a spell that slows and damages just like 50 other ones do
lmao yea passive strength was such a unique and interesting skill
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Old 02-25-2013, 02:41 PM   #229
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Default Re: Centaur

New Centaur Ultimate
suggestion

Ability Name: Retard Strenght.
Description:
The Centaur Smacks himself in the head becoming retarded and losing all his intelligence, but enraging and gaining bonus strength equal to the intelligence lost. This effect is temporary and lasts
Level 1 - 10
Level 2 - 20
Level 3 - 30
seconds.

Mana Cost: 0
Cooldown: 40 Seconds

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Old 02-27-2013, 07:13 AM   #230
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Default Re: Centaur

I'm not sure why some people argue for his old ulti back.. the new one is so much fun.

Right now in war3 he can pass over any type of terrain and it feels too overpowered to me. However, I like the fact that he can move through trees.

Maybe in dota 2 he could trample over trees like he does now, but destroying them in the process.
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Old 03-01-2013, 10:58 AM   #231
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Default Re: Centaur

the current one is pretty buggy, you cant give direct orders if you want your hero to walk on cliffs the hero takes the regular pathable way to make him walk on the cliff you need to click many times and that wastes the duration of course that is just one use of the ultimate but it is not made optimal
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Old 03-18-2013, 07:30 PM   #232
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Default New Comment

I liked old ultimate, but new is not bad at all. Anyway, very fun hero, and I dont think that he is OP, really. Just dont nerf him, cause people find him big... :(
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Old 04-15-2013, 11:48 AM   #233
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Default Re: Centaur

how about current Ult change as 3rd skill ? instant of global aoe, its a global active skill on single target ? He will sacrifice his Str to make his allies increase movement speed and temporary str ? (like Treat Protecter)
his new ult will be a aoe shockwave, kinda like tide but smaller and mag shockwave but spreads in 6 direction, in the center he give a ministun (smaller circular), those who hit by his wave are being slow down. and add a passive skill return and hardening (nerf alittle). kinda like he collect all his dmg during his fight then he return it as aoe shockwave to his enemy?

what about this idea, IceFrog ? good enough to put him in CM mode ?
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Last edited by saltegg0; 04-15-2013 at 11:57 AM. Reason: some more idea and grammer mistake.
Old 04-17-2013, 04:14 AM   #234
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Default Re: Centaur

i can still remember the old days when i unintentionally pick centaur. i will be so happy with his old unique ulti although i dont even know much about how to play him. but now whenever i get cent or "think" to pick him, i feel like crap! replace the ulti to strength gain, what the heck is that? sound like cent have both old ulti and new ulti in one heroes. if you dont like his ulti, just tweak little bit not totally change all the concept. stupid, change back the way centaur meant to be!
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Old 04-17-2013, 07:55 AM   #235
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Default Re: Centaur

What's so good about his old ultimate? It was utter bullshit, just makes him take more heartstopper damage from Necrolyte. You can always reproduce his old ultimate by stacking hearts and shit. FFS stampede allows you to secure kills even without being there.
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Old 04-18-2013, 07:42 AM   #236
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Default Re: Centaur

If you could not bring Great Forti back, then. . .
Maybe remove the Stampede's ability to ram through cliffs
(through trees is already nice) and increase duration by just 1s. Now how's that sound?
Wc3 has pathing problems with non-Flying units with abilities to walk through cliffs.
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Last edited by gram_galvanizer; 04-18-2013 at 07:44 AM. Reason: Corrected word use (''ram'' for ''ramming'')
Old 05-05-2013, 03:25 AM   #237
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Too imba , nerf this hero !!!
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Old 05-25-2013, 02:39 PM   #238
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Old 06-19-2013, 01:52 PM   #239
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ugly ultimate!
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Old 06-29-2013, 05:37 PM   #240
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lol nice 1
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